/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef hsFiles_Defined #define hsFiles_Defined #include "hsStream.h" #include #if HS_BUILD_FOR_UNIX #include #define kFolderIterator_MaxPath PATH_MAX #define SetCurrentDirectory chdir #else #define kFolderIterator_MaxPath _MAX_PATH #endif #if HS_BUILD_FOR_WIN32 # define PATH_SEPARATOR '\\' # define WPATH_SEPARATOR L'\\' # define PATH_SEPARATOR_STR "\\" # define WPATH_SEPARATOR_STR L"\\" #elif HS_BUILD_FOR_UNIX # define PATH_SEPARATOR '/' # define WPATH_SEPARATOR L'/' # define PATH_SEPARATOR_STR "/" # define WPATH_SEPARATOR_STR L"/" #endif /////////////////////////////////////////////////////////////////////// class hsFile { hsFile& operator=(const hsFile&); // disallow assignment protected: char* fPathAndName; FILE* fFILE; public: hsFile(); hsFile(const char pathAndName[]); virtual ~hsFile(); const char* GetName(); virtual const char* GetPathAndName(); virtual void SetPathAndName(const char pathAndName[]); virtual FILE* OpenFILE(const char mode[], bool throwIfFailure = false); virtual hsStream* OpenStream(const char mode[], bool throwIfFailure = false); virtual void Close(); // called automatically in the destructor }; typedef hsFile hsUnixFile; // for compatibility typedef hsFile hsOSFile; /////////////////////////////////////////////////////////////////////// class hsFolderIterator { char fPath[kFolderIterator_MaxPath]; struct hsFolderIterator_Data* fData; bool fCustomFilter; public: #ifdef HS_BUILD_FOR_WIN32 hsFolderIterator(const char path[] = nil, bool useCustomFilter=false); #else hsFolderIterator(const char path[] = nil, bool unused=true); hsFolderIterator(const struct FSSpec* spec); // Alt constructor #endif virtual ~hsFolderIterator(); const char* GetPath() const { return fPath; } void SetPath(const char path[]); void Reset(); bool NextFile(); bool NextFileSuffix(const char suffix[]); const char* GetFileName() const; int GetPathAndName(char pathandname[] = nil); bool IsDirectory( void ) const; FILE* OpenFILE(const char mode[]); #if HS_BUILD_FOR_WIN32 void SetWinSystemDir(const char subdir[]); // e.g. "Fonts" void SetFileFilterStr(const char filterStr[]); // e.g. "*.*" #endif }; #ifdef HS_BUILD_FOR_WIN32 // only implemented on Win32 for now class hsWFolderIterator { wchar_t fPath[kFolderIterator_MaxPath]; struct hsWFolderIterator_Data* fData; bool fCustomFilter; public: hsWFolderIterator(const wchar_t path[] = nil, bool useCustomFilter=false); virtual ~hsWFolderIterator(); const wchar_t* GetPath() const { return fPath; } void SetPath(const wchar_t path[]); void Reset(); bool NextFile(); bool NextFileSuffix(const wchar_t suffix[]); const wchar_t* GetFileName() const; int GetPathAndName(wchar_t pathandname[] = nil); bool IsDirectory( void ) const; FILE* OpenFILE(const wchar_t mode[]); void SetWinSystemDir(const wchar_t subdir[]); // e.g. "Fonts" void SetFileFilterStr(const wchar_t filterStr[]); // e.g. "*.*" }; #endif #endif