/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H
// kNetProtocolSrv2State messages
// Because SrvState must remain compatible with older auth builds, these message ids
// must not change unless all front-end servers are synchronously replaced.
enum {
kSrv2State_SaveObject = 0,
kSrv2State_DeleteObject = 1,
kSrv2State_FetchObject = 2,
};
enum {
kState2Srv_ObjectFetched = 0,
};
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include
/*****************************************************************************
*
* Srv2State connect packet
*
***/
struct Srv2State_ConnData {
dword dataBytes;
dword buildId;
dword srvType;
};
struct Srv2State_Connect {
AsyncSocketConnectPacket hdr;
Srv2State_ConnData data;
};
/*****************************************************************************
*
* Srv2State message structures
*
***/
struct Srv2State_FetchObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
};
struct Srv2State_SaveObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
dword objectDataBytes;
byte objectData[1]; // objectData[objectDataBytes], actually
// no more fields after var length alloc
};
struct Srv2State_DeleteObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
};
/*****************************************************************************
*
* State2Srv message structures
*
***/
struct State2Srv_ObjectFetched : SrvMsgHeader {
dword objectDataBytes;
byte objectData[1];
// no more fields after var length alloc
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include
/*****************************************************************************
*
* Srv2State functions
*
***/
bool Srv2StateValidateConnect (
AsyncNotifySocketListen * listen,
Srv2State_ConnData * connectPtr
);