/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // pfGUIKnobCtrl Header // // // ////////////////////////////////////////////////////////////////////////////// #ifndef _pfGUIKnobCtrl_h #define _pfGUIKnobCtrl_h #include "pfGUIValueCtrl.h" class plMessage; class plAGMasterMod; class pfGUIKnobCtrl : public pfGUIValueCtrl { protected: hsTArray fAnimationKeys; plString fAnimName; hsPoint3 fDragStart; float fDragValue; bool fDragging; hsPoint3 fAnimStartPos, fAnimEndPos; // Calculated at export time for kMapToScreenRange float fDragRangeMin, fDragRangeMax; // Computed once, once an anim is loaded that we can compute this with float fAnimBegin, fAnimEnd; bool fAnimTimesCalced; virtual bool IEval( double secs, float del, uint32_t dirty ); // called only by owner object's Eval() virtual uint32_t IGetDesiredCursor( void ) const; // As specified in plInputInterface.h bool ICalcAnimTimes( void ); public: pfGUIKnobCtrl(); CLASSNAME_REGISTER( pfGUIKnobCtrl ); GETINTERFACE_ANY( pfGUIKnobCtrl, pfGUIValueCtrl ); enum OurFlags { kReverseValues = kDerivedFlagsStart, kLeftRightOrientation, kMapToScreenRange, kTriggerOnlyOnMouseUp, kMapToAnimationRange }; virtual bool MsgReceive( plMessage* pMsg ); virtual void Read( hsStream* s, hsResMgr* mgr ); virtual void Write( hsStream* s, hsResMgr* mgr ); virtual void HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers ); virtual void HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers ); virtual void HandleMouseDrag( hsPoint3 &mousePt, uint8_t modifiers ); virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, bool force = false ); virtual void SetCurrValue( float v ); // Export only void SetAnimationKeys( hsTArray &keys, const plString &name ); void SetScreenRange( const hsPoint3 &startPos, const hsPoint3 &endPos ) { fAnimStartPos = startPos; fAnimEndPos = endPos; } }; #endif // _pfGUIKnobCtrl_h