/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef _plPythonFileMod_h_ #define _plPythonFileMod_h_ ////////////////////////////////////////////////////////////////////// // // plPythonFileMod - the 'special' Python File modifier // // This modifier will handle the interface to python code that has been file-ized. // ////////////////////////////////////////////////////////////////////// #include "pnModifier/plMultiModifier.h" #include "plPythonParameter.h" class PythonVaultCallback; class plPythonSDLModifier; class pyKey; class pfPythonKeyCatcher; class plKeyEventMsg; class plPipeline; typedef struct _object PyObject; class plPythonFileMod : public plMultiModifier { protected: friend class plPythonSDLModifier; plPythonSDLModifier* fSDLMod; hsBool IEval(double secs, float del, uint32_t dirty); plString IMakeModuleName(plSceneObject* sobj); char* fPythonFile; plString fModuleName; // the list of receivers that want to be notified hsTArray fReceivers; PyObject* fSelfKey; plPipeline *fPipe; // the list of parameters (attributes) hsTArray fParameters; // internal data PyObject* fModule; // python module object PyObject* fInstance; // python object that the instance of the class to run static hsBool fAtConvertTime; // flag for when in convert time within Max, don't run code hsBool fLocalNotify; // True when This Mod was Notified by a local plNotify hsBool fIsFirstTimeEval; // flag to determine when the first time at the eval, // so the Python coders can hava a chance to run initialization // code after the system is up, but before things are displayed hsBool fAmIAttachedToClone; // is this python file mod attached to a cloned object // callback class for the KI PythonVaultCallback *fVaultCallback; pfPythonKeyCatcher *fKeyCatcher; struct NamedComponent { plString name; int32_t id; bool isActivator; }; hsTArray fNamedCompQueue; virtual void IFindResponderAndAdd(const plString &responderName, int32_t id); virtual void IFindActivatorAndAdd(const plString &activatorName, int32_t id); void ISetKeyValue(const plKey& key, int32_t id); bool ILoadPythonCode(); enum genref_whats { kNotSure = 0, kAddNotify }; public: plPythonFileMod(); ~plPythonFileMod(); CLASSNAME_REGISTER( plPythonFileMod ); GETINTERFACE_ANY( plPythonFileMod, plMultiModifier ); plPythonSDLModifier* GetSDLMod() { return fSDLMod; } hsBool WasLocalNotify() { return fLocalNotify; } plPipeline* GetPipeline() { return fPipe; } virtual void SetSourceFile(const char* filename); virtual int getPythonOutput(std::string* line); virtual void ReportError(); virtual void DisplayPythonOutput(); static void SetAtConvertTime() { fAtConvertTime=true; } virtual hsBool AmIAttachedToClone() { return fAmIAttachedToClone; } virtual void AddToNotifyList(plKey pKey) { fReceivers.Append(pKey); } virtual int32_t NotifyListCount() { return fReceivers.Count(); } virtual plKey GetNotifyListItem(int32_t i) { return fReceivers[i]; } virtual void AddParameter(plPythonParameter param) { fParameters.Append(param); } virtual int32_t GetParameterListCount() { return fParameters.Count(); } virtual plPythonParameter GetParameterItem(int32_t i) { return fParameters[i]; } virtual void AddTarget(plSceneObject* sobj); virtual void RemoveTarget(plSceneObject* so); virtual void EnableControlKeyEvents(); virtual void DisableControlKeyEvents(); virtual hsBool MsgReceive(plMessage* msg); virtual void Read(hsStream* stream, hsResMgr* mgr); virtual void Write(hsStream* stream, hsResMgr* mgr); // this is to keep track of what python functions are available and working, // so there is no need to keep trying and banging our head until its bloody enum func_num { kfunc_FirstUpdate = 0, // these enums _have_ to match the static names in fEventFunctionNames kfunc_Update, kfunc_Notify, // OnNotify kfunc_AtTimer, kfunc_OnKeyEvent, kfunc_Load, kfunc_Save, kfunc_GUINotify, kfunc_PageLoad, kfunc_ClothingUpdate, kfunc_KIMsg, kfunc_MemberUpdate, kfunc_RemoteAvatarInfo, kfunc_RTChat, kfunc_VaultEvent, kfunc_AvatarPage, kfunc_SDLNotify, kfunc_OwnershipNotify, kfunc_AgeVaultEvent, kfunc_Init, kfunc_OnCCRMsg, kfunc_OnServerInitComplete, kfunc_OnVaultNotify, kfunc_OnDefaultKeyCaught, kfunc_OnMarkerMsg, kfunc_OnBackdoorMsg, kfunc_OnBehaviorNotify, kfunc_OnLOSNotify, kfunc_OnBeginAgeLoad, kfunc_OnMovieEvent, kfunc_OnScreenCaptureDone, kfunc_OnClimbBlockerEvent, kfunc_OnAvatarSpawn, kfunc_OnAccountUpdate, kfunc_gotPublicAgeList, kfunc_OnGameMgrMsg, kfunc_OnGameCliMsg, kfunc_OnAIMsg, kfunc_OnGameScoreMsg, kfunc_lastone }; // array of matching Python instance where the functions are, if defined PyObject* fPyFunctionInstances[kfunc_lastone]; // array of the names of the standard functions that can be called static const char* fFunctionNames[]; // The konstant hard-coded name to be used for all global pythonFileMods static plString kGlobalNameKonstant; // API for processing discarded keys as the deafult key catcher void HandleDiscardedKey( plKeyEventMsg *msg ); }; #endif // _plPythonFileMod_h