/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef DEVICESELECTOR_H #define DEVICESELECTOR_H #include "hsTypes.h" //#include "plRender.h" #include "../../PubUtilLib/plPipeline/hsG3DDeviceSelector.h" #define DEV_MODE_DAT "dev_mode.dat" // // A wrapper class to simplify hsG3DDeviceSelector. // Make sure to call Enumerate before doing anything else. // class DeviceSelector { protected: UInt32 fSelDevType; // Current type of driver. Set by the SetDirect3D/Glide/OpenGL functions UInt32 fSelDev; // Index of selected device. Set by SetDevice() or UInt32 fSelMode; // Index of selected mode for current device int fDevDesc; // Used by GetDeviceDescription() to store index of current device int fModeDesc; // Used by GetModeDescription() to store index of current mode char fStr[1024]; // Used to return text UInt16 fPerformance; // Performance level (0-100) int fFilterBPP, fFilterWidth, fFilterHeight; bool fWindowed; hsG3DDeviceSelector fSelector; hsTArray fRecords; // Copy of all records for the current device type hsG3DDeviceRecord fSelRec; // Device copy for reading/writing hsTArray fFilteredModes; void IRefreshFilter( void ); int IFindFiltered( int realIndex ); int IGetModeNumNoBPP( const hsG3DDeviceMode *pLoadMode ); // Returns index of passed in mode public: DeviceSelector(); hsBool Enumerate(HWND hWnd, hsBool expertMode); // Enumerates all devices const char *GetErrorString( void ); // Determines if any devices of the specified type are available hsBool IsDirect3DAvailable(); hsBool IsGlideAvailable(); hsBool IsOpenGLAvailable(); hsBool IsDirect3DTnLAvailable(); // Set current device type void SetDirect3D(); void SetGlide(); void SetOpenGL(); void SetDirect3DTnL(); // Returns true if current device is of the specified type hsBool IsDirect3D(); hsBool IsDirect3DTnL(); hsBool IsGlide(); hsBool IsOpenGL(); // Gets and sets the current device or mode. UInt32 GetSelectedDevice() { return fSelDev; } UInt32 GetSelectedMode() { return fSelMode; } hsBool SetDevice(UInt32 index); hsBool SetMode(UInt32 index); // Returns the device or mode descriptions. Call repeatedly until nil is returned. char* GetDeviceDescription(); char* GetModeDescription( void ); UInt32 GetNumModes(); void GetMode(UInt32 i, int& width, int& height, int& depth); void SetModeFilter( int bitDepth = 0, int minWidth = 0, int minHeight = 0 ); void SetPerformance (UInt16 value) { fPerformance = value; } UInt16 GetPerformance () { return fPerformance; } // Returns max number of samples allowed for AA UInt8 CanAntiAlias (); // Returns current # of samples selected for AA, 0 if none UInt8 IsAntiAliased (); void SetAntiAlias (UInt8 numSamples); UInt8 CanAnisotropicFilter(); UInt8 GetAnisotropicLevel(); void SetAnisotropicLevel( UInt8 level ); bool CanWindow(); bool IsWindowed(); void SetWindowed(bool state); hsBool CanCompress (); hsBool IsCompressed (); void SetCompressed (hsBool state); // Caps from hsG3DDeviceSelector bool GetCap(UInt32 cap); // Save and load hsBool Save(); // Returns false if output file can't be opened hsBool Load(); // Returns false if input file can't be opened hsBool SetDefault(); // Returns false if no suitable renderers are found protected: hsBool CheckDeviceType(UInt32 type); // Used by the Is*Available() functions void SetDeviceType(UInt32 type); // Used by SetDirect3D/Glide/OpenGL // Helpers for LoadDeviceMode() int GetDeviceNum(const hsG3DDeviceRecord *pLoadRec); // Returns index of passed in device int GetModeNum(const hsG3DDeviceMode *pLoadMode); // Returns index of passed in mode }; #endif //DEVICESELECTOR_H