/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
//                                                                           //
//  plLayerConverter - Utility class that converts plPlasmaMAXLayers into    //
//                     other stuff.                                          //
//                                                                           //
//// Version History //////////////////////////////////////////////////////////
//                                                                           //
//  1.13.2002 mcn - Created.                                                 //
//                                                                           //
///////////////////////////////////////////////////////////////////////////////

#ifndef _plLayerConverter_h
#define _plLayerConverter_h

#include "hsTypes.h"
#include "hsTemplates.h"
#include "Max.h"


//// Class Definition /////////////////////////////////////////////////////////

class plErrorMsg;
class plLayerInterface;
class plMaxNode;
class plPlasmaMAXLayer;
class plLayer;
class plLocation;
class plBitmapData;
class plDynamicTextMap;
class plBitmap;
class plCubicRenderTarget;
class hsConverterUtils;
class plDynamicTextLayer;

class plLayerConverter
{
    private:

        plLayerConverter();

    protected:

        static const Class_ID   fDerivedTypes[];

    public:

        ~plLayerConverter();
        static plLayerConverter &Instance( void );

        void    Init( hsBool save, plErrorMsg *msg );
        void    DeInit( void );

        plLayerInterface    *ConvertTexmap( Texmap *texmap, plMaxNode *maxNode,
                                            UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer );
        plBitmap *CreateSimpleTexture(const char *fileName, const plLocation &loc, UInt32 clipID = 0, UInt32 texFlags = 0, bool useJPEG = false);
        
        void    MuteWarnings( void );
        void    UnmuteWarnings( void );

    protected:

        plErrorMsg  *fErrorMsg;
        UInt32      fWarned, fSavedWarned;
        hsBool      fSaving;

        Interface           *fInterface;
        hsConverterUtils    &fConverterUtils;

        const char  *fDbgNodeName;

        hsTArray<plPlasmaMAXLayer *>    fConvertedLayers;


        plLayer             *ICreateLayer( const char *name, hsBool upperLayer, plLocation &loc );
        void                IProcessUVGen( plPlasmaMAXLayer *srcLayer, plLayer *destLayer, plBitmapData *bitmapData, hsBool preserveUVOffset );
        plDynamicTextMap    *ICreateDynTextMap( const char *layerName, UInt32 width, UInt32 height, hsBool includeAlpha, plMaxNode *node );

        plLayer             *IAssignTexture( plBitmapData *bd, plMaxNode *maxNode, plLayer *destLayer, hsBool upperLayer, int clipID = -1 );
        plCubicRenderTarget *IMakeCubicRenderTarget( const char *name, plMaxNode *maxNode, plMaxNode *anchor );

        // Add your function to process your layer type here
        plLayerInterface    *IConvertLayerTex( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer );
        plLayerInterface    *IConvertStaticEnvLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer );
        plLayerInterface    *IConvertDynamicEnvLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer );
        plLayerInterface    *IConvertCameraLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer );
        plLayerInterface    *IConvertDynamicTextLayer( plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer );

        plBitmap*           IGetAttenRamp( plMaxNode *maxNode, BOOL isAdd, int loClamp, int hiClamp);
        plLayer*            ICreateAttenuationLayer(const char* name, plMaxNode *maxNode, int uvwSrc, float tr0, float op0, float tr1, float op1, int loClamp, int hiClamp);
        plLayerInterface*   IConvertAngleAttenLayer(plPlasmaMAXLayer *layer, plMaxNode *maxNode, UInt32 blendFlags, hsBool preserveUVOffset, hsBool upperLayer);

        void                IRegisterConversion( plPlasmaMAXLayer *origLayer, plLayerInterface *convertedLayer );

        UInt32              *IGetInitBitmapBuffer( plDynamicTextLayer *layer ) const;

};

#endif // _plLayerConverter_h