/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef pyVaultPlayerNode_h_ #define pyVaultPlayerNode_h_ ////////////////////////////////////////////////////////////////////// // // pyVaultPlayerNode - a wrapper class to provide interface to the RelVaultNode // ////////////////////////////////////////////////////////////////////// #include "HeadSpin.h" #include "pyGlueHelpers.h" #include #include "pyVaultNode.h" class pyAgeInfoStruct; struct RelVaultNode; class pyVaultPlayerNode : public pyVaultNode { protected: // should only be created from C++ side pyVaultPlayerNode(RelVaultNode *nfsNode); //create from the Python side pyVaultPlayerNode(); public: // required functions for PyObject interoperability PYTHON_CLASS_NEW_FRIEND(ptVaultPlayerNode); PYTHON_CLASS_NEW_DEFINITION; static PyObject *New(RelVaultNode *nfsNode); PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultPlayerNode object PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultPlayerNode); // converts a PyObject to a pyVaultPlayerNode (throws error if not correct type) static void AddPlasmaClasses(PyObject *m); //================================================================== // class plVaultPlayerInfoNode : public plVaultNode // PyObject *GetInbox(); // returns pyVaultFolderNode PyObject *GetPlayerInfo(); // returns pyVaultPlayerInfoNode PyObject *GetAvatarOutfitFolder(); // returns pyVaultFolderNode PyObject *GetAvatarClosetFolder(); // returns pyVaultFolderNode PyObject *GetChronicleFolder(); // returns pyVaultFolderNode PyObject *GetAgeJournalsFolder(); // returns pyVaultFolderNode PyObject *GetIgnoreListFolder(); // returns pyVaultPlayerInfoListNode PyObject *GetBuddyListFolder(); // returns pyVaultPlayerInfoListNode PyObject *GetPeopleIKnowAboutFolder(); // returns pyVaultPlayerInfoListNode PyObject *GetAgesICanVisitFolder(); // returns pyVaultFolderNode PyObject *GetAgesIOwnFolder(); // returns pyVaultFolderNode PyObject *GetLinkToMyNeighborhood(); // returns pyVaultAgeLinkNode PyObject *GetLinkToCity(); // returns pyVaultAgeLinkNode PyObject *GetOwnedAgeLink(const pyAgeInfoStruct *info); // returns pyVaultAgeLinkNode void RemoveOwnedAgeLink(const char* guid); PyObject *GetVisitAgeLink(const pyAgeInfoStruct *info); // returns pyVaultAgeLinkNode void RemoveVisitAgeLink(const char* guid); PyObject *FindChronicleEntry(const char *entryName); // returns pyVaultChronicleNode void SetPlayerName(const char *value); std::string GetPlayerName(); void SetAvatarShapeName(const char *value); std::string GetAvatarShapeName(); void SetDisabled(bool value); bool IsDisabled(); void SetOnlineTime(uint32_t value); uint32_t GetOnlineTime(); void SetExplorer (bool b); hsBool IsExplorer (); }; #endif // pyVaultPlayerNode_h_