/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plVoiceChat_h #define plVoiceChat_h #include "hsTemplates.h" #include "plWin32Sound.h" #include "hsThread.h" // voice flags #define VOICE_ENCODED ( 1 << 0 ) #define VOICE_NARROWBAND ( 1 << 1 ) #define VOICE_ENH ( 1 << 2 ) #define BUFFER_LEN_SECONDS 4 #define FREQUENCY 8000 struct hsVector3; struct SpeexBits; class plWinAudible; class plPlate; class plStatusLog; class plSpeex; typedef struct ALCdevice_struct ALCdevice; // Sound used for playing back dynamic voice chat data. this allows us to hook voice chat into the audio system class plVoiceSound : public plWin32Sound { public: plVoiceSound(); ~plVoiceSound(); bool LoadSound( bool is3D ); void AddVoiceData(void *data, unsigned bytes); void Update(); void Play(); virtual void SetStartPos(unsigned bytes){} private: virtual bool ILoadDataBuffer( void ){ return true; } virtual void IUnloadDataBuffer( void ){} virtual void IDerivedActuallyPlay( void ); virtual void ISetActualTime( double t ){} virtual float GetActualTimeSec() { return 0.0f; } virtual void IRefreshParams( void ); static unsigned fCount; double fLastUpdate; }; class plVoicePlayer { public: plVoicePlayer(); ~plVoicePlayer(); void PlaybackVoiceMessage(void* data, unsigned size, int numFramesInBuffer); void PlaybackUncompressedVoiceMessage(void* data, unsigned size); void SetVelocity(const hsVector3 vel); void SetPosition(const hsPoint3 pos); void SetOrientation(const hsPoint3 pos); void SetTalkIcon(int index, uint32_t str){} void ClearTalkIcon(){} plVoiceSound *GetSoundPtr() { return &fSound; } static void Enable(bool enable) { fEnabled = enable; } private: plVoiceSound fSound; static bool fEnabled; }; class plVoiceRecorder { public: plVoiceRecorder(); ~plVoiceRecorder(); void Update(double time); void SetMikeOpen(bool b); void DrawTalkIcon(bool b); void DrawDisabledIcon(bool b); void SetTalkIcon(int index, uint32_t str); void ClearTalkIcon(); static bool RecordingEnabled() { return fRecording; } static bool NetVoiceEnabled() { return fNetVoice; } static bool CompressionEnabled() { return fCompress; } static void EnablePushToTalk(bool b) { fMicAlwaysOpen = !b; } static void EnableIcons(bool b) { fShowIcons = b; } static void EnableRecording(bool b) { fRecording = b; } static void EnableNetVoice(bool b) { fNetVoice = b; } static void EnableCompression(bool b) { fCompress = b; } static void SetSampleRate(short s) { fSampleRate = s; } static void SetSquelch(float f) { fRecordThreshhold = f; } static void IncreaseRecordingThreshhold(); static void DecreaseRecordingThreshhold(); static void SetQuality(int quality); // sets the quality of encoding static void SetMode(int mode); // sets nb or wb mode static void SetVBR(bool vbr); static void SetComplexity(int c); static void SetENH(bool b); static short GetSampleRate() { return fSampleRate; } private: bool fMikeOpen; bool fMikeJustClosed; static bool fMicAlwaysOpen; static bool fShowIcons; static bool fCompress; static bool fNetVoice; static bool fRecording; static short fSampleRate; plPlate* fDisabledIcon; plPlate* fTalkIcon; static float fRecordThreshhold; }; // Speex voice encoder/decoder class class plSpeex { public: ~plSpeex(); enum Mode { kNarrowband, kWideband, kUltraWideband }; static plSpeex *GetInstance() { static plSpeex instance; return &instance; } bool Init(Mode mode); bool Shutdown(); bool Encode(short *data, int numFrames, int *packedLength, hsRAMStream *out); bool Decode(uint8_t *data, int size, int numFrames, int *numOutputBytes, short *out); int GetFrameSize() { return fFrameSize; } void VBR(bool b); // turn variable bit rate on/off void SetVBR(uint32_t vbr); // Set variable bit rate quality void ABR(bool b); // turn average bit rate on/off void SetABR(uint32_t abr); // Set average bit rate quality void SetQuality(uint32_t quality); // Set encoder quality bool IsUsingVBR() { return fVBR; } int GetQuality() { return fQuality; } void SetENH(bool b); void SetComplexity(uint8_t c); bool Initialized() { return fInitialized; } private: plSpeex(); SpeexBits* fBits; // main speex structure bool fBitsInit; void* fEncoderState; void* fDecoderState; int fSampleRate; int fFrameSize; // frame size from speex - 160 for nb int fQuality; // 0-10 speex encode quality bool fVBR; // toggle variable bit rate int fAverageBitrate; // n-bits per second uint8_t fComplexity; // 1-10 sets cpu resources allowed for encoder bool fENH; // perceptual enhancement bool fInitialized; }; #endif //plVoiceChat_h