/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_MARKER_PNGMMARKER_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_MARKER_PNGMMARKER_H
/*****************************************************************************
*
* Marker
*
***/
enum EMarkerInitResult {
kMarkerInitSuccess,
kMarkerInitError,
kNumMarkerInitResults
};
enum EMarkerGameType {
kMarkerGameQuest,
kMarkerGameCGZ, // this is a quest game, but differentiating between the two on the client side makes some things easier
kMarkerGameCapture,
kMarkerGameCaptureAndHold,
kNumMarkerGameTypes
};
//============================================================================
// Game type id
//============================================================================
const Uuid kGameTypeId_Marker = Uuid(L"000b2c39-0319-4be1-b06c-7a105b160fcf");
//============================================================================
// Network message ids
//============================================================================
// Cli2Srv message ids
enum {
kCli2Srv_Marker_StartGame = kCli2Srv_NumGameMsgIds,
kCli2Srv_Marker_PauseGame,
kCli2Srv_Marker_ResetGame,
kCli2Srv_Marker_ChangeGameName,
kCli2Srv_Marker_ChangeTimeLimit,
kCli2Srv_Marker_DeleteGame,
kCli2Srv_Marker_AddMarker,
kCli2Srv_Marker_DeleteMarker,
kCli2Srv_Marker_ChangeMarkerName,
kCli2Srv_Marker_CaptureMarker,
};
// Srv2Cli message ids
enum {
kSrv2Cli_Marker_TemplateCreated = kSrv2Cli_NumGameMsgIds,
kSrv2Cli_Marker_TeamAssigned,
kSrv2Cli_Marker_GameType,
kSrv2Cli_Marker_GameStarted,
kSrv2Cli_Marker_GamePaused,
kSrv2Cli_Marker_GameReset,
kSrv2Cli_Marker_GameOver,
kSrv2Cli_Marker_GameNameChanged,
kSrv2Cli_Marker_TimeLimitChanged,
kSrv2Cli_Marker_GameDeleted,
kSrv2Cli_Marker_MarkerAdded,
kSrv2Cli_Marker_MarkerDeleted,
kSrv2Cli_Marker_MarkerNameChanged,
kSrv2Cli_Marker_MarkerCaptured,
};
//============================================================================
// Begin networked data structures
#include
//============================================================================
//========================================================================
// Message parameters
//========================================================================
struct Marker_CreateParam {
byte gameType; // member of EMarkerGameType
wchar gameName[256];
dword timeLimit;
wchar templateID[80]; // empty if creating a new game, guid if a quest game and we need to grab the data from the state server
};
//========================================================================
// Tic-Tac-Toe message structures
//========================================================================
// Cli2Srv
struct Cli2Srv_Marker_StartGame : GameMsgHeader {
// nothing
};
struct Cli2Srv_Marker_PauseGame : GameMsgHeader {
// nothing
};
struct Cli2Srv_Marker_ResetGame : GameMsgHeader {
// nothing
};
struct Cli2Srv_Marker_ChangeGameName : GameMsgHeader {
wchar gameName[256];
};
struct Cli2Srv_Marker_ChangeTimeLimit : GameMsgHeader {
dword timeLimit;
};
struct Cli2Srv_Marker_DeleteGame : GameMsgHeader {
// nothing
};
struct Cli2Srv_Marker_AddMarker : GameMsgHeader {
double x;
double y;
double z;
wchar name[256];
wchar age[80];
};
struct Cli2Srv_Marker_DeleteMarker : GameMsgHeader {
dword markerID;
};
struct Cli2Srv_Marker_ChangeMarkerName : GameMsgHeader {
dword markerID;
wchar markerName[256];
};
struct Cli2Srv_Marker_CaptureMarker : GameMsgHeader {
dword markerID;
};
// Srv2Cli
struct Srv2Cli_Marker_TemplateCreated : GameMsgHeader {
wchar templateID[80];
};
struct Srv2Cli_Marker_TeamAssigned : GameMsgHeader {
byte teamNumber; // 1 or 2
};
struct Srv2Cli_Marker_GameType : GameMsgHeader {
byte gameType; // member of EMarkerGameType
};
struct Srv2Cli_Marker_GameStarted : GameMsgHeader {
// nothing
};
struct Srv2Cli_Marker_GamePaused : GameMsgHeader {
dword timeLeft; // 0 if quest game, since they don't have a timer
};
struct Srv2Cli_Marker_GameReset : GameMsgHeader {
// nothing
};
struct Srv2Cli_Marker_GameOver : GameMsgHeader {
// nothing
};
struct Srv2Cli_Marker_GameNameChanged : GameMsgHeader {
wchar newName[256];
};
struct Srv2Cli_Marker_TimeLimitChanged : GameMsgHeader {
dword newTimeLimit;
};
struct Srv2Cli_Marker_GameDeleted : GameMsgHeader {
bool failed; // did the delete fail?
};
struct Srv2Cli_Marker_MarkerAdded : GameMsgHeader {
double x;
double y;
double z;
dword markerID;
wchar name[256];
wchar age[80];
};
struct Srv2Cli_Marker_MarkerDeleted : GameMsgHeader {
dword markerID;
};
struct Srv2Cli_Marker_MarkerNameChanged : GameMsgHeader {
dword markerID;
wchar newName[256];
};
struct Srv2Cli_Marker_MarkerCaptured : GameMsgHeader {
dword markerID;
byte team; // 0 for no team, or for quest games
};
//============================================================================
// End networked data structures
#include
//============================================================================