/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // pfGUIEditBoxMod Definition // // // ////////////////////////////////////////////////////////////////////////////// #ifdef PLASMA_EXTERNAL_RELEASE //#define LIMIT_VOICE_CHAT 1 #endif #include "HeadSpin.h" #include "pfGUIEditBoxMod.h" #include "pfGameGUIMgr.h" #include "pnMessage/plRefMsg.h" #include "pfMessage/pfGameGUIMsg.h" #include "plMessage/plAnimCmdMsg.h" #include "plAvatar/plAGModifier.h" #include "plGImage/plDynamicTextMap.h" #include "plgDispatch.h" #include "hsResMgr.h" #include "pnInputCore/plKeyMap.h" #include "plClipboard/plClipboard.h" #include //// Constructor/Destructor ////////////////////////////////////////////////// pfGUIEditBoxMod::pfGUIEditBoxMod() { SetFlag( kWantsInterest ); SetFlag( kTakesSpecialKeys ); fEscapedFlag = false; fFirstHalfExitKeyPushed = false; fSpecialCaptureKeyEventMode = false; fBuffer = 0; SetBufferSize( 128 ); } pfGUIEditBoxMod::~pfGUIEditBoxMod() { delete [] fBuffer; } //// IEval /////////////////////////////////////////////////////////////////// bool pfGUIEditBoxMod::IEval( double secs, float del, uint32_t dirty ) { return pfGUIControlMod::IEval( secs, del, dirty ); } //// MsgReceive ////////////////////////////////////////////////////////////// bool pfGUIEditBoxMod::MsgReceive( plMessage *msg ) { return pfGUIControlMod::MsgReceive( msg ); } //// IPostSetUpDynTextMap //////////////////////////////////////////////////// void pfGUIEditBoxMod::IPostSetUpDynTextMap( void ) { pfGUIColorScheme *scheme = GetColorScheme(); fDynTextMap->SetFont( scheme->fFontFace, scheme->fFontSize, scheme->fFontFlags, HasFlag( kXparentBgnd ) ? false : true ); } //// IUpdate ///////////////////////////////////////////////////////////////// void pfGUIEditBoxMod::IUpdate( void ) { hsColorRGBA c; if( fDynTextMap == nil || !fDynTextMap->IsValid() ) return; c.Set( 0.f, 0.f, 0.f, 1.f ); if ( fFocused && fSpecialCaptureKeyEventMode ) fDynTextMap->ClearToColor( GetColorScheme()->fSelBackColor ); else fDynTextMap->ClearToColor( GetColorScheme()->fBackColor ); if( fBuffer != nil ) { // First, calc the cursor position, so we can adjust the scrollPos as necessary int16_t cursorPos, oldCursorPos; if( fFocused && !fSpecialCaptureKeyEventMode ) { // Really cheap hack here to figure out where to draw the cursor wchar_t backup = fBuffer[ fCursorPos ]; fBuffer[ fCursorPos ] = 0; cursorPos = fDynTextMap->CalcStringWidth( fBuffer ); fBuffer[ fCursorPos ] = backup; oldCursorPos = cursorPos; cursorPos -= (int16_t)fScrollPos; if( 4 + cursorPos > fDynTextMap->GetVisibleWidth() - 18 ) { fScrollPos += ( 4 + cursorPos ) - ( fDynTextMap->GetVisibleWidth() - 18 ); } else if( 4 + cursorPos < 4 ) { fScrollPos -= 4 - ( 4 + cursorPos ); if( fScrollPos < 0 ) fScrollPos = 0; } cursorPos = (int16_t)(oldCursorPos - fScrollPos); } if ( fFocused && fSpecialCaptureKeyEventMode ) // if special and has focus then use select fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor, GetColorScheme()->fTransparent && GetColorScheme()->fSelBackColor.a == 0.f ); else fDynTextMap->SetTextColor( GetColorScheme()->fForeColor, GetColorScheme()->fTransparent && GetColorScheme()->fBackColor.a == 0.f ); fDynTextMap->DrawClippedString( (int16_t)(4 - fScrollPos), 4, fBuffer, 4, 4, fDynTextMap->GetVisibleWidth() - 8, fDynTextMap->GetVisibleHeight() - 8 ); if( fFocused && !fSpecialCaptureKeyEventMode ) { fDynTextMap->FrameRect( 4 + cursorPos, 4, 2, fDynTextMap->GetVisibleHeight() - 8, GetColorScheme()->fSelForeColor ); } } fDynTextMap->FlushToHost(); } void pfGUIEditBoxMod::PurgeDynaTextMapImage() { if ( fDynTextMap != nil ) fDynTextMap->PurgeImage(); } //// Read/Write ////////////////////////////////////////////////////////////// void pfGUIEditBoxMod::Read( hsStream *s, hsResMgr *mgr ) { pfGUIControlMod::Read(s, mgr); } void pfGUIEditBoxMod::Write( hsStream *s, hsResMgr *mgr ) { pfGUIControlMod::Write( s, mgr ); } //// HandleMouseDown ///////////////////////////////////////////////////////// // What we do: normal click deselects all and selects the item clicked on // (if any). Shift-click and ctrl-click avoids the deselect and toggles // the item clicked on. void pfGUIEditBoxMod::HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers ) { wchar_t backup; uint16_t width; if( fBuffer != nil && fDynTextMap != nil ) { if( !fBounds.IsInside( &mousePt ) ) return; IScreenToLocalPt( mousePt ); mousePt.fX *= fDynTextMap->GetVisibleWidth(); mousePt.fX += fScrollPos - 4; for( fCursorPos = 0; fCursorPos < wcslen( fBuffer ); fCursorPos++ ) { backup = fBuffer[ fCursorPos + 1 ]; fBuffer[ fCursorPos + 1 ] = 0; width = fDynTextMap->CalcStringWidth( fBuffer ); fBuffer[ fCursorPos + 1 ] = backup; if( width > mousePt.fX ) break; } IUpdate(); } } //// HandleMouseUp /////////////////////////////////////////////////////////// void pfGUIEditBoxMod::HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers ) { } //// HandleMouseDrag ///////////////////////////////////////////////////////// void pfGUIEditBoxMod::HandleMouseDrag( hsPoint3 &mousePt, uint8_t modifiers ) { } bool pfGUIEditBoxMod::HandleKeyPress( wchar_t key, uint8_t modifiers ) { if( fBuffer == nil ) return false; int i = wcslen( fBuffer ); // Insert character at the current cursor position, then inc the cursor by one if( i < fBufferSize - 1 && key != 0 ) { memmove( fBuffer + fCursorPos + 1, fBuffer + fCursorPos, (i - fCursorPos + 1) * sizeof(wchar_t) ); fBuffer[ fCursorPos ] = key; fCursorPos++; HandleExtendedEvent( kValueChanging ); } IUpdate(); return true; } bool pfGUIEditBoxMod::HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, uint8_t modifiers ) { if ( fSpecialCaptureKeyEventMode) { // handle doing special caputre mode if ( event == pfGameGUIMgr::kKeyDown ) { #ifdef LIMIT_VOICE_CHAT // don't allow them to map the TAB key to anything! 'cause we'll use it later if ( key == KEY_TAB) { fIgnoreNextKey = true; fFirstHalfExitKeyPushed = false; return true; } #endif // capture the key fSavedKey = key; fSavedModifiers = modifiers; // turn key event into string char keyStr[30]; if (plKeyMap::ConvertVKeyToChar( key )) strcpy(keyStr, plKeyMap::ConvertVKeyToChar( key )); else memset(keyStr, 0, sizeof(keyStr)); static char shortKey[ 2 ]; if( strlen(keyStr) == 0 ) { if( isalnum( key ) ) { shortKey[ 0 ] = (char)key; shortKey[ 1 ] = 0; strcpy(keyStr, shortKey); } else strcpy(keyStr, plKeyMap::GetStringUnmapped()); } else { // check to see the buffer has ForewardSlash and change it to ForwardSlash if ( strcmp(keyStr,"ForewardSlash") == 0) { strcpy(keyStr,"ForwardSlash"); } } static char newKey[ 16 ]; newKey[0] = 0; if( modifiers & kShift ) strcat( newKey, plKeyMap::GetStringShift() ); if( modifiers & kCtrl ) strcat( newKey, plKeyMap::GetStringCtrl() ); strcat( newKey, keyStr ); // set something in the buffer to be displayed wchar_t* temp = hsStringToWString(newKey); wcsncpy( fBuffer, temp , fBufferSize - 1 ); delete [] temp; fCursorPos = 0; SetCursorToEnd(); IUpdate(); // done capturing... tell the handler DoSomething(); } fFirstHalfExitKeyPushed = false; return true; } else { // HACK for now--pass through caps lock so the runlock stuff will work even while a GUI is up if( key == KEY_CAPSLOCK ) return false; if( event == pfGameGUIMgr::kKeyDown || event == pfGameGUIMgr::kKeyRepeat ) { fFirstHalfExitKeyPushed = false; // Use arrow keys to do our dirty work if( key == KEY_UP || key == KEY_HOME ) { SetCursorToHome(); } else if( key == KEY_DOWN || key == KEY_END ) { SetCursorToEnd(); } else if( key == KEY_LEFT ) { if( fCursorPos > 0 ) fCursorPos--; } else if( key == KEY_RIGHT && fBuffer != nil ) { if( fCursorPos < wcslen( fBuffer ) ) fCursorPos++; } else if( key == KEY_BACKSPACE && fBuffer != nil ) { if( fCursorPos > 0 ) { fCursorPos--; memmove( fBuffer + fCursorPos, fBuffer + fCursorPos + 1, (wcslen( fBuffer + fCursorPos + 1 ) + 1) * sizeof(wchar_t) ); } } else if( key == KEY_DELETE && fBuffer != nil ) { if( fCursorPos < wcslen( fBuffer ) ) memmove( fBuffer + fCursorPos, fBuffer + fCursorPos + 1, (wcslen( fBuffer + fCursorPos + 1 ) + 1) * sizeof(wchar_t) ); } else if( key == KEY_ENTER ) { // do nothing here... wait for the keyup event fFirstHalfExitKeyPushed = true; } else if( key == KEY_ESCAPE ) { // // do nothing here... wait for the keyup event // fFirstHalfExitKeyPushed = true; fEscapedFlag = true; DoSomething(); // Query WasEscaped() to see if it was escape vs enter return true; } else if (key == KEY_TAB) { //Send notify for python scripts HandleExtendedEvent(kWantAutocomplete); } else if (modifiers & pfGameGUIMgr::kCtrlDown) { if (key == KEY_C) { plClipboard::GetInstance().SetClipboardText(plString::FromWchar(fBuffer)); } else if (key == KEY_V) { plString contents = plClipboard::GetInstance().GetClipboardText(); plStringBuffer tmp = contents.ToWchar(); size_t len = tmp.GetSize(); if (len > 0) { --len; //skip \0 on end wchar_t* insertTarget = fBuffer + fCursorPos; size_t bufferTailLen = wcslen(insertTarget); if (fCursorPos + len + bufferTailLen < fBufferSize) { memmove(insertTarget + len, insertTarget, bufferTailLen * sizeof(wchar_t)); memcpy(insertTarget, tmp.GetData(), len * sizeof(wchar_t)); fCursorPos += len; HandleExtendedEvent( kValueChanging ); } } } } IUpdate(); return true; } // wait until the Key up for enter and escape to make sure we capture the whole key // ...before we give on focus control else if( event == pfGameGUIMgr::kKeyUp ) { if( key == KEY_ENTER ) { if (fFirstHalfExitKeyPushed) { // Do jack, just here to filter out it being added to the buffer // Well, ok, actually do *something*. *cough*. DoSomething(); fFirstHalfExitKeyPushed = false; return true; } } else if( key == KEY_ESCAPE ) { if (fFirstHalfExitKeyPushed) { // fEscapedFlag = true; // DoSomething(); // Query WasEscaped() to see if it was escape vs enter fFirstHalfExitKeyPushed = false; return true; } } fFirstHalfExitKeyPushed = false; return true; } else { // We don't process them, but we don't want anybody else processing them either return true; } } } std::string pfGUIEditBoxMod::GetBuffer( void ) { char* temp = hsWStringToString(fBuffer); std::string retVal = temp; delete [] temp; return retVal; } void pfGUIEditBoxMod::ClearBuffer( void ) { if( fBuffer != nil ) { memset( fBuffer, 0, (fBufferSize + 1) * sizeof(wchar_t) ); fCursorPos = 0; fScrollPos = 0; IUpdate(); } } void pfGUIEditBoxMod::SetText( const char *str ) { wchar_t* temp = hsStringToWString(str); SetText(temp); delete [] temp; } void pfGUIEditBoxMod::SetText( const wchar_t *str ) { if( fBuffer != nil ) { wcsncpy( fBuffer, str, fBufferSize - 1 ); fCursorPos = 0; fScrollPos = 0; IUpdate(); } } void pfGUIEditBoxMod::SetBufferSize( uint32_t size ) { delete [] fBuffer; fBufferSize = size; if( size > 0 ) { fBuffer = new wchar_t[ size + 1 ]; memset( fBuffer, 0, (size + 1) * sizeof(wchar_t) ); } else fBuffer = nil; fCursorPos = 0; fScrollPos = 0; } void pfGUIEditBoxMod::SetCursorToHome( void ) { fCursorPos = 0; } void pfGUIEditBoxMod::SetCursorToEnd( void ) { if( fBuffer != nil ) fCursorPos = wcslen( fBuffer ); } void pfGUIEditBoxMod::SetLastKeyCapture(uint32_t key, uint8_t modifiers) { // capture the key fSavedKey = (plKeyDef)key; fSavedModifiers = modifiers; // turn key event into string char keyStr[30]; if (plKeyMap::ConvertVKeyToChar( key )) strcpy(keyStr, plKeyMap::ConvertVKeyToChar( key )); else memset(keyStr, 0, sizeof(keyStr)); static char shortKey[ 2 ]; if( strlen(keyStr) == 0 ) { if( isalnum( key ) ) { shortKey[ 0 ] = (char)key; shortKey[ 1 ] = 0; strcpy(keyStr, shortKey); } else strcpy(keyStr, plKeyMap::GetStringUnmapped()); } else { // check to see the buffer has ForewardSlash and change it to ForwardSlash if ( strcmp(keyStr,"ForewardSlash") == 0) { strcpy(keyStr,"ForwardSlash"); } } static char newKey[ 16 ]; newKey[0] = 0; if( modifiers & kShift ) strcat( newKey, plKeyMap::GetStringShift() ); if( modifiers & kCtrl ) strcat( newKey, plKeyMap::GetStringCtrl() ); strcat( newKey, keyStr ); // set something in the buffer to be displayed wchar_t* temp = hsStringToWString(newKey); wcsncpy( fBuffer, temp , fBufferSize - 1 ); delete [] temp; fCursorPos = 0; SetCursorToEnd(); IUpdate(); }