/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2MCP_PNNPSRV2MCP_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2MCP_PNNPSRV2MCP_H
// kNetProtocolSrv2Mcp messages
// Because SrvMcp must remain compatible with older auth builds, these message ids
// must not change unless all front-end servers are synchronously replaced.
enum {
// Age
kSrv2Mcp_AgeJoinRequest = 0,
kSrv2Mcp_PlayerLoggedOut = 1,
kSrv2Mcp_PlayerLoggedIn = 2,
kSrv2Mcp_AgeSpawned = 3,
kSrv2Mcp_AgeDied = 4,
kSrv2Mcp_KickPlayer = 5,
// Account
kSrv2Mcp_AccountLoginRequest = 20,
kSrv2Mcp_AccountLogout = 21,
kSrv2Mcp_AccountSetPlayer = 22,
// Messaging
kSrv2Mcp_PropagateBuffer = 30,
};
enum {
// Age
kMcp2Srv_AgeJoinReply = 0,
kMcp2Srv_AgeSpawnRequest = 1,
kMcp2Srv_AgeAddPlayerRequest = 2,
kMcp2Srv_AgeRemovePlayerRequest = 3,
kMcp2Srv_AgeUnspawn = 4,
kMcp2Srv_AgeSpawnedReply = 5,
// Account
kMcp2Srv_AccountLoginReply = 20,
kMcp2Srv_AccountNotifyKicked = 21,
// Messaging
kMcp2Srv_PropagateBuffer = 30,
// AgeSDL
kMcp2Srv_NotifyAgeSDLChanged = 40,
};
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include
/*****************************************************************************
*
* Srv2Mcp connect packet
*
***/
struct Srv2Mcp_ConnData {
dword dataBytes;
dword buildId;
dword srvType;
dword publicAddr;
};
struct Srv2Mcp_Connect {
AsyncSocketConnectPacket hdr;
Srv2Mcp_ConnData data;
};
/*****************************************************************************
*
* Srv2Mcp message structures
*
***/
struct Srv2Mcp_AgeJoinRequest : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
Uuid ageUuid;
Uuid accountUuid;
dword playerInt;
byte ccrLevel;
wchar playerName[kMaxPlayerNameLength];
dword buildId;
};
struct Srv2Mcp_PlayerLoggedIn : SrvMsgHeader {
dword ageMcpId;
Uuid ageUuid;
Uuid accountUuid;
wchar playerName[kMaxPlayerNameLength];
dword playerInt;
};
struct Srv2Mcp_PlayerLoggedOut : SrvMsgHeader {
dword ageMcpId;
Uuid accountUuid;
dword playerInt;
};
struct Srv2Mcp_AgeSpawned : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
Uuid ageUuid;
dword buildId;
};
struct Srv2Mcp_AgeDied : SrvMsgHeader {
dword ageMcpId;
};
struct Srv2Mcp_AccountLoginRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
Uuid accountUuid;
};
struct Srv2Mcp_AccountLogout : SrvMsgHeader {
Uuid accountUuid;
};
struct Srv2Mcp_AccountSetPlayer : SrvMsgHeader {
Uuid accountUuid;
dword playerInt;
};
struct Srv2Mcp_PropagateBuffer : SrvMsgHeader {
dword type;
dword bufferLength;
dword numRecvrs;
// packed data:
// byte netMessage[];
// dword playerlist[];
};
struct Srv2Mcp_KickPlayer : SrvMsgHeader {
dword playerInt;
};
/*****************************************************************************
*
* Mcp2Srv message structures
*
***/
struct Mcp2Srv_AgeJoinReply : SrvMsgHeader {
dword ageMcpId;
Uuid ageUuid;
NetAddressNode gameSrvNode;
};
struct Mcp2Srv_AgeSpawnRequest : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
dword ageMcpId;
Uuid ageUuid;
dword buildId;
};
struct Mcp2Srv_AgeUnspawn : SrvMsgHeader {
dword ageMcpId;
};
struct Mcp2Srv_AgeAddPlayerRequest : SrvMsgHeader {
dword ageMcpId;
Uuid accountUuid;
dword playerInt;
byte ccrLevel;
wchar playerName[kMaxPlayerNameLength];
};
struct Mcp2Srv_AgeRemovePlayerRequest : SrvMsgHeader {
Uuid ageMcpId;
Uuid accountUuid;
dword playerInt;
};
struct Mcp2Srv_AgeSpawnedReply : SrvMsgHeader {
dword ageMcpId; // assigns a new mcpId if age wasn't found (in case of a reconnect)
};
struct Mcp2Srv_AccountLoginReply : SrvMsgHeader {
dword acctMcpId;
};
struct Mcp2Srv_AccountNotifyKicked : SrvMsgHeader {
Uuid accountUuid;
dword acctMcpId;
ENetError reason;
};
struct Mcp2Srv_NotifyAgeSDLChanged : SrvMsgHeader {
dword ageMcpId;
byte global;
};
struct Mcp2Srv_PropagateBuffer : SrvMsgHeader {
dword ageMcpId;
dword type;
dword bytes;
byte buffer[1]; // actually, buffer[bytes]
// no more fields
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include
/*****************************************************************************
*
* Srv2Mcp functions
*
***/
bool Srv2McpValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Mcp_ConnData * connectPtr
);