/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "plUoid.h" #include "hsStream.h" #include "hsUtils.h" //// plLocation ////////////////////////////////////////////////////////////// const plLocation plLocation::kGlobalFixedLoc(plLocation::kGlobalFixedLocIdx); const plLocation plLocation::kLocalStartLoc(plLocation::kLocalLocStartIdx); const plLocation plLocation::kLocalEndLoc(plLocation::kLocalLocEndIdx); const plLocation plLocation::kNormalStartLoc(plLocation::kNormalLocStartIdx); const plLocation plLocation::kGlobalServerLoc(plLocation::kGlobalServerLocIdx, plLocation::kReserved); const plLocation plLocation::kInvalidLoc; plLocation::plLocation(const plLocation& toCopyFrom) { *this = toCopyFrom; } void plLocation::Read(hsStream* s) { s->LogReadSwap(&fSequenceNumber, "Location Sequence Number"); s->LogReadSwap(&fFlags, "Location Flags"); } void plLocation::Write(hsStream* s) const { s->WriteSwap(fSequenceNumber); s->WriteSwap(fFlags); } plLocation& plLocation::operator=(const plLocation& rhs) { fSequenceNumber = rhs.fSequenceNumber; fFlags = rhs.fFlags; return *this; } hsBool plLocation::operator==(const plLocation& u) const { // Ignore the itinerant flag when comparing, because return (fSequenceNumber == u.fSequenceNumber) && ((fFlags & ~kItinerant) == (u.fFlags & ~kItinerant)); } void plLocation::Set(UInt32 seqNum) { fSequenceNumber = seqNum; } void plLocation::Invalidate() { fSequenceNumber = kInvalidLocIdx; fFlags = 0; // Set to kInvalid? } hsBool plLocation::IsValid() const { return (fSequenceNumber == kInvalidLocIdx) ? false : true; } hsBool plLocation::IsReserved() const { return hsCheckBits(fFlags, kReserved); } hsBool plLocation::IsItinerant() const { return hsCheckBits(fFlags, kItinerant); } hsBool plLocation::IsVirtual() const { // This returns whether the location is "virtual", i.e. isn't a true room per se. Like fixed keys if (fSequenceNumber == kGlobalFixedLocIdx) return true; return false; } // THIS SHOULD BE FOR DEBUGGING ONLY char* plLocation::StringIze(char* str) const // Format to displayable string { sprintf(str, "S0x%xF0x%x", fSequenceNumber, int(fFlags)); return str; } plLocation plLocation::MakeReserved(UInt32 number) { return plLocation(kReservedLocAvailableStart + number, kReserved); } plLocation plLocation::MakeNormal(UInt32 number) { return plLocation(kNormalLocStartIdx + number); } //// plUoid ////////////////////////////////////////////////////////////////// plUoid::plUoid(const plLocation& location, UInt16 classType, const char* objectName, const plLoadMask& m) { fObjectName = nil; Invalidate(); fLocation = location; fClassType = classType; fObjectName = hsStrcpy(objectName); fLoadMask = m; fClonePlayerID = 0; } plUoid::plUoid(const plUoid& src) { fObjectName = nil; Invalidate(); *this = src; } plUoid::~plUoid() { Invalidate(); } void plUoid::Read(hsStream* s) { hsAssert(fObjectName == nil, "Reading over an old uoid? You're just asking for trouble, aren't you?"); // first read contents flags UInt8 contents = s->ReadByte(); fLocation.Read(s); // conditional loadmask read if (contents & kHasLoadMask) fLoadMask.Read(s); else fLoadMask.SetAlways(); s->LogReadSwap(&fClassType, "ClassType"); s->LogReadSwap(&fObjectID, "ObjectID"); s->LogSubStreamPushDesc("ObjectName"); fObjectName = s->LogReadSafeString(); // conditional cloneIDs read if (contents & kHasCloneIDs) { s->LogReadSwap( &fCloneID ,"CloneID"); UInt16 dummy; s->LogReadSwap(&dummy, "dummy"); // To avoid breaking format s->LogReadSwap( &fClonePlayerID ,"ClonePlayerID"); } else { fCloneID = 0; fClonePlayerID = 0; } } void plUoid::Write(hsStream* s) const { // first write contents byte UInt8 contents = IsClone() ? kHasCloneIDs : 0; if (fLoadMask.IsUsed()) contents |= kHasLoadMask; s->WriteByte(contents); fLocation.Write(s); // conditional loadmask write if (contents & kHasLoadMask) fLoadMask.Write(s); s->WriteSwap( fClassType ); s->WriteSwap( fObjectID ); s->WriteSafeString( fObjectName ); // conditional cloneIDs write if (contents & kHasCloneIDs) { s->WriteSwap(fCloneID); UInt16 dummy = 0; s->WriteSwap(dummy); // to avoid breaking format s->WriteSwap(fClonePlayerID); } } void plUoid::Invalidate() { fObjectID = 0; fCloneID = 0; fClonePlayerID = 0; fClassType = 0; if (fObjectName) delete [] fObjectName; fObjectName = nil; fLocation.Invalidate(); fLoadMask = plLoadMask::kAlways; } hsBool plUoid::IsValid() const { if (!fLocation.IsValid() || fObjectName == nil) return false; return true; } hsBool plUoid::operator==(const plUoid& u) const { return fLocation == u.fLocation && fLoadMask == u.fLoadMask && fClassType == u.fClassType && hsStrEQ(fObjectName, u.fObjectName) && fObjectID == u.fObjectID && fCloneID == u.fCloneID && fClonePlayerID == u.fClonePlayerID; } plUoid& plUoid::operator=(const plUoid& rhs) { fObjectID = rhs.fObjectID; fCloneID = rhs.fCloneID; fClonePlayerID = rhs.fClonePlayerID; fClassType = rhs.fClassType; if (fObjectName) delete [] fObjectName; fObjectName = hsStrcpy(rhs.fObjectName); fLocation = rhs.fLocation; fLoadMask = rhs.fLoadMask; return *this; } // THIS SHOULD BE FOR DEBUGGING ONLY char* plUoid::StringIze(char* str) const // Format to displayable string { sprintf(str, "(0x%x:0x%x:%s:C:[%lu,%lu])", fLocation.GetSequenceNumber(), int(fLocation.GetFlags()), fObjectName, GetClonePlayerID(), GetCloneID()); return str; }