/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2DB_PNNPSRV2DB_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2DB_PNNPSRV2DB_H
// kNetProtocolSrv2Db messages
// Because SrvDb must remain compatible with older auth builds, these message ids
// must not change unless all front-end servers are synchronously replaced.
enum {
// Account
kSrv2Db_AccountCreateRequest = 0,
kSrv2Db_AccountLoginRequest = 1,
kSrv2Db_AccountLogout = 2,
kSrv2Db_AccountChangePasswordRequest = 3,
kSrv2Db_AccountSetRolesRequest = 4,
kSrv2Db_AccountSetBillingTypeRequest = 5,
kSrv2Db_AccountActivateRequest = 6,
kSrv2Db_AccountCreateFromKeyRequest = 7,
kSrv2Db_AccountLockPlayerNameRequest = 8,
kSrv2Db_SetPlayerBanStatusRequest = 9,
kSrv2Db_AccountLoginRequest2 = 10,
kSrv2Db_AccountExistsRequest = 11,
// VaultNodes
kSrv2Db_VaultNodeCreateRequest = 20,
kSrv2Db_VaultNodeFetchRequest = 21,
kSrv2Db_VaultNodeSaveRequest = 22,
kSrv2Db_VaultNodeDeleteRequest = 23,
kSrv2Db_VaultNodeFindRequest = 24,
kSrv2Db_VaultSendNode = 25,
kSrv2Db_SetAgeSequenceNumRequest = 26,
kSrv2Db_VaultNodeChanged = 27,
kSrv2Db_FetchInviterInfo = 28,
// VaultNodeRefs
kSrv2Db_VaultNodeAddRefs = 40,
kSrv2Db_VaultNodeDelRefs = 41,
kSrv2Db_VaultNodeGetChildRefs = 42,
kSrv2Db_VaultNodeGetParentRefs = 43,
// State Objects
kSrv2Db_StateSaveObject = 60,
kSrv2Db_StateDeleteObject = 61,
kSrv2Db_StateFetchObject = 62,
// Public ages
kSrv2Db_GetPublicAgeInfoIds = 80,
kSrv2Db_SetAgePublic = 81,
// Score
kSrv2Db_ScoreCreate = 100,
kSrv2Db_ScoreFindScoreIds = 101,
kSrv2Db_ScoreFetchScores = 102,
kSrv2Db_ScoreSave = 103,
kSrv2Db_ScoreDelete = 104,
kSrv2Db_ScoreGetRanks = 105,
// Vault Notifications
kSrv2Db_PlayerOnline = 120,
kSrv2Db_PlayerOffline = 121,
kSrv2Db_AgeOnline = 122,
kSrv2Db_AgeOffline = 123,
// CSR
kSrv2Db_CsrAcctInfoRequest = 140,
};
enum {
// Account
kDb2Srv_AccountCreateReply = 0,
kDb2Srv_AccountLoginReply = 1,
kDb2Srv_AccountCreateFromKeyReply = 2,
kDb2Srv_AccountExistsReply = 3,
// VaultNodes
kDb2Srv_VaultNodeCreateReply = 20,
kDb2Srv_VaultNodeFetchReply = 21,
kDb2Srv_VaultNodeSaveReply = 22,
kDb2Srv_VaultNodeDeleteReply = 23,
kDb2Srv_VaultNodeFindReply = 24,
kDb2Srv_SetAgeSequenceNumReply = 25,
kDb2Srv_FetchInviterInfoReply = 26,
// VaultNodeRefs
kDb2Srv_VaultNodeRefs = 40,
// State Objects
kDb2Srv_StateObjectFetched = 60,
// Vault Notification
kDb2Srv_NotifyVaultNodeChanged = 80,
kDb2Srv_NotifyVaultNodeAdded = 81,
kDb2Srv_NotifyVaultNodeRemoved = 82,
kDb2Srv_NotifyVaultNodeDeleted = 83,
// Public ages
kDb2Srv_PublicAgeInfoIds = 100,
// Score
kDb2Srv_ScoreCreateReply = 120,
kDb2Srv_ScoreFindScoreIdsReply = 121,
kDb2Srv_ScoreFetchScoresReply = 122,
kDb2Srv_ScoreDeleteReply = 123,
kDb2Srv_ScoreGetRanksReply = 124,
// CSR
kDb2Srv_CsrAcctInfoReply = 140,
};
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include
/*****************************************************************************
*
* Srv2Db connect packet
*
***/
struct Srv2Db_ConnData {
dword dataBytes;
dword srvType;
};
struct Srv2Db_Connect {
AsyncSocketConnectPacket hdr;
Srv2Db_ConnData data;
};
/*****************************************************************************
*
* Srv2Db packets
*
***/
struct Srv2Db_AccountExistsRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
};
struct Srv2Db_AccountCreateRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
ShaDigest namePassHash;
dword billingType;
dword accountFlags;
wchar foreignAcctId[kMaxPublisherAuthKeyLength];
};
struct Srv2Db_AccountCreateFromKeyRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
ShaDigest namePassHash;
Uuid key;
dword billingType;
};
struct Srv2Db_AccountLoginRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
};
struct Srv2Db_AccountLoginRequest2 : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
dword buildId;
};
struct Srv2Db_AccountLogout : SrvMsgHeader {
Uuid accountUuid;
dword timeLoggedMins;
};
struct Srv2Db_AccountChangePasswordRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
ShaDigest namePassHash;
};
struct Srv2Db_AccountSetRolesRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
dword accountFlags;
};
struct Srv2Db_AccountSetBillingTypeRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
dword billingType;
};
struct Srv2Db_AccountActivateRequest : SrvMsgHeader {
Uuid activationKey;
};
struct Srv2Db_AccountLockPlayerNameRequest :SrvMsgHeader {
wchar playerName[kMaxPlayerNameLength];
Uuid accountUuid;
};
struct Srv2Db_VaultNodeCreateRequest : SrvMsgHeader {
Uuid accountUuid;
dword creatorId;
dword nodeBytes;
byte nodeBuffer[1];
};
struct Srv2Db_VaultNodeFetchRequest : SrvMsgHeader {
dword nodeId;
};
struct Srv2Db_VaultNodeChanged : SrvMsgHeader {
dword nodeId;
Uuid revisionId;
};
struct Srv2Db_VaultNodeSaveRequest : SrvMsgHeader {
Uuid revisionId;
dword nodeId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
dword nodeBytes;
byte buffer[1]; // buffer[bytes], actually
// no more fields after var length alloc
};
struct Srv2Db_VaultNodeDeleteRequest : SrvMsgHeader {
dword nodeId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
};
struct Srv2Db_VaultNodeFindRequest : SrvMsgHeader {
// Template node to match
dword nodeBytes;
byte nodeBuffer[1]; // [nodeBytes], actually
// no more fields after var length alloc
};
struct Srv2Db_VaultNodeAddRefs : SrvMsgHeader {
dword refCount;
NetVaultNodeRef refs[1];
// no more fields after var length alloc
};
struct Srv2Db_VaultNodeDelRefs : SrvMsgHeader {
dword refCount;
unsigned playerCheckId;
unsigned isRequestFromAuth;
NetVaultNodeRef refs[1];
// no more fields after var length alloc
};
struct Srv2Db_VaultNodeGetChildRefs : SrvMsgHeader {
dword nodeId;
dword maxDepth;
};
struct Srv2Db_VaultNodeGetParentRefs : SrvMsgHeader {
dword nodeId;
dword maxDepth;
};
struct Srv2Db_VaultSendNode : SrvMsgHeader {
dword srcPlayerId; // sender
dword srcNodeId; // sent item
dword dstPlayerId; // recipient
};
struct Srv2Db_SetAgeSequenceNumRequest : SrvMsgHeader {
dword nodeId;
wchar ageInstName[kMaxAgeNameLength];
wchar ageUserName[kMaxAgeNameLength];
};
struct Srv2Db_StateSaveObject : SrvMsgHeader {
dword buildId;
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
dword objectDataBytes;
byte objectData[1];
// no more fields after var length alloc
};
struct Srv2Db_StateDeleteObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
};
struct Srv2Db_StateFetchObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
};
struct Srv2Db_GetPublicAgeInfoIds : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
};
struct Srv2Db_SetAgePublic : SrvMsgHeader {
dword playerId;
dword ageInfoId;
byte publicOrNot;
};
struct Srv2Db_SetPlayerBanStatusRequest : SrvMsgHeader {
dword playerId;
dword banned;
};
struct Srv2Db_ScoreCreate : SrvMsgHeader {
dword ownerId;
wchar gameName[kMaxGameScoreNameLength];
dword gameType;
dword value;
};
struct Srv2Db_ScoreDelete : SrvMsgHeader {
dword scoreId;
};
struct Srv2Db_ScoreFindScoreIds : SrvMsgHeader {
dword ownerId;
wchar gameName[kMaxGameScoreNameLength];
};
struct Srv2Db_ScoreFetchScores : SrvMsgHeader {
dword scoreCount;
dword scoreIds[1]; // [scoreCount], actually
// no more fields after var length alloc
};
struct Srv2Db_ScoreSave : SrvMsgHeader {
dword scoreId;
dword value;
};
struct Srv2Db_ScoreGetRanks : SrvMsgHeader {
dword ownerId;
dword scoreGroup;
dword parentFolderId;
wchar gameName[kMaxGameScoreNameLength];
dword timePeriod;
dword numResults;
dword pageNumber;
dword sortDesc;
};
struct Srv2Db_PlayerOnline : SrvMsgHeader {
dword playerId;
};
struct Srv2Db_PlayerOffline : SrvMsgHeader {
dword playerId;
};
struct Srv2Db_AgeOnline : SrvMsgHeader {
Uuid ageInstId;
};
struct Srv2Db_AgeOffline : SrvMsgHeader {
Uuid ageInstId;
};
struct Srv2Db_CsrAcctInfoRequest : SrvMsgHeader {
wchar csrName[kMaxAccountNameLength];
};
struct Srv2Db_FetchInviterInfo : SrvMsgHeader {
Uuid inviteUuid;
};
/*****************************************************************************
*
* Db2Srv packets
*
***/
struct Db2Srv_AccountExistsReply : SrvMsgHeader {
byte exists;
};
struct Db2Srv_AccountCreateReply : SrvMsgHeader {
Uuid accountUuid;
};
struct Db2Srv_AccountCreateFromKeyReply : SrvMsgHeader {
Uuid accountUuid;
Uuid activationKey;
};
struct Db2Srv_AccountLoginReply : SrvMsgHeader {
Uuid accountUuid;
dword accountFlags;
dword billingType;
ShaDigest namePassHash;
};
struct Db2Srv_VaultNodeCreateReply : SrvMsgHeader {
dword nodeId;
};
struct Db2Srv_VaultNodeFetchReply : SrvMsgHeader {
dword nodeBytes;
byte buffer[1];
// no more fields after var length alloc
};
struct Db2Srv_VaultNodeFindReply : SrvMsgHeader {
// out: ids of matching nodes
dword nodeIdCount;
dword nodeIds[1]; // [nodeIdCount], actually
// no more fields after var length alloc
};
struct Db2Srv_VaultNodeRefs : SrvMsgHeader {
dword refCount;
NetVaultNodeRef refs[1];
// no more fields after var length alloc
};
struct Db2Srv_SetAgeSequenceNumReply : SrvMsgHeader {
dword sequenceNum;
};
struct Db2Srv_FetchInviterInfoReply : SrvMsgHeader {
Uuid hoodInstance;
};
struct Db2Srv_StateObjectFetched : SrvMsgHeader {
dword buildId;
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
dword objectDataBytes;
byte objectData[1];
// no more fields after var length alloc
};
struct Db2Srv_NotifyVaultNodeChanged : SrvMsgHeader {
dword nodeId;
Uuid revId;
dword notifyIdCount;
dword notifyIds[1];
};
struct Db2Srv_NotifyVaultNodeAdded : SrvMsgHeader {
NetVaultNodeRef ref;
dword notifyIdCount;
dword notifyIds[1];
};
struct Db2Srv_NotifyVaultNodeRemoved : SrvMsgHeader {
dword parentId;
dword childId;
dword notifyIdCount;
dword notifyIds[1];
};
struct Db2Srv_NotifyVaultNodeDeleted : SrvMsgHeader {
dword nodeId;
dword notifyIdCount;
dword notifyIds[1];
};
struct Db2Srv_PublicAgeInfoIds : SrvMsgHeader {
dword idCount;
dword ids[1]; // [idCount], actually
// no more fields after var length alloc
};
struct Db2Srv_ScoreCreateReply : SrvMsgHeader {
dword scoreId;
dword createdTime;
};
struct Db2Srv_ScoreDeleteReply : SrvMsgHeader {
dword ownerId;
wchar gameName[kMaxGameScoreNameLength];
};
struct Db2Srv_ScoreFindScoreIdsReply : SrvMsgHeader {
dword idCount;
dword scoreIds[1]; // [idCount], actually
// no more fields after var length alloc
};
struct Db2Srv_ScoreFetchScoresReply : SrvMsgHeader {
dword scoreCount;
dword byteCount;
byte buffer[1]; // [byteCount], actually
// no more fields after var length alloc
};
struct Db2Srv_ScoreGetRanksReply : SrvMsgHeader {
dword rankCount;
dword byteCount;
byte buffer[1]; // [byteCount], actually
// no more fields after var length alloc
};
struct Db2Srv_CsrAcctInfoReply : SrvMsgHeader {
Uuid csrId;
dword csrFlags;
ShaDigest namePassHash;
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include
/*****************************************************************************
*
* Srv2Db functions
*
***/
bool Srv2DbValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Db_ConnData * connectPtr
);