/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . 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You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "HeadSpin.h" #include "plBlower.h" #include "plgDispatch.h" #include "hsFastMath.h" #include "pnSceneObject/plSceneObject.h" #include "pnSceneObject/plCoordinateInterface.h" #include "pnMessage/plTimeMsg.h" #include "hsTimer.h" plRandom plBlower::fRandom; static const float kDefaultMasterPower = 20.f; static const float kDefaultMasterFrequency = 2.f; static const float kDefaultDirectRate = 1.f; static const float kDefaultImpulseRate = 1.e2f; static const float kDefaultSpringKonst = 20.f; static const float kDefaultBias = 0.25f; static const float kInitialMaxOffDist = 1.f; plBlower::plBlower() : fMasterPower(kDefaultMasterPower), fMasterFrequency(kDefaultMasterFrequency), fDirectRate(kDefaultDirectRate), fImpulseRate(kDefaultImpulseRate), fSpringKonst(kDefaultSpringKonst), fBias(kDefaultBias), fMaxOffsetDist(kInitialMaxOffDist), fAccumTime(0) { fRestPos.Set(0,0,0); fLocalRestPos.Set(0,0,0); fCurrDel.Set(0,0,0); fDirection.Set(fRandom.RandMinusOneToOne(), fRandom.RandMinusOneToOne(), 0); hsFastMath::NormalizeAppr(fDirection); } plBlower::~plBlower() { } void plBlower::IBlow(double secs, float delSecs) { hsPoint3 worldPos = fTarget->GetLocalToWorld().GetTranslate(); hsPoint3 localPos = fTarget->GetLocalToParent().GetTranslate(); // fast oscillation vs slow // Completely random walk in the rotation // Strength = Strength + rnd01 * (MaxStrength - Strength) float t = (fAccumTime += delSecs); float strength = 0; int i; for( i = 0; i < fOscillators.GetCount(); i++ ) { float c, s; t *= fOscillators[i].fFrequency * fMasterFrequency; t += fOscillators[i].fPhase; hsFastMath::SinCosAppr(t, s, c); c += fBias; strength += c * fOscillators[i].fPower; } strength *= fMasterPower; if( strength < 0 ) strength = 0; fDirection.fX += fRandom.RandMinusOneToOne() * delSecs * fDirectRate; fDirection.fY += fRandom.RandMinusOneToOne() * delSecs * fDirectRate; hsFastMath::NormalizeAppr(fDirection); float offDist = hsVector3(&fRestPos, &worldPos).Magnitude(); if( offDist > fMaxOffsetDist ) fMaxOffsetDist = offDist; hsVector3 force = fDirection * strength; static float kOffsetDistFrac = 0.5f; // make me const if( offDist > fMaxOffsetDist * kOffsetDistFrac ) { offDist /= fMaxOffsetDist; offDist *= fMasterPower; float impulse = offDist * delSecs * fImpulseRate; force.fX += impulse * fRandom.RandMinusOneToOne(); force.fY += impulse * fRandom.RandMinusOneToOne(); force.fZ += impulse * fRandom.RandMinusOneToOne(); } const float kOffsetDistDecay = 0.999f; fMaxOffsetDist *= kOffsetDistDecay; hsVector3 accel = force; accel += fSpringKonst * hsVector3(&fLocalRestPos, &localPos); hsVector3 del = accel * (delSecs * delSecs); fCurrDel = del; } bool plBlower::IEval(double secs, float delSecs, uint32_t dirty) { const float kMaxDelSecs = 0.1f; if( delSecs > kMaxDelSecs ) delSecs = kMaxDelSecs; IBlow(secs, delSecs); ISetTargetTransform(); return true; } void plBlower::ISetTargetTransform() { plCoordinateInterface* ci = IGetTargetCoordinateInterface(0); if( ci ) { hsMatrix44 l2p = ci->GetLocalToParent(); hsMatrix44 p2l = ci->GetParentToLocal(); hsPoint3 pos = l2p.GetTranslate(); pos += fCurrDel; hsPoint3 neg = -pos; l2p.SetTranslate(&pos); p2l.SetTranslate(&neg); ci->SetLocalToParent(l2p, p2l); } } void plBlower::SetTarget(plSceneObject* so) { plSingleModifier::SetTarget(so); if( fTarget ) { fRestPos = fTarget->GetLocalToWorld().GetTranslate(); fLocalRestPos = fTarget->GetLocalToParent().GetTranslate(); plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); } IInitOscillators(); } void plBlower::Read(hsStream* s, hsResMgr* mgr) { plSingleModifier::Read(s, mgr); fMasterPower = s->ReadLEScalar(); fDirectRate = s->ReadLEScalar(); fImpulseRate = s->ReadLEScalar(); fSpringKonst = s->ReadLEScalar(); } void plBlower::Write(hsStream* s, hsResMgr* mgr) { plSingleModifier::Write(s, mgr); s->WriteLEScalar(fMasterPower); s->WriteLEScalar(fDirectRate); s->WriteLEScalar(fImpulseRate); s->WriteLEScalar(fSpringKonst); } void plBlower::IInitOscillators() { const float kBasePower = 5.f; fOscillators.SetCount(5); int i; for( i = 0; i < fOscillators.GetCount(); i++ ) { float fi = float(i+1); fOscillators[i].fFrequency = fi / M_PI * fRandom.RandRangeF(0.75f, 1.25f); // fOscillators[i].fFrequency = 1.f / M_PI * fRandom.RandRangeF(0.5f, 1.5f); fOscillators[i].fPhase = fRandom.RandZeroToOne(); fOscillators[i].fPower = kBasePower * fRandom.RandRangeF(0.75f, 1.25f); } } void plBlower::SetConstancy(float f) { if( f < 0 ) f = 0; else if( f > 1.f ) f = 1.f; fBias = f; } float plBlower::GetConstancy() const { return fBias; }