include_directories("../../CoreLib") include_directories("../../FeatureLib") include_directories("../../NucleusLib/inc") include_directories("../../NucleusLib") include_directories("../../PubUtilLib") include_directories(${OPENAL_INCLUDE_DIR}) set(plAvatar_SOURCES plAGAnim.cpp plAGAnimInstance.cpp plAGApplicator.cpp plAGChannel.cpp plAGMasterMod.cpp plAGMasterSDLModifier.cpp plAGModifier.cpp plAnimStage.cpp plArmatureEffects.cpp plArmatureMod.cpp plAvatarClothing.cpp plAvatarMgr.cpp plAvatarSDLModifier.cpp plAvatarTasks.cpp plAvBehaviors.cpp plAvBrain.cpp plAvBrainClimb.cpp plAvBrainCoop.cpp plAvBrainCritter.cpp plAvBrainDrive.cpp plAvBrainGeneric.cpp plAvBrainHuman.cpp plAvBrainRideAnimatedPhysical.cpp plAvBrainSwim.cpp plAvLadderModifier.cpp plAvTaskBrain.cpp plAvTaskSeek.cpp plClothingSDLModifier.cpp plCoopCoordinator.cpp plMatrixChannel.cpp plMultistageBehMod.cpp plNPCSpawnMod.cpp plOneShotMod.cpp plPhysicalControllerCore.cpp plPointChannel.cpp plQuatChannel.cpp plScalarChannel.cpp plSeekPointMod.cpp plSittingModifier.cpp plSwimRegion.cpp ) set(plAvatar_HEADERS plAGAnim.h plAGAnimInstance.h plAGApplicator.h plAGChannel.h plAGMasterMod.h plAGMasterSDLModifier.h plAGModifier.h plAnimStage.h plArmatureEffects.h plArmatureMod.h plAvatarClothing.h plAvatarCreatable.h plAvatarMgr.h plAvatarSDLModifier.h plAvatarTasks.h plAvBehaviors.h plAvBrain.h plAvBrainClimb.h plAvBrainCoop.h plAvBrainCritter.h plAvBrainDrive.h plAvBrainGeneric.h plAvBrainHuman.h plAvBrainRideAnimatedPhysical.h plAvBrainSwim.h plAvDefs.h plAvLadderModifier.h plAvTask.h plAvTaskBrain.h plAvTaskSeek.h plClothingLayout.h plClothingSDLModifier.h plCoopCoordinator.h plCritterCommands.h plMatrixChannel.h plMultistageBehMod.h plNPCSpawnMod.h plOneShotMod.h plPhysicalControllerCore.h plPointChannel.h plQuatChannel.h plScalarChannel.h plSeekPointMod.h plSittingModifier.h plSwimRegion.h ) add_library(plAvatar STATIC ${plAvatar_SOURCES} ${plAvatar_HEADERS}) source_group("Source Files" FILES ${plAvatar_SOURCES}) source_group("Header Files" FILES ${plAvatar_HEADERS})