/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . 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You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // plInputInterfaceMgr.h - The manager of all input interface layers // // // //// History ///////////////////////////////////////////////////////////////// // // // 2.20.02 mcn - Created. // // // ////////////////////////////////////////////////////////////////////////////// #ifndef _plInputInterfaceMgr_h #define _plInputInterfaceMgr_h #include "pnModifier/plSingleModifier.h" #include "hsTemplates.h" #include "hsGeometry3.h" #include "pnInputCore/plKeyMap.h" //// Class Definition //////////////////////////////////////////////////////// class hsStream; class hsResMgr; class plInputInterface; //class plKeyMap; enum plKeyDef; enum ControlEventCode; class plKey; class plCtrlCmd; class plKeyCombo; class plDefaultKeyCatcher; class plKeyBinding; class plInputInterfaceMgr : public plSingleModifier { protected: static plInputInterfaceMgr *fInstance; hsTArray fInterfaces; hsTArray fMessageQueue; hsTArray fReceivers; #ifdef MCN_DISABLE_OLD_WITH_NEW_HACK hsTArray fDisabledCodes; hsTArray fDisabledKeys; #endif bool fClickEnabled; int32_t fCurrentCursor; float fCursorOpacity; bool fForceCursorHidden; int32_t fForceCursorHiddenCount; plInputInterface *fCurrentFocus; plDefaultKeyCatcher *fDefaultCatcher; virtual bool IEval( double secs, float del, uint32_t dirty ); void IAddInterface( plInputInterface *iface ); void IRemoveInterface( plInputInterface *iface ); void IUpdateCursor( int32_t newCursor ); bool ICheckCursor(plInputInterface *iFace); // returns true if the iface changed cursor settings void IWriteConsoleCmdKeys( plKeyMap *keyMap, FILE *keyFile ); void IWriteNonConsoleCmdKeys( plKeyMap *keyMap, FILE *keyFile ); plKeyMap *IGetRoutedKeyMap( ControlEventCode code ); // Null for console commands void IUnbind( const plKeyCombo &key ); const char *IKeyComboToString( const plKeyCombo &combo ); public: plInputInterfaceMgr(); virtual ~plInputInterfaceMgr(); CLASSNAME_REGISTER( plInputInterfaceMgr ); GETINTERFACE_ANY( plInputInterfaceMgr, plSingleModifier ); virtual bool MsgReceive( plMessage *msg ); virtual void Read( hsStream* s, hsResMgr* mgr ); virtual void Write( hsStream* s, hsResMgr* mgr ); void Init( void ); void Shutdown( void ); void InitDefaultKeyMap( void ); void WriteKeyMap( void ); void RefreshInterfaceKeyMaps( void ); void SetCurrentFocus(plInputInterface *focus); void ReleaseCurrentFocus(plInputInterface *focus); void SetDefaultKeyCatcher( plDefaultKeyCatcher *c ) { fDefaultCatcher = c; } bool IsClickEnabled() { return fClickEnabled; } void ForceCursorHidden( bool requestedState ); // Binding routers void BindAction( const plKeyCombo &key, ControlEventCode code ); void BindAction( const plKeyCombo &key1, const plKeyCombo &key2, ControlEventCode code ); void BindConsoleCmd( const plKeyCombo &key, const char *cmd, plKeyMap::BindPref pref = plKeyMap::kNoPreference ); const plKeyBinding* FindBinding( ControlEventCode code ); const plKeyBinding* FindBindingByConsoleCmd( const char *cmd ); void ClearAllKeyMaps(); void ResetClickableState(); static plInputInterfaceMgr *GetInstance( void ) { return fInstance; } }; //// plCtrlCmd /////////////////////////////////////////////////////////////// // Networkable helper class that represents a single control statement class plCtrlCmd { private: char* fCmd; plInputInterface *fSource; public: plCtrlCmd( plInputInterface *source ) : fCmd(nil),fPct(1.0f), fSource(source) {;} ~plCtrlCmd() { delete [] fCmd; } const char* GetCmdString() { return fCmd; } void SetCmdString(const char* cs) { delete [] fCmd; fCmd=hsStrcpy(cs); } ControlEventCode fControlCode; bool fControlActivated; hsPoint3 fPt; float fPct; bool fNetPropagateToPlayers; void Read( hsStream* s, hsResMgr* mgr ); void Write( hsStream* s, hsResMgr* mgr ); plInputInterface *GetSource( void ) const { return fSource; } }; //// Tiny Virtual Class For The Default Key Processor //////////////////////// // // Basically, if you want to be the one to catch the leftover key events, // derive from this class and pass yourself to inputIFaceMgr. // (it'll auto-tell inputIFaceMgr when it goes away) // // Note: if you want to do more than just get the darned key event (like // mouse events or key bindings or change the cursor or the like), don't do // this; create your own plInputInterface instead. class plKeyEventMsg; class plDefaultKeyCatcher { public: virtual ~plDefaultKeyCatcher(); virtual void HandleKeyEvent( plKeyEventMsg *eventMsg ) = 0; }; #endif // _plInputInterfaceMgr_h