/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include #include "hsMatrix44.h" #include "hsGeometry3.h" #include "plNetClientMgr.h" #include "../plNetMessage/plNetMessage.h" #include "../pnNetCommon/plNetServers.h" #include "../pnSceneObject/plSceneObject.h" #include "../pnSceneObject/plCoordinateInterface.h" #include "../pnKeyedObject/plKey.h" #include "../plNetTransport/plNetTransportMember.h" #include "../plMessage/plMemberUpdateMsg.h" #include "../plMessage/plNetVoiceListMsg.h" #include "../plStatusLog/plStatusLog.h" #include "../plVault/plVault.h" #define SAME_TALK_AND_LISTEN struct DistSqInfo { plNetTransportMember* fMbr; float fDistSq; DistSqInfo(plNetTransportMember* m, float d) : fMbr(m),fDistSq(d) {} }; bool lessComp(DistSqInfo a, DistSqInfo b) { return (a.fDistSq& newListenList, hsBool forceSynch) { hsBool changed=false; int i; // see if new listen list differs from current one if (forceSynch || newListenList.size() != GetListenList()->GetNumMembers()) changed=true; else { for(i=0;iFindMember(newListenList[i].fMbr)==-1) { changed=true; break; } } } // set as new listen list if (changed) { DebugMsg("ListenList changed, forceSynch=%d\n", forceSynch); plNetMsgListenListUpdate llu; llu.SetPlayerID(GetPlayerID()); llu.SetNetProtocol(kNetProtocolCli2Game); // // for each client in the old list, if not in the new list, send a ListenList remove msg // llu.Receivers()->Clear(); llu.SetAdding(false); for(i=0;iGetNumMembers(); i++) { hsBool found=false; if (!forceSynch) { int j; for(j=0;jGetMember(i)) { found=true; break; } } } if (found==false) { llu.Receivers()->AddReceiverPlayerID(GetListenList()->GetMember(i)->GetPlayerID()); } } #ifndef SAME_TALK_AND_LISTEN if (llu.Receivers()->GetNumReceivers()) { // DEBUGGING int i; for(i=0;iGetNumReceivers(); i++) { int idx=fTransport.FindMember(llu.Receivers()->GetReceiverClientNum(i)); plNetTransportMember* mbr=fTransport.GetMember(idx); DebugMsg(" ListenListUpdate msg, adding=%d\n", mbr->AsStdString().c_str(), llu.GetAdding()); } SendMsg(&llu); } #endif // // for each client in the new list, [if not in the old list,] send a ListenList add msg // llu.Receivers()->Clear(); llu.SetAdding(true); for(i=0;iFindMember(newListenList[i].fMbr)==-1) { // if not in the old list, send a ListenList add msg llu.Receivers()->AddReceiverPlayerID(newListenList[i].fMbr->GetPlayerID()); } } #ifndef SAME_TALK_AND_LISTEN if (llu.Receivers()->GetNumReceivers()) { // DEBUGGING int i; for(i=0;iGetNumReceivers(); i++) { int cNum=llu.Receivers()->GetReceiverClientNum(i); int idx=fTransport.FindMember(cNum); plNetTransportMember* mbr=fTransport.GetMember(idx); DebugMsg(" ListenListUpdate msg, adding=%d, cNum=%d\n", mbr->AsStdString().c_str(), llu.GetAdding(), cNum); } SendMsg(&llu); } #endif // // set as new listen list // GetListenList()->Clear(); #ifdef HS_DEBUGGING DebugMsg("New ListenList, size=%d\n", newListenList.size()); #endif for(i=0;iAddMember(newListenList[i].fMbr); #ifdef HS_DEBUGGING DebugMsg("\tLL Member %d, name=%s, cNum=%d, dist=%f\n", i, newListenList[i].fMbr->AsStdString().c_str(), newListenList[i].fMbr->GetPlayerID(), newListenList[i].fDistSq); #endif } } return changed; } // // Periodically updates the list of what remote players I'm listening to. // Used to filter voice streams. // Returns true if the listenList was changed. // Note: Updates distSq to each member. Other things rely on this so we must do it even if p2p is disabled. // hsBool plNetClientMgr::IUpdateListenList(double secs) { if (GetFlagsBit(kDisabled)) return false; if (!fLocalPlayerKey || !fLocalPlayerKey->ObjectIsLoaded()) return false; hsBool changed = false; if (secs - GetListenList()->GetLastUpdateTime()>plNetListenList::kUpdateInterval) { GetListenList()->SetLastUpdateTime(secs); std::vector newListenList; switch (fListenListMode) { case kListenList_Forced: { #ifdef SAME_TALK_AND_LISTEN SynchTalkList(); #endif } return true; case kListenList_Distance: { // Finds the 3 closest players to our local player // Search is unoptimized for now... // compute our players pos plSceneObject* locPlayer = plSceneObject::ConvertNoRef(fLocalPlayerKey->ObjectIsLoaded()); hsAssert(locPlayer, "local player is not a sceneObject?"); hsAssert(locPlayer->GetCoordinateInterface(), "locPlayer has no coordInterface"); hsMatrix44 l2w=locPlayer->GetCoordinateInterface()->GetLocalToWorld(); hsPoint3 locPlayerPos=l2w.GetTranslate(); int i; for(i=0;iSetDistSq(hsScalarMax); if (fTransport.GetMember(i)->IsServer()) continue; if(VaultAmIgnoringPlayer(fTransport.GetMember(i)->GetPlayerID())) { continue; } plKey k=fTransport.GetMember(i)->GetAvatarKey(); #if 0 if (!k) { DebugMsg("UpdateListenList: Nil avatar key on member %s\n", fTransport.GetMember(i)->AsStdString().c_str()); } #endif plSceneObject* obj=plSceneObject::ConvertNoRef(k ? k->ObjectIsLoaded() : nil); if (obj && obj->GetCoordinateInterface()) { #if 1 // compute distSq to me l2w=obj->GetCoordinateInterface()->GetLocalToWorld(); hsPoint3 pos=l2w.GetTranslate(); float distSq = hsVector3(&pos, &locPlayerPos).MagnitudeSquared(); fTransport.GetMember(i)->SetDistSq(distSq); // I can't listen to players that are more than 50 ft away if (distSq>plNetListenList::kMaxListenDistSq) continue; // if we are p2p and member isn't, skip them. if ( IsPeerToPeer() && !fTransport.GetMember(i)->IsPeerToPeer() ) continue; // otherwise, we aren't p2p so just update the listen list // normally so it will update in the gui as distance changes. #else float distSq=1; #endif // if we have < 3 elements in the list, grow the list, or, // if obj is closer than item 3, add it to the list. // keep the list (3) elements sorted. if (plNetListenList::kMaxListenListSize==-1 || newListenList.size()CheckForceSynch() #endif ); } // update talkList based on listenList if (changed) { #ifdef SAME_TALK_AND_LISTEN SynchTalkList(); #endif // notify KI, member distances have been updated plMemberUpdateMsg* mu = TRACKED_NEW plMemberUpdateMsg; mu->Send(); } return changed; } void plNetClientMgr::SynchTalkList() { GetTalkList()->Clear(); int i; for(i=0;iGetNumMembers(); i++) GetTalkList()->AddMember(GetListenList()->GetMember(i)); } void plNetClientMgr::SetListenListMode(int i) { // set new mode, clear list and force update fListenListMode = i; GetListenList()->Clear(); GetListenList()->SetLastUpdateTime(0.f); } void plNetClientMgr::IHandleNetVoiceListMsg(plNetVoiceListMsg* msg) { if (msg->GetCmd() == plNetVoiceListMsg::kForcedListenerMode) { // first make sure this message applies to us: int i; bool included = false; for (i = 0; i < msg->GetClientList()->Count(); i++) { if (msg->GetClientList()->AcquireArray()[i] == NetCommGetPlayer()->playerInt) { included = true; break; } } if (!included) return; SetListenListMode(kListenList_Forced); // add in the members we receive from python for (i = 0; i < msg->GetClientList()->Count(); i++) { plNetTransportMember **members = nil; plNetClientMgr::GetInstance()->TransportMgr().GetMemberListDistSorted( members ); if( members != nil) { for(int j= 0; j < plNetClientMgr::GetInstance()->TransportMgr().GetNumMembers(); j++ ) { plNetTransportMember *mbr = members[ j ]; if( mbr != nil && mbr->GetAvatarKey() != nil && mbr->GetPlayerID() == msg->GetClientList()->AcquireArray()[i]) { plNetClientMgr::GetInstance()->GetListenList()->AddMember(mbr); } } } delete [] members; } } else if (msg->GetCmd() == plNetVoiceListMsg::kDistanceMode) { // again, see that it is us that we care about: if (msg->GetRemovedKey() == GetLocalPlayerKey()) SetListenListMode(kListenList_Distance); } }