/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
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*==LICENSE==*/

#ifndef plAnimPath_inc
#define plAnimPath_inc

#include "hsTemplates.h"
#include "hsGeometry3.h"
#include "hsMatrix44.h"
#include "../plTransform/hsAffineParts.h"
#include "../pnFactory/plCreatable.h"

class plCompoundController;

class plAnimPath : public plCreatable
{
public:
	enum Flags
	{
		kNone			= 0x0,
		kFavorFwdSearch	= 0x1,		// only move fwd on the curve when searching
		kFavorBwdSearch = 0x2,		// only move bwd on the curve when searching
		kCalcPosOnly	= 0x4,		// only compute pos when calling SetCurTime()
		kFarthest		= 0x8,
		kWrap			= 0x10,
		kIncrement		= 0x20,		// find the nearest / farthest point, but increment toward it
	};
protected:
	// The final product info
	hsMatrix44					fXform;
	hsPoint3					fPos;
	hsVector3					fVel;
	hsVector3					fAccel;
	hsScalar					fTime; // presumably seconds

	// The paramters (and options) for this curve.
	UInt32						fAnimPathFlags;		// currently set at runtime only
	hsScalar					fMinDistSq;
	hsScalar					fLength; // presumably seconds

	// Controller stuff only works in local space.
	hsMatrix44					fLocalToWorld;
	hsMatrix44					fWorldToLocal;

	// Bounding sphere available for ignoring out of range
	hsPoint3					fCenter;
	hsScalar					fRadius;

	plCompoundController*		fController;

	hsAffineParts				fParts;

	// These are temps during a search. They're here to avoid recalc.
	mutable hsScalar					fLastTime;
	mutable hsScalar					fLastDistSq;
	mutable hsScalar					fThisTime;
	mutable hsScalar					fThisDistSq;
	mutable hsScalar					fNextTime;
	mutable hsScalar					fNextDistSq;
	mutable hsScalar					fDelTime;
	mutable hsPoint3					fPrevPos, fCurPos;

	void						ICalcBounds();
	hsScalar					ICalcTotalLength();
	hsScalar					IShiftFore(hsPoint3 &pt) const;
	hsScalar					IShiftBack(hsPoint3 &pt) const;
	hsScalar					ISubDivFore(hsPoint3 &pt) const;
	hsScalar					ISubDivBack(hsPoint3 &pt) const;
	void						IInitInterval(hsScalar time, hsScalar delTime, hsPoint3 &pt) const;
	hsScalar					ICheckInterval(hsPoint3 &pt) const;
	hsScalar					IBestTime() const { return fLastDistSq < fThisDistSq 
														? (fLastDistSq < fNextDistSq 
															? fLastTime
															: fNextTime)
														: (fThisDistSq < fNextDistSq
															? fThisTime
															: fNextTime); }

	// Visualization helper
	void IMakeSegment(hsTArray<UInt16>& idx, hsTArray<hsPoint3>& pos,
								  hsPoint3& p1, hsPoint3& p2);
	
	// For computing arclen
	struct ArcLenDeltaInfo
	{
		hsScalar	fT;
		hsScalar	fArcLenDelta;	// arc len distance from prev sample point (array entry)
		ArcLenDeltaInfo(hsScalar t, hsScalar del) : fT(t),fArcLenDelta(del) {}
		ArcLenDeltaInfo() : fT(0),fArcLenDelta(0) {}
	};
	hsTArray<ArcLenDeltaInfo>	fArcLenDeltas;
public:
	plAnimPath();
	virtual ~plAnimPath();

	CLASSNAME_REGISTER( plAnimPath );
	GETINTERFACE_ANY( plAnimPath, plCreatable );
	
    void Reset();

	void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
	const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; }
	const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; }

	// Visualization helper
	void MakeDrawList(hsTArray<UInt16>& idx, hsTArray<hsPoint3>& pos);

	void SetAnimPathFlags(UInt32 f) { fAnimPathFlags=f; }
	UInt32 GetAnimPathFlags() const { return fAnimPathFlags; }

	void SetWrap(hsBool on) { if(on)fAnimPathFlags |= kWrap; else fAnimPathFlags &= ~kWrap; }
	hsBool GetWrap() const { return 0 != (fAnimPathFlags & kWrap); }

	void SetFarthest(hsBool on) { if(on)fAnimPathFlags |= kFarthest; else fAnimPathFlags &= ~kFarthest; }
	hsBool GetFarthest() const { return 0 != (fAnimPathFlags & kFarthest); }

	void SetCurTime(hsScalar t, UInt32 calcFlags=0);
	hsScalar GetCurTime() const { return fTime; }

	void SetController(plCompoundController* tmc);
	plCompoundController* GetController() const { return fController; }
	hsScalar GetLength() const { return fLength; } // seconds

	void SetMinDistance(hsScalar d) { fMinDistSq = d*d; }
	hsScalar GetMinDistance() const { return hsSquareRoot(fMinDistSq); }

	hsMatrix44* GetMatrix44(hsMatrix44* xOut) const { *xOut = fXform; return xOut; }
	hsPoint3*	GetPosition(hsPoint3* pOut) const { *pOut = fPos; return pOut; }
	hsVector3*	GetVelocity(hsVector3* vOut) const { *vOut = fVel; return vOut; }
	hsVector3*	GetDirection(hsVector3* dOut) const { dOut->Set(fXform.fMap[0][2], fXform.fMap[1][2], fXform.fMap[2][2]); return dOut; }
	hsVector3*	GetUp(hsVector3* uOut) const { uOut->Set(fXform.fMap[0][1], fXform.fMap[1][1], fXform.fMap[2][1]); return uOut; }
	hsVector3*	GetAcceleration(hsVector3* aOut) const { *aOut = fAccel; return aOut; }
	
	hsBool OutOfRange(hsPoint3 &pt, hsScalar range) const;
	const hsAffineParts* Parts() const { return &fParts; }
	void InitParts(const hsAffineParts& p) { fParts = p; }

	hsScalar GetExtremePoint(hsPoint3 &worldPt) const; // Exhaustive search
	hsScalar GetExtremePoint(hsScalar lastTime, hsScalar delTime, hsPoint3 &worldPt) const; // Incremental search

	// for arclen usage
	void ComputeArcLenDeltas(Int32 numSamples=256);
	hsScalar GetLookAheadTime(hsScalar startTime, hsScalar arcLength, hsBool bwd, Int32* startSrchIdx);

	virtual void Read(hsStream* s, hsResMgr* mgr);
	virtual void Write(hsStream* s, hsResMgr* mgr);
};

#endif plAnimPath_inc