/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // Actual CORE Console Commands and Groups // // // ////////////////////////////////////////////////////////////////////////////// #include "pfConsoleCmd.h" #include "pnNetBase/pnNetBase.h" #include "pfUtilBase64.h" #include //// DO NOT REMOVE!!!! //// This is here so Microsoft VC won't decide to "optimize" this file out PF_CONSOLE_FILE_DUMMY(Core) //// DO NOT REMOVE!!!! // // utility functions // ////////////////////////////////////////////////////////////////////////////// void PrintStringF(void pfun(const char *),const char * fmt, ...) { va_list args; char buffy[512]; va_start(args, fmt); vsnprintf(buffy, arrsize(buffy), fmt, args); va_end(args); pfun(buffy); } /***************************************************************************** * * Server * ***/ //============================================================================ // Server group PF_CONSOLE_GROUP(Server) //============================================================================ PF_CONSOLE_CMD( Server, Status, "string url", "Set the server's status URL" ) { SetServerStatusUrl(params[0]); } //============================================================================ PF_CONSOLE_CMD( Server, Signup, "string url", "Set the server's new user sign-up URL" ) { SetServerSignupUrl(params[0]); } //============================================================================ PF_CONSOLE_CMD( Server, DispName, "string name", "Set the displayable server name" ) { SetServerDisplayName(params[0]); } //============================================================================ // Server.File group PF_CONSOLE_SUBGROUP(Server, File) //============================================================================ PF_CONSOLE_CMD( Server_File, Host, "string address", "Set the File Server address" ) { SetFileSrvHostname(params[0]); } //============================================================================ // Server.Auth group PF_CONSOLE_SUBGROUP(Server, Auth) //============================================================================ PF_CONSOLE_CMD( Server_Auth, Host, "string address", "Set the Auth Server address" ) { SetAuthSrvHostname(params[0]); } //============================================================================ PF_CONSOLE_CMD( Server_Auth, N, "string base64Key", "Set the Auth Server N key" ) { int baseLength = strlen((const char *)params[0]); if ((kNetDiffieHellmanKeyBits / 8) != Base64DecodeSize(baseLength, (const char *)params[0])) { PrintStringF(PrintString, "Invalid key: should be exactly %u bytes", kNetDiffieHellmanKeyBits / 8); return; } Base64Decode(strlen((const char *)params[0]), (const char *)params[0], kNetDiffieHellmanKeyBits / 8, kAuthDhNData); } //============================================================================ PF_CONSOLE_CMD( Server_Auth, X, "string base64Key", "Set the Auth Server X key" ) { int baseLength = strlen((const char *)params[0]); if ((kNetDiffieHellmanKeyBits / 8) != Base64DecodeSize(baseLength, (const char *)params[0])) { PrintStringF(PrintString, "Invalid key: should be exactly %u bytes", kNetDiffieHellmanKeyBits / 8); return; } Base64Decode(strlen((const char *)params[0]), (const char *)params[0], kNetDiffieHellmanKeyBits / 8, kAuthDhXData); } //============================================================================ // Server.Game group PF_CONSOLE_SUBGROUP(Server, Game) //============================================================================ PF_CONSOLE_CMD( Server_Game, N, "string base64Key", "Set the Game Server N key" ) { int baseLength = strlen((const char *)params[0]); if ((kNetDiffieHellmanKeyBits / 8) != Base64DecodeSize(baseLength, (const char *)params[0])) { PrintStringF(PrintString, "Invalid key: should be exactly %u bytes", kNetDiffieHellmanKeyBits / 8); return; } Base64Decode(strlen((const char *)params[0]), (const char *)params[0], kNetDiffieHellmanKeyBits / 8, kGameDhNData); } //============================================================================ PF_CONSOLE_CMD( Server_Game, X, "string base64Key", "Set the Game Server X key" ) { int baseLength = strlen((const char *)params[0]); if ((kNetDiffieHellmanKeyBits / 8) != Base64DecodeSize(baseLength, (const char *)params[0])) { PrintStringF(PrintString, "Invalid key: should be exactly %u bytes", kNetDiffieHellmanKeyBits / 8); return; } Base64Decode(strlen((const char *)params[0]), (const char *)params[0], kNetDiffieHellmanKeyBits / 8, kGameDhXData); } //============================================================================ // Server.Gate group PF_CONSOLE_SUBGROUP(Server, Gate) //============================================================================ PF_CONSOLE_CMD( Server_Gate, Host, "string address", "Set the GateKeeper Server address" ) { SetGateKeeperSrvHostname(params[0]); } //============================================================================ PF_CONSOLE_CMD( Server_Gate, N, "string base64Key", "Set the GateKeeper Server N key" ) { int baseLength = strlen((const char *)params[0]); if ((kNetDiffieHellmanKeyBits / 8) != Base64DecodeSize(baseLength, (const char *)params[0])) { PrintStringF(PrintString, "Invalid key: should be exactly %u bytes", kNetDiffieHellmanKeyBits / 8); return; } Base64Decode(strlen((const char *)params[0]), (const char *)params[0], kNetDiffieHellmanKeyBits / 8, kGateKeeperDhNData); } //============================================================================ PF_CONSOLE_CMD( Server_Gate, X, "string base64Key", "Set the GateKeeper Server X key" ) { int baseLength = strlen((const char *)params[0]); if ((kNetDiffieHellmanKeyBits / 8) != Base64DecodeSize(baseLength, (const char *)params[0])) { PrintStringF(PrintString, "Invalid key: should be exactly %u bytes", kNetDiffieHellmanKeyBits / 8); return; } Base64Decode(strlen((const char *)params[0]), (const char *)params[0], kNetDiffieHellmanKeyBits / 8, kGateKeeperDhXData); }