/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // pfGUIButtonMod Definition // // // ////////////////////////////////////////////////////////////////////////////// #include "HeadSpin.h" #include "pfGUIButtonMod.h" #include "pfGUIDraggableMod.h" #include "pfGameGUIMgr.h" #include "pfGUIControlHandlers.h" #include "pfGUIDialogMod.h" #include "plInputCore/plInputInterface.h" #include "pnMessage/plRefMsg.h" #include "pfMessage/pfGameGUIMsg.h" #include "plMessage/plAnimCmdMsg.h" #include "plAvatar/plAGModifier.h" #include "plgDispatch.h" #include "hsResMgr.h" //// Control Proc For Managing the Draggable ///////////////////////////////// class pfGUIButtonDragProc : public pfGUICtrlProcObject { protected: pfGUICtrlProcObject *fOrigProc; pfGUIButtonMod *fParent; pfGUIDraggableMod *fDraggable; bool fReportDrag; public: pfGUIButtonDragProc( pfGUIButtonMod *parent, pfGUIDraggableMod *draggable, pfGUICtrlProcObject *origProc, bool reportDrag ) { fParent = parent; fDraggable = draggable; fOrigProc = origProc; fReportDrag = reportDrag; } virtual void DoSomething( pfGUIControlMod *ctrl ) { // The draggable was let up, so now we stop dragging, disable the draggable again, and pass // on the event to our original proc if( fOrigProc != nil && fParent->IsTriggering() ) fOrigProc->DoSomething( ctrl ); if (!fParent->IsButtonDown()) fParent->StopDragging( false ); } virtual void HandleExtendedEvent( pfGUIControlMod *ctrl, uint32_t event ) { if( event == pfGUIDraggableMod::kDragging ) { // First test if we're inside our button (if so, we stop dragging) if( fParent->PointInBounds( fDraggable->GetLastMousePt() ) ) { // Cancel the drag fParent->StopDragging( true ); return; } if( !fReportDrag ) return; } if( fOrigProc != nil ) fOrigProc->HandleExtendedEvent( ctrl, event ); } virtual void UserCallback( uint32_t userValue ) { if( fOrigProc != nil ) fOrigProc->UserCallback( userValue ); } }; void pfGUIButtonMod::StopDragging( bool cancel ) { fDraggable->StopDragging( cancel ); fDraggable->SetVisible( false ); fDraggable->SetHandler( fOrigHandler ); fOrigHandler = nil; if( !fOrigReportedDrag ) fDraggable->ClearFlag( pfGUIDraggableMod::kReportDragging ); // Steal interest back fDialog->SetControlOfInterest( this ); } void pfGUIButtonMod::StartDragging( void ) { fOrigReportedDrag = fDraggable->HasFlag( pfGUIDraggableMod::kReportDragging ); fDraggable->SetFlag( pfGUIDraggableMod::kReportDragging ); fOrigHandler = fDraggable->GetHandler(); fDraggable->SetVisible( true ); fDraggable->SetHandler( new pfGUIButtonDragProc( this, fDraggable, fOrigHandler, fOrigReportedDrag ) ); fDraggable->HandleMouseDown( fOrigMouseDownPt, 0 ); } //// Constructor/Destructor ////////////////////////////////////////////////// pfGUIButtonMod::pfGUIButtonMod() { fDraggable = nil; fOrigHandler = nil; fClicking = false; fTriggering = false; fNotifyType = kNotifyOnUp; SetFlag( kWantsInterest ); } //// IEval /////////////////////////////////////////////////////////////////// bool pfGUIButtonMod::IEval( double secs, float del, uint32_t dirty ) { return pfGUIControlMod::IEval( secs, del, dirty ); } //// MsgReceive ////////////////////////////////////////////////////////////// bool pfGUIButtonMod::MsgReceive( plMessage *msg ) { plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg ); if( refMsg != nil && refMsg->fType == kRefDraggable ) { if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) ) { fDraggable = pfGUIDraggableMod::ConvertNoRef( refMsg->GetRef() ); fDraggable->SetVisible( false ); // Disable until we're dragging } else fDraggable = nil; return true; } return pfGUIControlMod::MsgReceive( msg ); } //// Read/Write ////////////////////////////////////////////////////////////// void pfGUIButtonMod::Read( hsStream *s, hsResMgr *mgr ) { pfGUIControlMod::Read(s, mgr); fAnimationKeys.Reset(); uint32_t i, count = s->ReadLE32(); for( i = 0; i < count; i++ ) fAnimationKeys.Append( mgr->ReadKey( s ) ); fAnimName = s->ReadSafeString_TEMP(); fMouseOverAnimKeys.Reset(); count = s->ReadLE32(); for( i = 0; i < count; i++ ) fMouseOverAnimKeys.Append( mgr->ReadKey( s ) ); fMouseOverAnimName = s->ReadSafeString_TEMP(); fNotifyType = s->ReadLE32(); mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefDraggable ), plRefFlags::kActiveRef ); } void pfGUIButtonMod::Write( hsStream *s, hsResMgr *mgr ) { pfGUIControlMod::Write( s, mgr ); uint32_t i, count = fAnimationKeys.GetCount(); s->WriteLE32( count ); for( i = 0; i < count; i++ ) mgr->WriteKey( s, fAnimationKeys[ i ] ); s->WriteSafeString( fAnimName ); count = fMouseOverAnimKeys.GetCount(); s->WriteLE32( count ); for( i = 0; i < count; i++ ) mgr->WriteKey( s, fMouseOverAnimKeys[ i ] ); s->WriteSafeString( fMouseOverAnimName ); s->WriteLE32( fNotifyType ); mgr->WriteKey( s, fDraggable != nil ? fDraggable->GetKey() : nil ); } //// UpdateBounds //////////////////////////////////////////////////////////// void pfGUIButtonMod::UpdateBounds( hsMatrix44 *invXformMatrix, bool force ) { pfGUIControlMod::UpdateBounds( invXformMatrix, force ); if( fAnimationKeys.GetCount() > 0 || fMouseOverAnimKeys.GetCount() > 0 ) fBoundsValid = false; } //// HandleMouseDown/Up ////////////////////////////////////////////////////// void pfGUIButtonMod::HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers ) { fClicking = true; if( fAnimationKeys.GetCount() > 0 ) { plAnimCmdMsg *msg = new plAnimCmdMsg(); msg->SetCmd( plAnimCmdMsg::kContinue ); msg->SetCmd( plAnimCmdMsg::kSetForewards ); msg->SetCmd( plAnimCmdMsg::kGoToBegin ); msg->SetAnimName( fAnimName ); msg->AddReceivers( fAnimationKeys ); plgDispatch::MsgSend( msg ); } IPlaySound( kMouseDown ); fOrigMouseDownPt = mousePt; if ( fNotifyType == kNotifyOnDown || fNotifyType == kNotifyOnUpAndDown) { fTriggering = true; DoSomething(); fTriggering = false; } } void pfGUIButtonMod::HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers ) { // make sure that we got the down click first if ( !fClicking ) return; fClicking = false; if( fAnimationKeys.GetCount() > 0 ) { plAnimCmdMsg *msg = new plAnimCmdMsg(); msg->SetCmd( plAnimCmdMsg::kContinue ); msg->SetCmd( plAnimCmdMsg::kSetBackwards ); msg->SetCmd( plAnimCmdMsg::kGoToEnd ); msg->SetAnimName( fAnimName ); msg->AddReceivers( fAnimationKeys ); plgDispatch::MsgSend( msg ); } IPlaySound( kMouseUp ); // Don't run the command if the mouse is outside our bounds if( !fBounds.IsInside( &mousePt ) && fNotifyType != kNotifyOnUpAndDown ) return; if ( fNotifyType == kNotifyOnUp || fNotifyType == kNotifyOnUpAndDown) fTriggering = true; DoSomething(); fTriggering = false; } void pfGUIButtonMod::HandleMouseDrag( hsPoint3 &mousePt, uint8_t modifiers ) { if( !fClicking ) return; if( fDraggable == nil ) return; if( !fDraggable->IsVisible() ) { // Are we outside ourselves? if( !PointInBounds( mousePt ) ) { // Yes, start dragging StartDragging(); // Hand off our interest to the draggable fDialog->SetControlOfInterest( fDraggable ); } } } void pfGUIButtonMod::SetNotifyType(int32_t kind) { fNotifyType = kind; } int32_t pfGUIButtonMod::GetNotifyType() { return fNotifyType; } bool pfGUIButtonMod::IsButtonDown() { return fClicking; } //// SetInteresting ////////////////////////////////////////////////////////// // Overridden to play mouse over animation when we're interesting void pfGUIButtonMod::SetInteresting( bool i ) { pfGUIControlMod::SetInteresting( i ); if( fMouseOverAnimKeys.GetCount() ) { plAnimCmdMsg *msg = new plAnimCmdMsg(); msg->SetCmd( plAnimCmdMsg::kContinue ); msg->SetCmd( fInteresting ? plAnimCmdMsg::kSetForewards : plAnimCmdMsg::kSetBackwards ); msg->SetAnimName( fMouseOverAnimName ); msg->AddReceivers( fMouseOverAnimKeys ); plgDispatch::MsgSend( msg ); } if( i ) IPlaySound( kMouseOver ); else IPlaySound( kMouseOff ); } void pfGUIButtonMod::SetAnimationKeys( hsTArray &keys, const plString &name ) { fAnimationKeys = keys; fAnimName = name; } void pfGUIButtonMod::SetMouseOverAnimKeys( hsTArray &keys, const plString &name ) { fMouseOverAnimKeys = keys; fMouseOverAnimName = name; } //// IGetDesiredCursor /////////////////////////////////////////////////////// uint32_t pfGUIButtonMod::IGetDesiredCursor( void ) const { if( fHandler == nil ) return 0; if( fClicking ) return plInputInterface::kCursorClicked; return plInputInterface::kCursorPoised; }