/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/PubUtilLib/plNetClient/plNetCliAgeLeaver.cpp * ***/ #include "plNetCliAgeLeaver.h" #include "plNetClientMgr.h" #include "plNetLinkingMgr.h" #include "../pnMessage/plTimeMsg.h" #include "../plNetClientComm/plNetClientComm.h" #include "../plNetGameLib/plNetGameLib.h" #include "../plAgeLoader/plAgeLoader.h" #include "../plAgeLoader/plBackgroundDownloader.h" #include "../plAvatar/plAvatarMgr.h" #include "../plVault/plVault.h" #include "../plMessage/plLoadAgeMsg.h" #include "../plMessage/plAgeLoadedMsg.h" #include "../plMessage/plInputIfaceMgrMsg.h" /***************************************************************************** * * Private * ***/ struct plNCAgeLeaver { enum NextOp { kNoOp, kDisableClickables, kLinkOutFX, kUnloadAge, kNotifyAgeUnloaded, }; NextOp nextOp; bool quitting; bool complete; FNCAgeLeaverCallback callback; void * userState; plNCAgeLeaver ( bool quitting, FNCAgeLeaverCallback callback, void * userState ); ~plNCAgeLeaver (); void Start (); void Complete (bool success, const char msg[]); bool MsgReceive (plMessage * msg); void Update (); void ExecNextOp (); }; /***************************************************************************** * * plNCAgeLeaver * ***/ //============================================================================ plNCAgeLeaver::plNCAgeLeaver ( bool quitting, FNCAgeLeaverCallback callback, void * userState ) : nextOp(kNoOp) , quitting(quitting) , complete(false) , callback(callback) , userState(userState) { } //============================================================================ plNCAgeLeaver::~plNCAgeLeaver () { } //============================================================================ void plNCAgeLeaver::Start () { if (plBackgroundDownloader::GetInstance()) plBackgroundDownloader::GetInstance()->Pause(); nextOp = kLinkOutFX; } //============================================================================ void plNCAgeLeaver::Complete (bool success, const char msg[]) { if (!complete) { complete = true; NCAgeLeaveCompleteNotify notify; notify.success = success; notify.msg = msg; callback(this, kAgeLeaveComplete, ¬ify, userState); DEL(this); } } //============================================================================ bool plNCAgeLeaver::MsgReceive (plMessage * msg) { plNetClientMgr * nc = plNetClientMgr::GetInstance(); plAvatarMgr * am = plAvatarMgr::GetInstance(); plAgeLoader * al = plAgeLoader::GetInstance(); //======================================================================== // Done with link out effects //======================================================================== if (plLinkOutUnloadMsg * linkOutUnloadMsg = plLinkOutUnloadMsg::ConvertNoRef(msg)) { if (!linkOutUnloadMsg->HasBCastFlag(plMessage::kNetNonLocal) && linkOutUnloadMsg->GetPlayerID() == NetCommGetPlayer()->playerInt ) { nextOp = kUnloadAge; } return true; } //======================================================================== // Age data unloaded //======================================================================== if (plAgeLoadedMsg * ageLoadedMsg = plAgeLoadedMsg::ConvertNoRef(msg)) { if (!ageLoadedMsg->fLoaded) { nextOp = kNotifyAgeUnloaded; return true; } return false; } return false; } //============================================================================ void plNCAgeLeaver::ExecNextOp () { plNetClientMgr * nc = plNetClientMgr::GetInstance(); plAvatarMgr * am = plAvatarMgr::GetInstance(); plAgeLoader * al = plAgeLoader::GetInstance(); NextOp next = nextOp; nextOp = kNoOp; switch (next) { //==================================================================== case kNoOp: { } break; //==================================================================== case kDisableClickables: { (TRACKED_NEW plInputIfaceMgrMsg(plInputIfaceMgrMsg::kDisableClickables))->Send(); nextOp = kLinkOutFX; } break; //==================================================================== case kLinkOutFX: { nc->StartLinkOutFX(); } break; //==================================================================== case kUnloadAge: { NetCliGameDisconnect(); // Cull nodes that were part of this age vault (but not shared by the player's vault) VaultCull(NetCommGetAge()->ageVaultId); // remove the age device inbox mappings VaultClearDeviceInboxMap(); // Tell our local player that he's unspawning (if that is indeed the case) nc->IPlayerChangeAge(true /* exiting */, 0/* respawn */); // disconnect age vault // @@@ TODO: Unload age vault here plAgeLoader::GetInstance()->UnloadAge(); // unload age nc->ISendCameraReset(false/*leaving age*/); // reset camera nc->IUnloadRemotePlayers(); // unload other players if (NetCommNeedToLoadAvatar()) am->UnLoadLocalPlayer(); } break; //==================================================================== case kNotifyAgeUnloaded: { // Set "Playing Game" bit to false nc->SetFlagsBit(plNetClientMgr::kPlayingGame, false); // Release AgeSDL object, if any if (nc->fAgeSDLObjectKey) nc->GetKey()->Release(nc->fAgeSDLObjectKey); // All done leaving age Complete(true, "Age unloaded"); } break; DEFAULT_FATAL(nextOp); } } //============================================================================ void plNCAgeLeaver::Update () { ExecNextOp(); } /***************************************************************************** * * Exports * ***/ //============================================================================ void NCAgeLeaverCreate ( plNCAgeLeaver ** pleaver, bool quitting, FNCAgeLeaverCallback callback, void * userState ) { ASSERT(pleaver); ASSERT(callback); plNCAgeLeaver * leaver; *pleaver = leaver = NEWZERO(plNCAgeLeaver)( quitting, callback, userState ); leaver->Start(); } //============================================================================ bool NCAgeLeaverMsgReceive ( plNCAgeLeaver * leaver, plMessage * msg ) { ASSERT(leaver); return leaver->MsgReceive(msg); } //============================================================================ void NCAgeLeaverUpdate ( plNCAgeLeaver * leaver ) { ASSERT(leaver); leaver->Update(); }