/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h * ***/ #ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTNODEACCESS_H #error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultNodeAccess.h included more than once" #endif #define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTNODEACCESS_H /***************************************************************************** * * VaultNode field access strutures * ***/ class plAgeInfoStruct; class plAgeLinkStruct; struct plSpawnPointInfo; #ifdef CLIENT typedef std::vector plSpawnPointVec; #endif //============================================================================ // Volatile Vault Node Fields //============================================================================ uint64_t GetNodeVolatileFields(NetVaultNode* node); //============================================================================ // NetVaultNodeAccess //============================================================================ struct NetVaultNodeAccess { NetVaultNode * base; NetVaultNodeAccess (NetVaultNode * node) : base(node) { } private: NetVaultNodeAccess (const NetVaultNodeAccess &) { } void operator= (const NetVaultNodeAccess &) { } }; #define VNODE_ACCESSOR(type, name, basename) \ static const uint64_t k##name = NetVaultNode::k##basename; \ type Get##name () const { return base->Get##basename(); } \ void Set##name (type v) { base->Set##basename(v); } #define VNODE_BLOB(name, basename) \ static const uint64_t k##name = NetVaultNode::k##basename; \ const uint8_t * Get##name () const { return base->Get##basename(); } \ size_t Get##name##Length () const { return base->Get##basename##Length(); } \ void Set##name (const uint8_t data[], size_t length) { base->Set##basename(data, length); } //============================================================================ // VaultPlayerNode //============================================================================ struct VaultPlayerNode : NetVaultNodeAccess { VNODE_ACCESSOR(const wchar_t *, PlayerName, IString64_1); VNODE_ACCESSOR(const wchar_t *, AvatarShapeName, String64_1); VNODE_ACCESSOR(int32_t, Disabled, Int32_1); VNODE_ACCESSOR(int32_t, Explorer, Int32_2); // explorer = 1, visitor = 0 VNODE_ACCESSOR(uint32_t, OnlineTime, UInt32_1); VNODE_ACCESSOR(plUUID, AccountUuid, Uuid_1); VNODE_ACCESSOR(plUUID, InviteUuid, Uuid_2); VaultPlayerNode (NetVaultNode * node) : NetVaultNodeAccess(node) { } }; //============================================================================ // VaultPlayerInfoNode //============================================================================ struct VaultPlayerInfoNode : NetVaultNodeAccess { VNODE_ACCESSOR(uint32_t, PlayerId, UInt32_1); VNODE_ACCESSOR(const wchar_t *, PlayerName, IString64_1); VNODE_ACCESSOR(const wchar_t *, AgeInstName, String64_1); // name of age player is currently in VNODE_ACCESSOR(plUUID, AgeInstUuid, Uuid_1); // guid of age player is currently in VNODE_ACCESSOR(int32_t, Online, Int32_1); // whether or not player is online VNODE_ACCESSOR(int32_t, CCRLevel, Int32_2); VaultPlayerInfoNode (NetVaultNode * node) : NetVaultNodeAccess(node) { } }; //============================================================================ // VaultFolderNode //============================================================================ struct VaultFolderNode : NetVaultNodeAccess { VNODE_ACCESSOR(int32_t, FolderType, Int32_1); VNODE_ACCESSOR(const wchar_t *, FolderName, String64_1); VaultFolderNode (NetVaultNode * node) : NetVaultNodeAccess(node) { } }; //============================================================================ // VaultPlayerInfoListNode //============================================================================ struct VaultPlayerInfoListNode : VaultFolderNode { VaultPlayerInfoListNode (NetVaultNode * node) : VaultFolderNode(node) { } }; //============================================================================ // VaultAgeInfoListNode //============================================================================ struct VaultAgeInfoListNode : VaultFolderNode { VaultAgeInfoListNode (NetVaultNode * node) : VaultFolderNode(node) { } }; //============================================================================ // VaultChronicleNode //============================================================================ struct VaultChronicleNode : NetVaultNodeAccess { VNODE_ACCESSOR(int32_t, EntryType, Int32_1); VNODE_ACCESSOR(const wchar_t *, EntryName, String64_1); VNODE_ACCESSOR(const wchar_t *, EntryValue, Text_1); VaultChronicleNode (NetVaultNode * node) : NetVaultNodeAccess(node) { } }; //============================================================================ // VaultSDLNode //============================================================================ struct VaultSDLNode : NetVaultNodeAccess { VNODE_ACCESSOR(const wchar_t *, SDLName, String64_1); VNODE_ACCESSOR(int32_t, SDLIdent, Int32_1); VNODE_BLOB ( SDLData, Blob_1); VaultSDLNode (NetVaultNode * node) : NetVaultNodeAccess(node) { } #ifdef CLIENT bool GetStateDataRecord (class plStateDataRecord * out, unsigned readOptions = 0); void SetStateDataRecord (const class plStateDataRecord * rec, unsigned writeOptions = 0); void InitStateDataRecord (const wchar_t sdlRecName[], unsigned writeOptions = 0); #endif // def CLIENT }; //============================================================================ // VaultAgeLinkNode //============================================================================ struct VaultAgeLinkNode : NetVaultNodeAccess { VNODE_ACCESSOR(int32_t, Unlocked, Int32_1); VNODE_ACCESSOR(int32_t, Volatile, Int32_2); VNODE_BLOB ( SpawnPoints, Blob_1); VaultAgeLinkNode (NetVaultNode * node) : NetVaultNodeAccess(node) { } #ifdef CLIENT bool CopyTo (plAgeLinkStruct * link); void AddSpawnPoint (const plSpawnPointInfo & point); // will only add if not there already. void RemoveSpawnPoint (const plString & spawnPtName); bool HasSpawnPoint (const plString & spawnPtName) const; bool HasSpawnPoint (const plSpawnPointInfo & point) const; // compares spawn name only, not title. void GetSpawnPoints (plSpawnPointVec * out) const; void SetSpawnPoints (const plSpawnPointVec & in); #endif }; //============================================================================ // VaultImageNode //============================================================================ struct VaultImageNode : NetVaultNodeAccess { enum ImageTypes { kNone=0, kJPEG=1, kPNG=2 }; VNODE_ACCESSOR(int32_t, ImageType, Int32_1); VNODE_ACCESSOR(const wchar_t *, ImageTitle, String64_1); VNODE_BLOB ( ImageData, Blob_1); VaultImageNode (NetVaultNode * node) : NetVaultNodeAccess(node) { } #ifdef CLIENT void StuffImage (class plMipmap * src, int dstType=kJPEG); bool ExtractImage (class plMipmap ** dst); #endif }; //============================================================================ // VaultCliImageNode //============================================================================ #ifdef CLIENT struct VaultCliImageNode : VaultImageNode { class plMipmap * fMipmap; VaultCliImageNode (NetVaultNode * node) : VaultImageNode(node) { } }; #endif // def CLIENT //============================================================================ // VaultTextNoteNode //============================================================================ struct VaultTextNoteNode : NetVaultNodeAccess { VNODE_ACCESSOR(int32_t, NoteType, Int32_1); VNODE_ACCESSOR(int32_t, NoteSubType, Int32_2); VNODE_ACCESSOR(const wchar_t *, NoteTitle, String64_1); VNODE_ACCESSOR(const wchar_t *, NoteText, Text_1); VaultTextNoteNode (NetVaultNode * node) : NetVaultNodeAccess(node) { } #ifdef CLIENT // for kNoteType_Visit/UnVisit void SetVisitInfo (const plAgeInfoStruct & info); bool GetVisitInfo (plAgeInfoStruct * info); #endif }; //============================================================================ // VaultAgeNode //============================================================================ struct VaultAgeNode : NetVaultNodeAccess { VNODE_ACCESSOR(plUUID, AgeInstanceGuid, Uuid_1); VNODE_ACCESSOR(plUUID, ParentAgeInstanceGuid, Uuid_2); VNODE_ACCESSOR(const wchar_t *, AgeName, String64_1); VaultAgeNode (NetVaultNode * node) : NetVaultNodeAccess(node) { } }; //============================================================================ // VaultAgeInfoNode //============================================================================ struct VaultAgeInfoNode : NetVaultNodeAccess { VNODE_ACCESSOR(const wchar_t *, AgeFilename, String64_2); // "Garden" VNODE_ACCESSOR(const wchar_t *, AgeInstanceName, String64_3); // "Eder Kemo" VNODE_ACCESSOR(const wchar_t *, AgeUserDefinedName, String64_4); // "Joe's" VNODE_ACCESSOR(plUUID, AgeInstanceGuid, Uuid_1); // 6278b081-342a-4229-ac1b-a0b8a2658390 VNODE_ACCESSOR(plUUID, ParentAgeInstanceGuid, Uuid_2); // 9192be7f-89ef-41bc-83db-79afe451e399 VNODE_ACCESSOR(const wchar_t *, AgeDescription, Text_1); // "Stay out!" VNODE_ACCESSOR(int32_t, AgeSequenceNumber, Int32_1); VNODE_ACCESSOR(int32_t, AgeLanguage, Int32_3); // The language of the client that made this age VNODE_ACCESSOR(uint32_t, AgeId, UInt32_1); VNODE_ACCESSOR(uint32_t, AgeCzarId, UInt32_2); VNODE_ACCESSOR(uint32_t, AgeInfoFlags, UInt32_3); // WARNING: Do not set this. The age will not be set public this way. Use NetCliAuthSetAgePublic instead (changes this field's value in the process). VNODE_ACCESSOR(int32_t, IsPublic, Int32_2); VaultAgeInfoNode (NetVaultNode * node) : NetVaultNodeAccess(node) { } #ifdef CLIENT const class plUnifiedTime * GetAgeTime () const; void CopyFrom (const plAgeInfoStruct * info); void CopyTo (plAgeInfoStruct * info) const; #endif // def CLIENT }; //============================================================================ // VaultSystemNode //============================================================================ struct VaultSystemNode : NetVaultNodeAccess { VNODE_ACCESSOR(int32_t, CCRStatus, Int32_1); VaultSystemNode (NetVaultNode * node) : NetVaultNodeAccess(node) { } }; //============================================================================ // VaultMarkerGameNode //============================================================================ struct VaultMarkerGameNode : NetVaultNodeAccess { VNODE_ACCESSOR(const wchar_t *, GameName, Text_1); VNODE_ACCESSOR(plUUID, GameGuid, Uuid_1); VaultMarkerGameNode (NetVaultNode * node) : NetVaultNodeAccess(node) { } };