/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "HeadSpin.h"
#include "max.h"
#include "resource.h"
#include "plComponent.h"
#include "plComponentReg.h"
#include "plMath/plRandom.h"
#include "plObjectFlockerComponent.h"
#include "pnKeyedObject/plUoid.h"
#include "MaxMain/plMaxNode.h"

#include "plPickNode.h"
#include "pfAnimation/pfObjectFlocker.h"
#include "MaxMain/plPluginResManager.h"
#include "pnSceneObject/plSceneObject.h"

void DummyCodeIncludeFuncObjectFlocker()
{
}

class ObjectFlockerDlgProc : public ParamMap2UserDlgProc
{
public:
    ObjectFlockerDlgProc() {}
    ~ObjectFlockerDlgProc() {}

    void IUpdateNode(TimeValue t, IParamBlock2* pb, HWND hWnd, ParamID buttonID, int button)
    {
        INode* node = pb->GetINode(buttonID, t);
        HWND hButton = GetDlgItem(hWnd, button);

        if (node)
            SetWindowText(hButton, node->GetName());
        else
            SetWindowText(hButton, "<none>");
    }

    BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
    {
        int id = LOWORD(wParam);

        IParamBlock2 *pb = map->GetParamBlock();

        switch (msg)
        {
        case WM_INITDIALOG:
            IUpdateNode(t, pb, hWnd, plObjectFlockerComponent::kBoidObject, IDC_OBJ_FLOCKER_BOID_BUTTON);

            // Disable stuff that the artists shouldn't have to touch
            EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_SEP_RADIUS), false);
            EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_SEP_RADIUS_SPIN), false);
            SetDlgItemText(hWnd, IDC_OBJ_FLOCKER_SEP_RADIUS, "5.0");

            EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_COH_RADIUS), false);
            EnableWindow(GetDlgItem(hWnd, IDC_OBJ_FLOCKER_COH_RADIUS_SPIN), false);
            SetDlgItemText(hWnd, IDC_OBJ_FLOCKER_COH_RADIUS, "9.0");

            return TRUE;
        }
        return FALSE;
    }
    void DeleteThis() {}
};
static ObjectFlockerDlgProc gObjectFlockerDlgProc;

CLASS_DESC(plObjectFlockerComponent, gObjectFlockerDesc, "Object Flocker",  "Object Flocker", COMP_TYPE_MISC, OBJECT_FLOCKER_COMPONENT_CLASS_ID)

ParamBlockDesc2 gObjectFlockerBk
(
    plComponent::kBlkComp, _T("ObjectFlocker"), 0, &gObjectFlockerDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,

    //Roll out
    IDD_COMP_OBJ_FLOCKER, IDS_COMP_OBJ_FLOCKER, 0, 0, &gObjectFlockerDlgProc,

    plObjectFlockerComponent::kBoidObject, _T("BoidObject"), TYPE_INODE, 0, 0,
        p_ui,   TYPE_PICKNODEBUTTON, IDC_OBJ_FLOCKER_BOID_BUTTON,
        //p_sclassID,   GEOMOBJECT_CLASS_ID,
        end,

    plObjectFlockerComponent::kNumBoids,    _T("NumBoids"), TYPE_INT, 0, 0,
        p_default, 5,
        p_range, 2, 30,
        p_ui,   TYPE_SPINNER,   EDITTYPE_POS_INT,
        IDC_OBJ_FLOCKER_NUM_BOIDS, IDC_OBJ_FLOCKER_NUM_BOIDS_SPIN, 1.0,
        end,

    plObjectFlockerComponent::kGoalStrength,    _T("GoalStrength"), TYPE_FLOAT, 0, 0,
        p_default, 8.0,
        p_range, 00.0, 50.0,
        p_ui,   TYPE_SPINNER,   EDITTYPE_POS_FLOAT,
        IDC_OBJ_FLOCKER_GOAL_STRENGTH, IDC_OBJ_FLOCKER_GOAL_STRENGTH_SPIN, 1.0,
        end,

    plObjectFlockerComponent::kWanderStrength,  _T("WanderStrength"),   TYPE_FLOAT, 0, 0,
        p_default, 12.0,
        p_range, 00.0, 50.0,
        p_ui,   TYPE_SPINNER,   EDITTYPE_POS_FLOAT,
        IDC_OBJ_FLOCKER_WANDER_STRENGTH, IDC_OBJ_FLOCKER_WANDER_STRENGTH_SPIN, 1.0,
        end,

    plObjectFlockerComponent::kSepStrength, _T("SeparationStrength"),   TYPE_FLOAT, 0, 0,
        p_default, 12.0,
        p_range, 00.0, 50.0,
        p_ui,   TYPE_SPINNER,   EDITTYPE_POS_FLOAT,
        IDC_OBJ_FLOCKER_SEP_STRENGTH, IDC_OBJ_FLOCKER_SEP_STRENGTH_SPIN, 1.0,
        end,

    plObjectFlockerComponent::kSepRadius,   _T("SeparationRadius"), TYPE_FLOAT, 0, 0,
        p_default, 05.0,
        p_range, 00.0, 50.0,
        /*p_ui, TYPE_SPINNER,   EDITTYPE_POS_FLOAT,
        IDC_OBJ_FLOCKER_SEP_RADIUS, IDC_OBJ_FLOCKER_SEP_RADIUS_SPIN, 1.0,*/ // Commented out so Max doesn't auto-enable these
        end,

    plObjectFlockerComponent::kCohStrength, _T("CohesionStrength"), TYPE_FLOAT, 0, 0,
        p_default, 08.0,
        p_range, 00.0, 50.0,
        p_ui,   TYPE_SPINNER,   EDITTYPE_POS_FLOAT,
        IDC_OBJ_FLOCKER_COH_STRENGTH, IDC_OBJ_FLOCKER_COH_STRENGTH_SPIN, 1.0,
        end,

    plObjectFlockerComponent::kCohRadius,   _T("CohesionRadius"),   TYPE_FLOAT, 0, 0,
        p_default, 09.0,
        p_range, 00.0, 50.0,
        /*p_ui, TYPE_SPINNER,   EDITTYPE_POS_FLOAT,
        IDC_OBJ_FLOCKER_COH_RADIUS, IDC_OBJ_FLOCKER_COH_RADIUS_SPIN, 1.0,*/ // Commented out so Max doesn't auto-enable these
        end,

    plObjectFlockerComponent::kMaxForce, _T("MaxForce"),    TYPE_FLOAT, 0, 0,
        p_default, 10.0,
        p_range, 00.0, 100.0,
        p_ui,   TYPE_SPINNER,   EDITTYPE_POS_FLOAT,
        IDC_OBJ_FLOCKER_MAX_FORCE, IDC_OBJ_FLOCKER_MAX_FORCE_SPIN, 1.0,
        end,

    plObjectFlockerComponent::kMaxSpeed,    _T("MaxSpeed"), TYPE_FLOAT, 0, 0,
        p_default, 05.0,
        p_range, 00.0, 100.0,
        p_ui,   TYPE_SPINNER,   EDITTYPE_POS_FLOAT,
        IDC_OBJ_FLOCKER_SLIMIT_MAX, IDC_OBJ_FLOCKER_SLIMIT_MAX_SPIN, 1.0,
        end,

    plObjectFlockerComponent::kMinSpeed,    _T("MinSpeed"), TYPE_FLOAT, 0, 0,
        p_default, 04.0,
        p_range, 00.0, 100.0,
        p_ui,   TYPE_SPINNER,   EDITTYPE_POS_FLOAT,
        IDC_OBJ_FLOCKER_SLIMIT_MIN, IDC_OBJ_FLOCKER_SLIMIT_MIN_SPIN, 1.0,
        end,

    plObjectFlockerComponent::kUseTargetRotation,   _T("UseTargetRotation"),    TYPE_BOOL, 0, 0,
        p_default, FALSE,
        p_ui,   TYPE_SINGLECHEKBOX, IDC_OBJ_FLOCKER_USE_TARGET_ROTATION,
        end,

    plObjectFlockerComponent::kRandomAnimStart, _T("RandomAnimStart"),  TYPE_BOOL, 0, 0,
        p_default, TRUE,
        p_ui,   TYPE_SINGLECHEKBOX, IDC_OBJ_FLOCKER_RANDOM_ANIM_START,
        end,

    plObjectFlockerComponent::kHideTarget,  _T("HideTarget"),   TYPE_BOOL, 0, 0,
        p_default, TRUE,
        p_ui,   TYPE_SINGLECHEKBOX, IDC_OBJ_FLOCKER_HIDE_TARGET,
        end,

    end
);

plObjectFlockerComponent::plObjectFlockerComponent()
{
    fFlocker = nil;
    fClassDesc = &gObjectFlockerDesc;
    fClassDesc->MakeAutoParamBlocks(this);
}

hsBool plObjectFlockerComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg)
{
    node->SetDrawable(!fCompPB->GetInt(ParamID(kHideTarget)));
    node->SetForceLocal(true);

    plMaxNode* targNode = (plMaxNode*)fCompPB->GetINode(kBoidObject);
    if (targNode)
        targNode->SetForceLocal(true);

    return true;
}

hsBool plObjectFlockerComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
{
    if (fFlocker)
        delete fFlocker;

    fFlocker = TRACKED_NEW pfObjectFlocker;
    hsgResMgr::ResMgr()->NewKey( IGetUniqueName(node), fFlocker, node->GetLocation(), node->GetLoadMask());

    fFlocker->SetGoalWeight(fCompPB->GetFloat(ParamID(kGoalStrength)));
    fFlocker->SetWanderWeight(fCompPB->GetFloat(ParamID(kWanderStrength)));

    fFlocker->SetSeparationWeight(fCompPB->GetFloat(ParamID(kSepStrength)));
    fFlocker->SetSeparationRadius(fCompPB->GetFloat(ParamID(kSepRadius)));

    fFlocker->SetCohesionWeight(fCompPB->GetFloat(ParamID(kCohStrength)));
    fFlocker->SetCohesionRadius(fCompPB->GetFloat(ParamID(kCohRadius)));

    fFlocker->SetMaxForce(fCompPB->GetFloat(ParamID(kMaxForce)));
    fFlocker->SetMaxSpeed(fCompPB->GetFloat(ParamID(kMaxSpeed)));
    fFlocker->SetMinSpeed(fCompPB->GetFloat(ParamID(kMinSpeed)));

    fFlocker->SetUseTargetRotation(fCompPB->GetInt(ParamID(kUseTargetRotation)) != 0);
    fFlocker->SetRandomizeAnimStart(fCompPB->GetInt(ParamID(kRandomAnimStart)) != 0);

    fFlocker->SetNumBoids(fCompPB->GetInt(ParamID(kNumBoids)));

    plKey boidKey = nil;
    plMaxNode* targNode = (plMaxNode*)fCompPB->GetINode(kBoidObject);

    if( targNode->CanConvert() )
    {
        plSceneObject* targObj = targNode->GetSceneObject();
        if( targObj )
        {
            boidKey = targObj->GetKey();
        }
    }
    fFlocker->SetBoidKey(boidKey);

    // Add a ref to the flocker.
    fFlocker->GetKey()->RefObject();

    return true;
}

hsBool plObjectFlockerComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
{
    node->AddModifier(fFlocker, nil);

    return true;
}

hsBool plObjectFlockerComponent::DeInit(plMaxNode* node, plErrorMsg* pErrMsg)
{
    if( fFlocker )
        fFlocker->GetKey()->UnRefObject();
    fFlocker = nil;

    return true;
}