/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.cpp
*
***/
#include "../Pch.h"
#include "pnUUID/pnUUID.h"
#pragma hdrstop
namespace pnNpCommon {
/*****************************************************************************
*
* Local data
*
***/
const unsigned kNumBlobFields = 4;
/*****************************************************************************
*
* Internal functions
*
***/
//============================================================================
template
inline void IReadValue (T * value, uint8_t ** buffer, unsigned * bufsz) {
ASSERT(*bufsz >= sizeof(T));
*value = *(T *)*buffer;
*buffer += sizeof(T);
*bufsz -= sizeof(T);
}
//============================================================================
template
inline void IReadArray (T ** buf, unsigned * elems, uint8_t ** buffer, unsigned * bufsz) {
uint32_t bytes;
IReadValue(&bytes, buffer, bufsz);
ASSERT(bytes % sizeof(T) == 0);
*elems = bytes / sizeof(T);
T * src = (T *)*buffer;
free(*buf);
*buf = (T *)malloc(bytes);
memcpy(*buf, src, bytes);
*buffer += bytes;
*bufsz -= bytes;
}
//============================================================================
template
inline void IReadString (T ** buf, uint8_t ** buffer, unsigned * bufsz) {
unsigned elems;
IReadArray(buf, &elems, buffer, bufsz);
// ensure the string is null-terminated
if (elems)
(*buf)[elems-1] = 0;
}
//============================================================================
template
inline void IWriteValue (const T & value, ARRAY(uint8_t) * buffer) {
T * ptr = (T *) buffer->New(sizeof(T));
*ptr = value;
}
//============================================================================
template
inline void IWriteArray (const T buf[], unsigned elems, ARRAY(uint8_t) * buffer) {
unsigned bytes = elems * sizeof(T);
IWriteValue(bytes, buffer);
T * dst = (T *) buffer->New(bytes);
memcpy(dst, buf, bytes);
}
//============================================================================
template
inline void IWriteString (const T str[], ARRAY(uint8_t) * buffer) {
IWriteArray(str, StrLen(str) + 1, buffer);
}
//============================================================================
template
inline bool ICompareValue (const T & lhs, const T & rhs) {
return lhs == rhs;
}
//============================================================================
template
inline bool ICompareString (const T lhs[], const T rhs[]) {
if (!lhs && !rhs)
return true;
if (!lhs || !rhs)
return false;
return 0 == StrCmp(lhs, rhs);
}
//============================================================================
template
inline bool ICompareStringI (const T lhs[], const T rhs[]) {
if (!lhs && !rhs)
return true;
if (!lhs || !rhs)
return false;
return 0 == StrCmpI(lhs, rhs);
}
//============================================================================
static inline bool ICompareArray (const uint8_t lhs[], const uint8_t rhs[]) {
return false;
}
//============================================================================
template
inline void ICopyValue (T * plhs, const T & rhs) {
*plhs = rhs;
}
//============================================================================
template
inline void ICopyString (T ** plhs, const T rhs[]) {
free(*plhs);
if (rhs)
*plhs = StrDup(rhs);
else
*plhs = StrDup("");
}
//============================================================================
static inline void ICopyString (wchar_t ** plhs, const wchar_t rhs[]) {
free(*plhs);
if (rhs)
*plhs = StrDup(rhs);
else
*plhs = StrDup(L"");
}
} using namespace pnNpCommon;
/*****************************************************************************
*
* NetGameScore
*
***/
//============================================================================
unsigned NetGameScore::Read(const uint8_t inbuffer[], unsigned bufsz, uint8_t** end) {
uint8_t * buffer = const_cast(inbuffer);
uint8_t * start = buffer;
wchar_t* tempstr = nil;
IReadValue(&scoreId, &buffer, &bufsz);
IReadValue(&ownerId, &buffer, &bufsz);
IReadValue(&createdTime, &buffer, &bufsz);
IReadValue(&gameType, &buffer, &bufsz);
IReadValue(&value, &buffer, &bufsz);
IReadString(&tempstr, &buffer, &bufsz);
gameName = plString::FromWchar(tempstr);
free(tempstr);
if (end)
*end = buffer;
return buffer - start;
}
//============================================================================
unsigned NetGameScore::Write(ARRAY(uint8_t) * buffer) const {
unsigned pos = buffer->Count();
IWriteValue(scoreId, buffer);
IWriteValue(ownerId, buffer);
IWriteValue(createdTime, buffer);
IWriteValue(gameType, buffer);
IWriteValue(value, buffer);
IWriteString(gameName.ToWchar().GetData(), buffer);
return buffer->Count() - pos;
}
//============================================================================
void NetGameScore::CopyFrom(const NetGameScore & score) {
scoreId = score.scoreId;
ownerId = score.ownerId;
createdTime = score.createdTime;
gameType = score.gameType;
value = score.value;
gameName = score.gameName;
}
/*****************************************************************************
*
* NetGameRank
*
***/
//============================================================================
unsigned NetGameRank::Read(const uint8_t inbuffer[], unsigned bufsz, uint8_t** end) {
uint8_t * buffer = const_cast(inbuffer);
uint8_t * start = buffer;
wchar_t* tempstr = nil;
IReadValue(&rank, &buffer, &bufsz);
IReadValue(&score, &buffer, &bufsz);
IReadString(&tempstr, &buffer, &bufsz);
StrCopy(name, tempstr, arrsize(name));
free(tempstr);
if (end)
*end = buffer;
return buffer - start;
}
//============================================================================
unsigned NetGameRank::Write(ARRAY(uint8_t) * buffer) const {
unsigned pos = buffer->Count();
IWriteValue(rank, buffer);
IWriteValue(score, buffer);
IWriteString(name, buffer);
return buffer->Count() - pos;
}
//============================================================================
void NetGameRank::CopyFrom(const NetGameRank & fromRank) {
rank = fromRank.rank;
score = fromRank.score;
StrCopy(name, fromRank.name, arrsize(name));
}
/*****************************************************************************
*
* NetVaultNode
*
***/
//============================================================================
NetVaultNode::Blob::Blob(const Blob& rhs)
{
buffer = new uint8_t[rhs.size];
size = rhs.size;
memcpy(buffer, rhs.buffer, rhs.size);
}
//============================================================================
NetVaultNode::Blob::Blob(Blob&& rhs)
{
size = rhs.size;
buffer = rhs.buffer;
rhs.size = 0;
rhs.buffer = nullptr;
}
//============================================================================
void NetVaultNode::Blob::operator=(const Blob& rhs)
{
if (size != rhs.size) {
delete[] buffer;
buffer = new uint8_t[rhs.size];
size = rhs.size;
}
memcpy(buffer, rhs.buffer, rhs.size);
}
//============================================================================
void NetVaultNode::Blob::operator=(Blob&& rhs)
{
delete[] buffer;
size = rhs.size;
buffer = rhs.buffer;
rhs.size = 0;
rhs.buffer = nullptr;
}
//============================================================================
bool NetVaultNode::Blob::operator==(const Blob& rhs) const
{
if (size == rhs.size)
return memcmp(buffer, rhs.buffer, size) == 0;
return false;
}
//============================================================================
void NetVaultNode::Clear()
{
// Sneaky -- we're just going to set the fields to empty.
// If a field is neither used nor dirty, it doesn't matter what value it actually has.
fUsedFields = 0;
fDirtyFields = 0;
fRevision = kNilUuid;
}
//============================================================================
template
inline void IZero(T& dest)
{
dest = 0;
}
template<>
inline void IZero(plString& dest)
{
dest = "";
}
template<>
inline void IZero(plUUID& dest)
{
dest = kNilUuid;
}
template<>
inline void IZero(NetVaultNode::Blob& blob)
{
delete[] blob.buffer;
blob.buffer = nullptr;
blob.size = 0;
}
void NetVaultNode::CopyFrom(const NetVaultNode* node)
{
fUsedFields = node->fUsedFields;
fDirtyFields = node->fDirtyFields;
fRevision = node->fRevision;
#define COPYORZERO(field) \
if (fUsedFields & k##field) \
f##field = node->f##field; \
else \
IZero(f##field);
COPYORZERO(NodeId);
COPYORZERO(CreateTime);
COPYORZERO(ModifyTime);
COPYORZERO(CreateAgeName);
COPYORZERO(CreateAgeUuid);
COPYORZERO(CreatorAcct);
COPYORZERO(CreatorId);
COPYORZERO(NodeType);
COPYORZERO(Int32_1);
COPYORZERO(Int32_2);
COPYORZERO(Int32_3);
COPYORZERO(Int32_4);
COPYORZERO(UInt32_1);
COPYORZERO(UInt32_2);
COPYORZERO(UInt32_3);
COPYORZERO(UInt32_4);
COPYORZERO(Uuid_1);
COPYORZERO(Uuid_2);
COPYORZERO(Uuid_3);
COPYORZERO(Uuid_4);
COPYORZERO(String64_1);
COPYORZERO(String64_2);
COPYORZERO(String64_3);
COPYORZERO(String64_4);
COPYORZERO(String64_5);
COPYORZERO(String64_6);
COPYORZERO(IString64_1);
COPYORZERO(IString64_2);
COPYORZERO(Text_1);
COPYORZERO(Text_2);
COPYORZERO(Blob_1);
COPYORZERO(Blob_2);
#undef COPYORZERO
}
//============================================================================
bool NetVaultNode::Matches(const NetVaultNode* rhs) const
{
for (uint64_t bit = 1; bit; bit <<= 1) {
// If we have tested all fields on the other node, we obviously match.
if (bit > rhs->fUsedFields)
return true;
// If the other node does not have the field, then continue to next field
if (!(bit & rhs->fUsedFields))
continue;
// If we don't have this field, but the other node does, we are obviously not the same.
if (!(bit & fUsedFields))
return false;
#define COMPARE(field) if (k##field == bit && f##field != rhs->f##field) return false;
#define COMPARE_ISTRING(field) if (k##field == bit && f##field.CompareI(rhs->f##field) != 0) return false;
COMPARE(NodeId);
COMPARE(CreateTime);
COMPARE(ModifyTime);
COMPARE_ISTRING(CreateAgeName);
COMPARE(CreateAgeUuid);
COMPARE(CreatorAcct);
COMPARE(CreatorId);
COMPARE(NodeType);
COMPARE(Int32_1);
COMPARE(Int32_2);
COMPARE(Int32_3);
COMPARE(Int32_4);
COMPARE(UInt32_1);
COMPARE(UInt32_2);
COMPARE(UInt32_3);
COMPARE(UInt32_4);
COMPARE(Uuid_1);
COMPARE(Uuid_2);
COMPARE(Uuid_3);
COMPARE(Uuid_4);
COMPARE(String64_1);
COMPARE(String64_2);
COMPARE(String64_3);
COMPARE(String64_4);
COMPARE(String64_5);
COMPARE(String64_6);
COMPARE_ISTRING(IString64_1);
COMPARE_ISTRING(IString64_2);
COMPARE(Text_1);
COMPARE(Text_2);
COMPARE(Blob_1);
COMPARE(Blob_2);
#undef COMPARE
#undef COMPARE_ISTRING
}
// We should never get here, but this silences a warning.
return true;
}
//============================================================================
template
inline void IRead(const uint8_t*& buf, T& dest)
{
const T* ptr = reinterpret_cast(buf);
dest = *ptr;
buf += sizeof(T);
}
template<>
inline void IRead(const uint8_t*& buf, plString& dest)
{
uint32_t size = *(reinterpret_cast(buf));
uint32_t nChars = (size / sizeof(uint16_t)) - 1;
buf += sizeof(uint32_t);
plStringBuffer str;
uint16_t* theStrBuffer = str.CreateWritableBuffer(nChars);
memcpy(theStrBuffer, buf, size);
theStrBuffer[nChars] = 0;
dest = plString::FromUtf16(str);
buf += size;
}
template<>
inline void IRead(const uint8_t*& buf, NetVaultNode::Blob& blob)
{
blob.size = *(reinterpret_cast(buf));
buf += sizeof(uint32_t);
delete[] blob.buffer;
blob.buffer = new uint8_t[blob.size];
memcpy(blob.buffer, buf, blob.size);
buf += blob.size;
}
void NetVaultNode::Read(const uint8_t* buf, size_t size)
{
fUsedFields= *(reinterpret_cast(buf));
buf += sizeof(uint64_t);
#define READ(field) if (fUsedFields & k##field) IRead(buf, f##field);
READ(NodeId);
READ(CreateTime);
READ(ModifyTime);
READ(CreateAgeName);
READ(CreateAgeUuid);
READ(CreatorAcct);
READ(CreatorId);
READ(NodeType);
READ(Int32_1);
READ(Int32_2);
READ(Int32_3);
READ(Int32_4);
READ(UInt32_1);
READ(UInt32_2);
READ(UInt32_3);
READ(UInt32_4);
READ(Uuid_1);
READ(Uuid_2);
READ(Uuid_3);
READ(Uuid_4);
READ(String64_1);
READ(String64_2);
READ(String64_3);
READ(String64_4);
READ(String64_5);
READ(String64_6);
READ(IString64_1);
READ(IString64_2);
READ(Text_1);
READ(Text_2);
READ(Blob_1);
READ(Blob_2);
#undef READ
fDirtyFields = 0;
}
//============================================================================
template
inline void IWrite(ARRAY(uint8_t)* buffer, const T& value)
{
uint8_t* ptr = buffer->New(sizeof(T));
memcpy(ptr, &value, sizeof(T));
}
template<>
inline void IWrite(ARRAY(uint8_t)* buffer, const plString& value)
{
plStringBuffer utf16 = value.ToUtf16();
uint32_t strsz = (utf16.GetSize() + 1) * 2;
IWrite(buffer, strsz);
uint8_t* ptr = buffer->New(strsz);
memcpy(ptr, utf16.GetData(), strsz);
}
template<>
inline void IWrite(ARRAY(uint8_t)* buffer, const NetVaultNode::Blob& blob)
{
IWrite(buffer, static_cast(blob.size));
if (blob.size > 0) {
uint8_t* ptr = buffer->New(blob.size);
memcpy(ptr, blob.buffer, blob.size);
}
}
void NetVaultNode::Write(ARRAY(uint8_t)* buf, uint32_t ioFlags)
{
uint64_t flags = fUsedFields;
if (ioFlags & kDirtyNodeType)
fDirtyFields |= kNodeType;
if (ioFlags & kDirtyString64_1)
fDirtyFields |= kString64_1;
if (ioFlags & kDirtyOnly)
flags &= fDirtyFields;
IWrite(buf, flags);
#define WRITE(field) if (flags & k##field) IWrite(buf, f##field);
WRITE(NodeId);
WRITE(CreateTime);
WRITE(ModifyTime);
WRITE(CreateAgeName);
WRITE(CreateAgeUuid);
WRITE(CreatorAcct);
WRITE(CreatorId);
WRITE(NodeType);
WRITE(Int32_1);
WRITE(Int32_2);
WRITE(Int32_3);
WRITE(Int32_4);
WRITE(UInt32_1);
WRITE(UInt32_2);
WRITE(UInt32_3);
WRITE(UInt32_4);
WRITE(Uuid_1);
WRITE(Uuid_2);
WRITE(Uuid_3);
WRITE(Uuid_4);
WRITE(String64_1);
WRITE(String64_2);
WRITE(String64_3);
WRITE(String64_4);
WRITE(String64_5);
WRITE(String64_6);
WRITE(IString64_1);
WRITE(IString64_2);
WRITE(Text_1);
WRITE(Text_2);
WRITE(Blob_1);
WRITE(Blob_2);
#undef WRITE
if (ioFlags & kClearDirty)
fDirtyFields = 0;
}
//============================================================================
void NetVaultNode::ISetVaultBlob(uint64_t bits, NetVaultNode::Blob& blob, const uint8_t* buf, size_t size)
{
delete[] blob.buffer;
blob.buffer = new uint8_t[size];
blob.size = size;
memcpy(blob.buffer, buf, size);
fUsedFields |= bits;
fDirtyFields |= bits;
}