/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef PLSYNCHOBJ_inc #define PLSYNCHOBJ_inc #include "HeadSpin.h" #include "pnKeyedObject/hsKeyedObject.h" #include "pnKeyedObject/plKey.h" #include "plNetGroup.h" ///////////////////////////////////// // plSynchedObject // one per savable object ///////////////////////////////////// class hsStream; class plDirtyNotifier; class plSynchedObject : public hsKeyedObject { public: enum LocallyOwnedAnswer { kNo=false, kYes=true }; enum Flags { kDontDirty = 0x1, kSendReliably = 0x2, // object wants reliable send kHasConstantNetGroup = 0x4, // has a constant net group. kDontSynchGameMessages = 0x8, // don't send/recv game actions kExcludePersistentState = 0x10, // don't send SDL state msgs to server, check exclude list kExcludeAllPersistentState=0x20, // don't send ANY type of SDL state kLocalOnly = (kExcludeAllPersistentState | kDontSynchGameMessages), // localOnly in all respects kHasVolatileState = 0x40, // server won't save this state on shutdown kAllStateIsVolatile = 0x80 }; enum SDLSendFlags { kBCastToClients = 0x1, kForceFullSend = 0x2, kSkipLocalOwnershipCheck= 0x4, kSendImmediately = 0x8, kDontPersistOnServer = 0x10, // for an SDL bcast msg which is used for synching only, not persisting kUseRelevanceRegions = 0x20, kNewState = 0x40, kIsAvatarState = 0x80, }; struct StateDefn { plKey fObjKey; uint32_t fSendFlags; std::string fSDLName; plSynchedObject* GetObject() const { return plSynchedObject::ConvertNoRef(fObjKey->ObjectIsLoaded()); } StateDefn() : fObjKey(nil),fSendFlags(0) {} StateDefn(plKey k, uint32_t f, const char* sdlName) : fObjKey(k),fSendFlags(f) { fSDLName=sdlName; } }; private: typedef std::vector SDLStateList; SDLStateList fSDLExcludeList; SDLStateList fSDLVolatileList; uint32_t fSynchFlags; plNetGroupId fNetGroup; static std::vector fSynchStateStack; static plSynchedObject* fStaticSynchedObj; // static which temporarily holds address of each object's synchMgr static std::vector fDirtyStates; static void IRemoveDirtyState(plKey o, const char* sdlName); static void IAddDirtyState(plKey o, const char* sdlName, uint32_t sendFlags); bool IOKToDirty(const char* SDLStateName) const; SDLStateList::const_iterator IFindInSDLStateList(const SDLStateList& list, const char* sdlName) const; protected: bool IOKToNetwork(const char* sdlName, uint32_t* synchFlags) const; public: plSynchedObject(); virtual ~plSynchedObject(); CLASSNAME_REGISTER( plSynchedObject ); GETINTERFACE_ANY( plSynchedObject, hsKeyedObject); virtual bool MsgReceive(plMessage* msg); // getters int GetSynchFlags() const { return fSynchFlags; } plNetGroupId GetNetGroup() const { return fNetGroup; }; plNetGroupId GetEffectiveNetGroup() const; // setters void SetSynchFlagsBit(uint32_t f) { fSynchFlags |= f; } virtual void SetNetGroupConstant(plNetGroupId netGroup); virtual void SetNetGroup(plNetGroupId netGroup) { fNetGroup = netGroup; } plNetGroupId SelectNetGroup(plKey groupKey); virtual bool DirtySynchState(const char* sdlName, uint32_t sendFlags); void SendSDLStateMsg(const char* SDLStateName, uint32_t synchFlags); // don't use, only for net code void ClearSynchFlagsBit(uint32_t f) { fSynchFlags &= ~f; } // static static bool GetSynchDisabled() { return fSynchStateStack.size() ? fSynchStateStack.back() : true; } static void PushSynchDisabled(bool b) { fSynchStateStack.push_back(b); } static bool PopSynchDisabled(); static plSynchedObject* GetStaticSynchedObject() { return fStaticSynchedObj; } static int32_t GetNumDirtyStates() { return fDirtyStates.size(); } static plSynchedObject::StateDefn* GetDirtyState(int32_t i) { return &fDirtyStates[i]; } static void ClearDirtyState(std::vector& carryOver) { fDirtyStates=carryOver; } // IO // void SendCreationMsg(double secs); // void SendDestructionMsg(double secs) ; virtual void Read(hsStream* s, hsResMgr* mgr); virtual void Write(hsStream* s, hsResMgr* mgr); int IsLocallyOwned() const; // returns yes/no/maybe // disable net synching only bool IsNetSynched() const { return (fSynchFlags & kDontSynchGameMessages)==0; } void SetNetSynched(bool b) { if (!b) fSynchFlags |= kDontSynchGameMessages; else fSynchFlags &= ~kDontSynchGameMessages; } // disable net synching AND persisting bool IsLocalOnly() const { return (fSynchFlags & kLocalOnly)==0; } void SetLocalOnly(bool b) { if (b) fSynchFlags |= kLocalOnly; else fSynchFlags &= ~kLocalOnly; } // disable particular types of persistence void AddToSDLExcludeList(const char*); void RemoveFromSDLExcludeList(const char*); bool IsInSDLExcludeList(const char*) const; // make volatile particular types of state void AddToSDLVolatileList(const char*); void RemoveFromSDLVolatileList(const char*); bool IsInSDLVolatileList(const char*) const; // // synched value stuff, currently unused // current size is 16 + numValue bytes*2 + numFriends*4 bytes // #ifdef USE_SYNCHED_VALUES public: typedef uint16_t AddrOffsetType; typedef uint8_t NumSynchedValuesType; typedef uint16_t FlagsType; friend class plSynchedValueBase; private: AddrOffsetType* fSynchedValueAddrOffsets; // represent uint32_ts offsets NumSynchedValuesType fNumSynchedValues; // array of friends plSynchedValueBase** fSynchedValueFriends; NumSynchedValuesType fNumSynchedValueFriends; // dirty callback notifiers std::vector fDirtyNotifiers; void IAppendSynchedValueAddrOffset(AddrOffsetType synchedValueAddrOffset); void IAppendSynchedValueFriend(plSynchedValueBase* v); plSynchedValueBase* IGetSynchedValue(NumSynchedValuesType i) const { return (plSynchedValueBase*)((int32_t)this + (fSynchedValueAddrOffsets[i]<<2)); } plSynchedValueBase* IGetSynchedValueFriend(NumSynchedValuesType i) const { return fSynchedValueFriends[i]; } public: int32_t GetNumSynchedValues() const { return fNumSynchedValues+fNumSynchedValueFriends; } plSynchedValueBase* GetSynchedValue(int i) const; uint8_t RegisterSynchedValue(plSynchedValueBase* v); bool RemoveSynchedValue(plSynchedValueBase* v); // handles SVFriends too void RegisterSynchedValueFriend(plSynchedValueBase* v); #endif #ifdef USE_DIRTY_NOTIFIERS // dirty CB notifiers void AddDirtyNotifier(plDirtyNotifier* dn); void RemoveDirtyNotifier(plDirtyNotifier* dn); #endif void CallDirtyNotifiers(); }; // // helper class to set dirty tracking on/off within scope // class plSynchEnabler { public: plSynchEnabler(bool enable) { plSynchedObject::PushSynchDisabled(!enable); } ~plSynchEnabler() { plSynchedObject::PopSynchDisabled(); } }; #ifdef USE_DIRTY_NOTIFIERS /////////////////////////////////// // plDirtyNotifier - When a synchedObj // gets dirty, this callback will be called. /////////////////////////////////// class plDirtyNotifier { protected: plKey fSynchedObjKey; void* fUserData; public: plDirtyNotifier() : fSynchedObjKey(nil),fUserData(nil) {} virtual ~plDirtyNotifier() { if (fSynchedObjKey) { plSynchedObject* so = plSynchedObject::ConvertNoRef(fSynchedObjKey->ObjectIsLoaded()); if (so) so->RemoveDirtyNotifier(this); } } void SetSynchedObjKey(plKey k) { fSynchedObjKey=k; } // should be set void SetUserData(void* v) { fUserData=v;} // optional plKey GetSynchedObjKey() { return fSynchedObjKey; } void* GetUserData() { return fUserData;} // override virtual void Callback() = 0; }; #endif // // MACROS // #ifdef USE_SYNCHED_VALUES #define SYNCHED_VALUE(type) plSynchedValue #define SYNCHED_TARRAY(type) plSynchedTArray #define SYNCHED_VALUE_FRIEND(type) plSynchedValueFriend #define SYNCHED_TARRAY_FRIEND(type) plSynchedTArrayFriend #else #define SYNCHED_VALUE(type) type #define SYNCHED_TARRAY(type) hsTArray #define SYNCHED_VALUE_FRIEND(type) type #define SYNCHED_TARRAY_FRIEND(type) hsTArray #endif #endif // PLSYNCHOBJ_inc