/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "plMsgForwarder.h" #include "hsResMgr.h" #include "hsTypes.h" #include "../pnMessage/plMessage.h" #include "../pnKeyedObject/plKey.h" #include "../pnNetCommon/plNetApp.h" #include "../pnNetCommon/plSynchedObject.h" #include "../pnMessage/plSelfDestructMsg.h" #include "../pnMessage/plMessageWithCallbacks.h" class plForwardCallback { public: hsTArray fOrigReceivers; int fNumCallbacks; hsBool fNetPropogate; }; plMsgForwarder::plMsgForwarder() { } plMsgForwarder::~plMsgForwarder() { CallbackMap::iterator i = fCallbacks.begin(); for (; i != fCallbacks.end(); i++) delete (*i).second; } void plMsgForwarder::Read(hsStream* s, hsResMgr* mgr) { hsKeyedObject::Read(s, mgr); int numKeys = s->ReadSwap32(); fForwardKeys.Reset(); fForwardKeys.Expand(numKeys); fForwardKeys.SetCount(numKeys); for (int i = 0; i < numKeys; i++) { plKey key = mgr->ReadKey(s); fForwardKeys[i] = key; } } void plMsgForwarder::Write(hsStream* s, hsResMgr* mgr) { hsKeyedObject::Write(s, mgr); int numKeys = fForwardKeys.Count(); s->WriteSwap32(numKeys); for (int i = 0; i < numKeys; i++) mgr->WriteKey(s, fForwardKeys[i]); } hsBool plMsgForwarder::MsgReceive(plMessage* msg) { // Self destruct messages are for us only plSelfDestructMsg *selfMsg = plSelfDestructMsg::ConvertNoRef(msg); if (selfMsg) return hsKeyedObject::MsgReceive(msg); // If this is a callback message, it needs to be handled differently if (IForwardCallbackMsg(msg)) return true; // All other messages are forwarded IForwardMsg(msg); return true; } hsBool plMsgForwarder::IForwardCallbackMsg(plMessage *msg) { // Only process as a callback message if it is one, AND it has callbacks plMessageWithCallbacks *callbackMsg = plMessageWithCallbacks::ConvertNoRef(msg); if (callbackMsg && callbackMsg->GetNumCallbacks() > 0) { for (int i = 0; i < callbackMsg->GetNumCallbacks(); i++) { plEventCallbackMsg *event = callbackMsg->GetEventCallback(i); hsAssert(event, "Message forwarder only supports event callback messages"); if (event) { plForwardCallback *fc = TRACKED_NEW plForwardCallback; fc->fNumCallbacks = fForwardKeys.Count(); // Turn off net propagate the callbacks to us will all be local. Only the // callback we send will go over the net fc->fNetPropogate = (event->HasBCastFlag(plMessage::kNetPropagate) != 0); event->SetBCastFlag(plMessage::kNetPropagate, false); for (int j = 0; j < event->GetNumReceivers(); j++) fc->fOrigReceivers.Append((plKey)event->GetReceiver(j)); event->ClearReceivers(); event->AddReceiver(GetKey()); fCallbacks[event] = fc; #if 0 hsStatusMessageF("Adding CBMsg, eventSender=%s, eventRemoteMsg=%d\n", event->GetSender() ? event->GetSender()->GetName() : "nil", fc->fNetPropogate); #endif } } #if 0 hsStatusMessageF("Fwding CBMsg, sender=%s, remoteMsg=%d", msg->GetSender() ? msg->GetSender()->GetName() : "nil", msg->HasBCastFlag(plMessage::kNetNonLocal)); #endif IForwardMsg(callbackMsg); return true; } // Callback from one of our forward keys. Don't send the final callback to the original // requester until all forward keys have reported in. plEventCallbackMsg *eventMsg = plEventCallbackMsg::ConvertNoRef(msg); if (eventMsg) { CallbackMap::const_iterator it = fCallbacks.find(eventMsg); if (it != fCallbacks.end()) { plForwardCallback *fc = it->second; if (--fc->fNumCallbacks == 0) { hsStatusMessageF("plEventCallbackMsg received, erasing, sender=%s, remoteMsg=%d\n", msg->GetSender() ? msg->GetSender()->GetName() : "nil", msg->HasBCastFlag(plMessage::kNetNonLocal)); fCallbacks.erase(eventMsg); plUoid uoid = GetKey()->GetUoid(); hsBool locallyOwned = (plNetClientApp::GetInstance()->IsLocallyOwned(uoid) != plSynchedObject::kNo); // If the callback was originally net propagated, and we own this forwarder, net propagate the callback if (fc->fNetPropogate && locallyOwned) eventMsg->SetBCastFlag(plMessage::kNetPropagate); eventMsg->ClearReceivers(); eventMsg->AddReceivers(fc->fOrigReceivers); eventMsg->SetSender(GetKey()); hsRefCnt_SafeRef(eventMsg); eventMsg->Send(); delete fc; } } else { hsStatusMessageF("! Unknown plEventCallbackMsg received, sender=%s, remoteMsg=%d\n", msg->GetSender() ? msg->GetSender()->GetName() : "nil", msg->HasBCastFlag(plMessage::kNetNonLocal)); hsAssert(0, "Unknown plEventCallbackMsg received"); } return true; } return false; } void plMsgForwarder::IForwardMsg(plMessage *msg) { // Back up the message's original receivers hsTArray oldKeys; for (int i = 0; i < msg->GetNumReceivers(); i++) oldKeys.Append((plKey)msg->GetReceiver(i)); // Set to our receivers and send hsRefCnt_SafeRef(msg); msg->ClearReceivers(); msg->AddReceivers(fForwardKeys); msg->Send(); // Reset back to the original receivers. This is so we don't screw up objects // who reuse their messages msg->ClearReceivers(); msg->AddReceivers(oldKeys); } void plMsgForwarder::AddForwardKey(plKey key) { if (fForwardKeys.Find(key) == fForwardKeys.kMissingIndex) fForwardKeys.Append(key); }