/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////// // // pyDrawControl - a wrapper class all the draw/pipeline control functions // ////////////////////////////////////////////////////////////////////// #include "plgDispatch.h" #include "hsResMgr.h" #pragma hdrstop #include "pyDrawControl.h" #ifndef BUILDING_PYPLASMA # include "plAvatar/plArmatureMod.h" # include "plGLight/plShadowCaster.h" # include "plGLight/plShadowMaster.h" # include "plInputCore/plInputDevice.h" # include "pnMessage/plClientMsg.h" # include "plMessage/plInputEventMsg.h" #endif void pyDrawControl::SetGamma2(float gamma) { #ifndef BUILDING_PYPLASMA char command[256]; sprintf(command,"Graphics.Renderer.Gamma2 %f",gamma); // create message to send to the console plControlEventMsg* pMsg = new plControlEventMsg; pMsg->SetBCastFlag(plMessage::kBCastByType); pMsg->SetControlCode(B_CONTROL_CONSOLE_COMMAND); pMsg->SetControlActivated(true); pMsg->SetCmdString(command); plgDispatch::MsgSend( pMsg ); // whoosh... off it goes #endif } #ifndef BUILDING_PYPLASMA #endif void pyDrawControl::SetShadowVisDistance(float distance) { #ifndef BUILDING_PYPLASMA plShadowMaster::SetGlobalShadowQuality(distance); #endif } float pyDrawControl::GetShadowVisDistance() { #ifndef BUILDING_PYPLASMA return plShadowMaster::GetGlobalShadowQuality(); #else return 1.0; #endif } void pyDrawControl::EnableShadows() { #ifndef BUILDING_PYPLASMA plShadowCaster::EnableShadowCast(); #endif } void pyDrawControl::DisableShadows() { #ifndef BUILDING_PYPLASMA plShadowCaster::DisableShadowCast(); #endif } bool pyDrawControl::IsShadowsEnabled() { #ifndef BUILDING_PYPLASMA return !plShadowCaster::ShadowCastDisabled(); #else return true; #endif } bool pyDrawControl::CanShadowCast() { #ifndef BUILDING_PYPLASMA return plShadowCaster::CanShadowCast(); #else return false; #endif } void pyDrawControl::DisableRenderScene() { #ifndef BUILDING_PYPLASMA plKey clientKey = hsgResMgr::ResMgr()->FindKey( kClient_KEY ); plClientMsg* msg = new plClientMsg(plClientMsg::kDisableRenderScene); msg->AddReceiver( clientKey ); msg->Send(); #endif } void pyDrawControl::EnableRenderScene() { #ifndef BUILDING_PYPLASMA plKey clientKey = hsgResMgr::ResMgr()->FindKey( kClient_KEY ); plClientMsg* msg = new plClientMsg(plClientMsg::kEnableRenderScene); msg->AddReceiver( clientKey ); msg->Send(); #endif } void pyDrawControl::SetMouseInverted() { #ifndef BUILDING_PYPLASMA plMouseDevice::SetInverted(true); #endif } void pyDrawControl::SetMouseUninverted() { #ifndef BUILDING_PYPLASMA plMouseDevice::SetInverted(false); #endif } bool pyDrawControl::IsMouseInverted() { #ifndef BUILDING_PYPLASMA return plMouseDevice::GetInverted(); #else return false; #endif } void pyDrawControl::SetClickToTurn(bool state) { #ifndef BUILDING_PYPLASMA plArmatureMod::fClickToTurn = state; #endif } bool pyDrawControl::IsClickToTurn() { #ifndef BUILDING_PYPLASMA if (plArmatureMod::fClickToTurn) return true; #endif return false; }