/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . 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You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plAnimTimeConvert_inc #define plAnimTimeConvert_inc #include #include "pnFactory/plCreatable.h" #include "hsTemplates.h" #include "pnNetCommon/plSynchedValue.h" #pragma warning (disable: 4284) class plSynchedObject; class plAnimCmdMsg; class plEventCallbackMsg; class plATCEaseCurve; class plATCState; class plATCAnim; class plAGMasterMod; class plAGAnimInstance; class plAnimTimeConvert : public plCreatable { friend class plAnimTimeConvertSDLModifier; friend class plAGAnimInstance; protected: uint16_t fFlags; float fBegin; float fEnd; float fLoopEnd; float fLoopBegin; float fSpeed; float fCurrentAnimTime; float fWrapTime; double fLastEvalWorldTime; // Do not change fLastEvalWorldTime anywhere except WorldToAnimTime() plSynchedObject* fOwner; double fLastStateChange; typedef std::list plATCStateList; plATCStateList fStates; hsTArray fStopPoints; hsTArray fCallbackMsgs; ///////////////////////// // Ease In/Out stuff plATCEaseCurve *fEaseInCurve; plATCEaseCurve *fEaseOutCurve; plATCEaseCurve *fSpeedEaseCurve; plATCEaseCurve *fCurrentEaseCurve; // One of the above, or nil // ///////////////////////// float fInitialBegin; float fInitialEnd; static float ICalcEaseTime(const plATCEaseCurve *curve, double start, double end); void IClearSpeedEase(); void ICheckTimeCallbacks(float frameStart, float frameStop); bool ITimeInFrame(float secs, float start, float stop); void ISendCallback(int i); plAnimTimeConvert& IStop(double time, float animTime); bool IIsStoppedAt(const double &wSecs, const uint32_t &flags, const plATCEaseCurve *curve) const; plAnimTimeConvert& IProcessStateChange(double worldTime, float animTime = -1); void IFlushOldStates(); void IClearAllStates(); plATCState *IGetState(double wSecs) const; plATCState *IGetLatestState() const; plAnimTimeConvert& SetFlag(uint8_t f, bool on) { if(on)fFlags |= f; else fFlags &= ~f; return *this; } public: plAnimTimeConvert(); virtual ~plAnimTimeConvert(); void Init(plATCAnim *anim, plAGAnimInstance *instance, plAGMasterMod *master); CLASSNAME_REGISTER( plAnimTimeConvert ); GETINTERFACE_ANY( plAnimTimeConvert, plCreatable ); void SetOwner(plSynchedObject* o); const plSynchedObject* GetOwner() const { return fOwner; } // ALL WorldToAnimTime functions are only valid if called with a time >= fLastEvalWorldTime. bool IsStoppedAt(double wSecs) const; float WorldToAnimTime(double wSecs); float WorldToAnimTimeNoUpdate(double wSecs) const; // convert time but don't fire triggers or set state protected: static float IWorldToAnimTimeNoUpdate(double wSecs, plATCState *state); float IWorldToAnimTimeBeforeState(double wSecs) const; public: void SetBegin(float s) { fBegin = s; } void SetEnd(float s) { fEnd = s; } void SetSpeed(float goal, float rate = 0); void SetLoopPoints(float begin, float end) { SetLoopBegin(begin); SetLoopEnd(end); } void SetLoopBegin(float s) { fLoopBegin = s; } void SetLoopEnd(float s) { fLoopEnd = s; } void SetEase(bool easeIn, uint8_t inType, float minLength, float maxLength, float inLength); void SetCurrentEaseCurve(int x); // 0=nil, 1=easeIn, 2=easeOut, 3=speed float GetBegin() const { return fBegin; } float GetEnd() const { return fEnd; } float GetLoopBegin() const { return fLoopBegin; } float GetLoopEnd() const { return fLoopEnd; } float GetSpeed() const { return fSpeed; } hsTArray &GetStopPoints() { return fStopPoints; } float GetBestStopDist(float min, float max, float norm, float time) const; int GetCurrentEaseCurve() const; // returns 0=nil, 1=easeIn, 2=easeOut, 3=speed void ResizeStates(int cnt); void ResetWrap(); plAnimTimeConvert& ClearFlags() { fFlags = kNone; return *this; } bool GetFlag(uint8_t f) const { return (fFlags & f) ? true : false; } plAnimTimeConvert& InitStop(); // Called when initializing an anim that doesn't autostart plAnimTimeConvert& Stop(bool on); plAnimTimeConvert& Stop(double s = -1.0); plAnimTimeConvert& Start(double s = -1.0); plAnimTimeConvert& PlayToTime(float time); plAnimTimeConvert& PlayToPercentage(float percent); // zero to one. plAnimTimeConvert& Loop(bool on); plAnimTimeConvert& Loop() { return Loop(true); } plAnimTimeConvert& NoLoop() { return Loop(false); } plAnimTimeConvert& Backwards(bool on); plAnimTimeConvert& Backwards(); plAnimTimeConvert& Forewards(); bool IsStopped() const { return 0 != (fFlags & kStopped); } bool IsLooped() const { return 0 != (fFlags & kLoop); } bool IsBackwards() const { return 0 != (fFlags & kBackwards); } bool IsForewards() const { return !(fFlags & kBackwards); } double LastEvalWorldTime() const { return fLastEvalWorldTime; } float CurrentAnimTime() const { return fCurrentAnimTime; } void SetCurrentAnimTime(float s, bool jump = false); virtual void Read(hsStream* s, hsResMgr* mgr); virtual void Write(hsStream* s, hsResMgr* mgr); bool HandleCmd(plAnimCmdMsg* msg); void AddCallback(plEventCallbackMsg* pMsg); void RemoveCallback(plEventCallbackMsg* pMsg); void ClearCallbacks(); void EnableCallbacks(bool val); enum plAnimTimeFlags { kNone = 0x0, kStopped = 0x1, kLoop = 0x2, kBackwards = 0x4, kWrap = 0x8, kNeedsReset = 0x10, kEasingIn = 0x20, kForcedMove = 0x40, kNoCallbacks = 0x80, kFlagsMask = 0xff }; enum plEaseCurveType { kEaseNone, kEaseIn, kEaseOut, kEaseSpeed, }; }; // Rules for happy ease curves: // 1. Any time value between 0 and fLength is kosher. // 2. Velocity values accepted/returned are in the range [fStartSpeed, fSpeed] // (some tolerance for values REALLY close to the limit, to account for floating-point inaccuracy) class plATCEaseCurve : public plCreatable { protected: float fStartSpeed; float fMinLength; float fMaxLength; float fNormLength; public: CLASSNAME_REGISTER( plATCEaseCurve ); GETINTERFACE_ANY( plATCEaseCurve, plCreatable ); double fBeginWorldTime; float fLength; float fSpeed; // The anim's target ("full") speed. static plATCEaseCurve *CreateEaseCurve(uint8_t type, float minLength, float maxLength, float normLength, float startSpeed, float goalSpeed); double GetEndWorldTime() const { return fBeginWorldTime + fLength; } virtual plATCEaseCurve *Clone() const = 0; virtual void Read(hsStream *s, hsResMgr *mgr); virtual void Write(hsStream *s, hsResMgr *mgr); virtual void RecalcToSpeed(float startSpeed, float goalSpeed, bool preserveRate = false); virtual void SetLengthOnRate(float rate); virtual void SetLengthOnDistance(float dist) = 0; virtual float PositionGivenTime(float time) const = 0; virtual float VelocityGivenTime(float time) const = 0; virtual float TimeGivenVelocity(float velocity) const = 0; virtual float GetMinDistance(); virtual float GetMaxDistance(); virtual float GetNormDistance(); }; class plConstAccelEaseCurve : public plATCEaseCurve { public: plConstAccelEaseCurve(); plConstAccelEaseCurve(float minLength, float maxLength, float length, float startSpeed, float goalSpeed); CLASSNAME_REGISTER( plConstAccelEaseCurve ); GETINTERFACE_ANY( plConstAccelEaseCurve, plATCEaseCurve ); virtual plATCEaseCurve *Clone() const; virtual void SetLengthOnDistance(float dist); virtual float PositionGivenTime(float time) const; virtual float VelocityGivenTime(float time) const; virtual float TimeGivenVelocity(float velocity) const; }; class plSplineEaseCurve : public plATCEaseCurve { public: plSplineEaseCurve(); plSplineEaseCurve(float minLength, float maxLength, float length, float startSpeed, float goalSpeed); CLASSNAME_REGISTER( plSplineEaseCurve ); GETINTERFACE_ANY( plSplineEaseCurve, plATCEaseCurve ); virtual void Read(hsStream *s, hsResMgr *mgr); virtual void Write(hsStream *s, hsResMgr *mgr); virtual plATCEaseCurve *Clone() const; virtual void RecalcToSpeed(float startSpeed, float goalSpeed, bool preserveRate = false); virtual void SetLengthOnDistance(float dist); virtual float PositionGivenTime(float time) const; virtual float VelocityGivenTime(float time) const; virtual float TimeGivenVelocity(float velocity) const; float fCoef[4]; }; class plATCState { public: plATCState() : fEaseCurve(nil) {} ~plATCState() { delete fEaseCurve; } void Read(hsStream *s, hsResMgr *mgr); void Write(hsStream *s, hsResMgr *mgr); double fStartWorldTime; float fStartAnimTime; uint8_t fFlags; float fBegin; float fEnd; float fLoopBegin; float fLoopEnd; float fSpeed; float fWrapTime; plATCEaseCurve *fEaseCurve; }; #endif // plAnimTimeConvert_inc