/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PL_SDL_inc
#define PL_SDL_inc
//
// Code for the State Description Language (SDL)
//
#include "plSDLDescriptor.h"
#include "hsUtils.h"
#include "hsStlUtils.h"
#include "pnFactory/plCreatable.h"
#include "pnKeyedObject/plKey.h"
#include "pnKeyedObject/plUoid.h"
#include "plUnifiedTime/plUnifiedTime.h"
namespace plSDL
{
typedef std::list DescriptorList;
enum GeneralPurpose
{
kLatestVersion = -1, // used when requesting the latest version of a state descriptor
kMaxListSize = 9999 // maximum size of var lists
};
enum ContentsFlags // or saveFlags, 16 bits
{
kHasUoid = 0x1,
kHasNotificationInfo = 0x2,
kHasTimeStamp = 0x4,
kSameAsDefault = 0x8,
kHasDirtyFlag = 0x10,
kWantTimeStamp = 0x20,
kAddedVarLengthIO = 0x8000, // using to establish a new version in the header, can delete in 8/03
kHasMaximumValue= 0xffff,
};
enum RWOptions
{
kDirtyOnly = 1<< 0, // write option
kSkipNotificationInfo = 1<< 1, // read/write option
kBroadcast = 1<< 2, // send option
kWriteTimeStamps = 1<< 3, // write out time stamps
kTimeStampOnRead = 1<< 4, // read: timestamp each var when it gets read. write: request that the reader timestamp the dirty vars.
kTimeStampOnWrite = 1<< 5, // read: n/a. write: timestamp each var when it gets written.
kKeepDirty = 1<< 6, // don't clear dirty flag on read
kDontWriteDirtyFlag = 1<< 7, // write option. don't write var dirty flag.
kMakeDirty = 1<< 8, // read/write: set dirty flag on var read/write.
kDirtyNonDefaults = 1<< 9, // dirty the var if non default value.
kForceConvert = 1<<10, // always try to convert rec to latest on read
};
enum BehaviorFlags
{
kDisallowTimeStamping = 0x1,
};
extern const char* kAgeSDLObjectName;
void VariableLengthRead(hsStream* s, int size, int* val);
void VariableLengthWrite(hsStream* s, int size, int val);
};
class plStateVarNotificationInfo
{
private:
std::string fHintString;
public:
void SetHintString(const char* c) { fHintString=c; }
const char* GetHintString() const { return fHintString.c_str(); }
void Read(hsStream* s, UInt32 readOptions);
void Write(hsStream* s, UInt32 writeOptions) const;
};
//
// Base class for a state variable.
// A state var is a var descriptor and it's value (contents)
//
class plSimpleStateVariable;
class plSDStateVariable;
class plStateVariable
{
public:
enum Flags
{
kDirty = 0x1, // true when someone sets the value using Set(...), can be cleared after writing
kUsed = 0x2 // true when it contains some value (either by Set(...) or Read() )
};
protected:
UInt32 fFlags;
plStateVarNotificationInfo fNotificationInfo;
public:
plStateVariable() : fFlags(0) {}
virtual ~plStateVariable() {}
const char* GetName() const { return GetVarDescriptor()->GetName(); }
bool IsNamed(const char* n) const { return (n && !stricmp(GetName(), n)); }
virtual int GetCount() const = 0;
// conversion ops
virtual plSimpleStateVariable* GetAsSimpleStateVar() = 0;
virtual plSDStateVariable* GetAsSDStateVar() = 0;
virtual plVarDescriptor* GetVarDescriptor() = 0;
virtual const plVarDescriptor* GetVarDescriptor() const = 0;
virtual void Alloc(int cnt=-1 /* -1 means don't change count */) = 0;
virtual bool IsDirty() const { return (fFlags & kDirty) != 0; }
virtual bool IsUsed() const { return (fFlags & kUsed) != 0; }
void SetDirty(bool d) { if (d) fFlags |= kDirty; else fFlags &= ~kDirty; }
void SetUsed(bool d) { if (d) fFlags |= kUsed; else fFlags &= ~kUsed; }
virtual void SetFromDefaults(bool timeStampNow) = 0;
virtual void TimeStamp( const plUnifiedTime & ut=plUnifiedTime::GetCurrentTime() ) = 0;
virtual const plUnifiedTime& GetTimeStamp() const = 0;
plStateVarNotificationInfo& GetNotificationInfo() { return fNotificationInfo; }
const plStateVarNotificationInfo& GetNotificationInfo() const { return fNotificationInfo; }
virtual void DumpToObjectDebugger(bool dirtyOnly, int level) const {}
virtual void DumpToStream(hsStream* stream, bool dirtyOnly, int level) const {}
// IO
virtual bool ReadData(hsStream* s, float timeConvert, UInt32 readOptions);
virtual bool WriteData(hsStream* s, float timeConvert, UInt32 writeOptions) const;
};
//
// Change Notifier.
// When a plSimpleStateVariable changes it's value by more than the given delta value,
// a notification msg will be sent to the objects that registered interest.
//
class plStateChangeNotifier
{
friend class plSimpleStateVariable;
private:
float fDelta;
typedef std::vector KeyList;
KeyList fKeys; // the objects to notify on change>delta
static UInt32 fCurrentPlayerID;
void IAddKey(plKey k);
int IRemoveKey(plKey k);
public:
plStateChangeNotifier();
plStateChangeNotifier(float i, plKey k);
void AddNotificationKey(plKey k) { IAddKey(k); }
void AddNotificationKeys(KeyList keys);
int RemoveNotificationKey(plKey k); // returns number of keys left after removal
int RemoveNotificationKeys(KeyList keys); // returns number of keys left after removal
void SendNotificationMsg(const plSimpleStateVariable* srcVar, const plSimpleStateVariable* dstVar, const char* sdlName);
bool GetValue(float* i) const;
bool SetValue(float i);
static UInt32 GetCurrentPlayerID() { return fCurrentPlayerID; }
static void SetCurrentPlayerID(UInt32 p) { fCurrentPlayerID=p; }
bool operator==(const plStateChangeNotifier &) const;
};
//
// A (non-nested) variable descriptor and its data contents.
//
class plUoid;
class plKey;
class plClientUnifiedTime;
typedef unsigned char byte;
class plSimpleStateVariable : public plStateVariable
{
protected:
union
{
int* fI; // array of int
short* fS; // array of short
byte* fBy; // array of byte
float* fF; // array of float
double* fD; // array of double
bool* fB; // array of bool
plUoid* fU; // array of uoid
plCreatable** fC; // array of plCreatable ptrs
plVarDescriptor::String32* fS32; // array of strings
plClientUnifiedTime* fT; // array of Times
};
mutable plUnifiedTime fTimeStamp; // the last time the var was changed
plSimpleVarDescriptor fVar;
typedef std::vector StateChangeNotifiers;
StateChangeNotifiers fChangeNotifiers;
void IDeAlloc();
void IInit(); // initize vars
void IVarSet(bool timeStampNow=false);
// converter fxns
bool IConvertFromBool(plVarDescriptor::Type newType);
bool IConvertFromInt(plVarDescriptor::Type newType);
bool IConvertFromByte(plVarDescriptor::Type newType);
bool IConvertFromShort(plVarDescriptor::Type newType);
bool IConvertFromFloat(plVarDescriptor::Type newType);
bool IConvertFromDouble(plVarDescriptor::Type newType);
bool IConvertFromString(plVarDescriptor::Type newType);
bool IConvertFromRGB(plVarDescriptor::Type newType);
bool IConvertFromRGBA(plVarDescriptor::Type newType);
bool IConvertFromRGB8(plVarDescriptor::Type newType);
bool IConvertFromRGBA8(plVarDescriptor::Type newType);
bool IReadData(hsStream* s, float timeConvert, int idx, UInt32 readOptions);
bool IWriteData(hsStream* s, float timeConvert, int idx, UInt32 writeOptions) const;
public:
plSimpleStateVariable() { IInit(); }
plSimpleStateVariable(plVarDescriptor* vd) { IInit(); CopyFrom(vd); }
~plSimpleStateVariable() { IDeAlloc(); }
// conversion ops
plSimpleStateVariable* GetAsSimpleStateVar() { return this; }
plSDStateVariable* GetAsSDStateVar() { return nil; }
bool operator==(const plSimpleStateVariable &other) const; // assumes matching var descriptors
void TimeStamp( const plUnifiedTime & ut=plUnifiedTime::GetCurrentTime() );
void CopyFrom(plVarDescriptor* v);
void CopyData(const plSimpleStateVariable* other, UInt32 writeOptions=0);
bool SetFromString(const char* value, int idx, bool timeStampNow); // set value from string, type. return false on err
char* GetAsString(int idx) const;
bool ConvertTo(plSimpleVarDescriptor* toVar, bool force=false); // return false on err
void Alloc(int cnt=-1 /* -1 means don't change count */); // alloc memory after setting type
void Reset();
// setters
bool Set(float v, int idx=0);
bool Set(float* v, int idx=0); // floatVector
bool Set(double v, int idx=0);
bool Set(double* v, int idx=0); // doubleVector
bool Set(int v, int idx=0);
bool Set(int* v, int idx=0) { return Set(*v, idx); } // helper since there is no int vec type
bool Set(byte v, int idx=0);
bool Set(byte* v, int idx=0); // byteVector
bool Set(short v, int idx=0);
bool Set(short* v, int idx=0) { return Set(*v, idx); } // helper since there is no short vec type
bool Set(bool v, int idx=0);
bool Set(bool* v, int idx=0) { return Set(*v, idx); } // helper since there is no bool vec type
bool Set(const char* v, int idx=0); // string
bool Set(const plKey& v, int idx=0);
bool Set(plCreatable*, int idx=0); // only SDL generated by the server is allowed to use this type.
void SetFromDefaults(bool timeStampNow);
// getters
bool Get(int* value, int idx=0) const;
bool Get(short* value, int idx=0) const;
bool Get(byte* value, int idx=0) const; // returns byte or byteVector
bool Get(float* value, int idx=0) const; // returns float or floatVector
bool Get(double* value, int idx=0) const; // returns double or doubleVector
bool Get(bool* value, int idx=0) const;
bool Get(char value[], int idx=0) const;
bool Get(plKey* value, int idx=0) const;
bool Get(plCreatable** value, int idx=0) const;
const plUnifiedTime& GetTimeStamp() const { return fTimeStamp; }
// Special backdoor so the KI Manager can get the key name without having a ResMgr
const char* GetKeyName(int idx=0) const;
int GetCount() const { return fVar.GetCount(); } // helper
plVarDescriptor* GetVarDescriptor() { return &fVar; }
plSimpleVarDescriptor* GetSimpleVarDescriptor() { return fVar.GetAsSimpleVarDescriptor(); }
const plVarDescriptor* GetVarDescriptor() const { return &fVar; }
const plSimpleVarDescriptor* GetSimpleVarDescriptor() const { return fVar.GetAsSimpleVarDescriptor(); }
// State Change Notification
void AddStateChangeNotification(plStateChangeNotifier& n);
void RemoveStateChangeNotification(plKey notificationObj); // remove all with this key
void RemoveStateChangeNotification(plStateChangeNotifier n); // remove ones which match
void NotifyStateChange(const plSimpleStateVariable* other, const char* sdlName); // send notification msg if necessary, internal use
void DumpToObjectDebugger(bool dirtyOnly, int level) const;
void DumpToStream(hsStream* stream, bool dirtyOnly, int level) const;
// IO
bool ReadData(hsStream* s, float timeConvert, UInt32 readOptions);
bool WriteData(hsStream* s, float timeConvert, UInt32 writeOptions) const;
};
//
// A list of state data records, all of which are the same kind.
// Corresponds to a SD var descriptor.
//
class plStateDataRecord;
class plSDStateVariable : public plStateVariable
{
public:
typedef std::vector ConstDataRecList;
protected:
typedef std::vector DataRecList;
DataRecList fDataRecList;
plSDVarDescriptor* fVarDescriptor;
void IDeInit();
public:
plSDStateVariable(plSDVarDescriptor* sdvd);
~plSDStateVariable(); // delete all records
// conversion ops
plSimpleStateVariable* GetAsSimpleStateVar() { return nil; }
plSDStateVariable* GetAsSDStateVar() { return this; }
bool operator==(const plSDStateVariable &other) const; // assumes matching var descriptors
void ConvertTo(plSDStateVariable* otherSDVar, bool force=false);
void CopyFrom(plSDStateVariable* other, UInt32 writeOptions=0);
void UpdateFrom(plSDStateVariable* other, UInt32 writeOptions=0);
void AddStateDataRecord(plStateDataRecord *sdr) { fDataRecList.push_back(sdr); SetDirty(true); SetUsed(true); }
void InsertStateDataRecord(plStateDataRecord *sdr, int i) { fDataRecList[i] = sdr; SetDirty(true); SetUsed(true);}
void SetFromDefaults(bool timeStampNow);
void TimeStamp( const plUnifiedTime & ut=plUnifiedTime::GetCurrentTime() );
const plUnifiedTime& GetTimeStamp() const { static plUnifiedTime foo; return foo; }
void Alloc(int cnt=-1 /* -1 means don't change count */); // wipe and re-create
void Alloc(plSDVarDescriptor* sdvd, int cnt=-1); // wipe and re-create
void Resize(int cnt);
bool IsDirty() const;
bool IsUsed() const;
// getters
plStateDataRecord* GetStateDataRecord(int i) { return fDataRecList[i]; }
const plStateDataRecord* GetStateDataRecord(int i) const { return fDataRecList[i]; }
int GetCount() const { return fDataRecList.size(); }
int GetUsedCount() const;
int GetDirtyCount() const;
void GetUsedDataRecords(ConstDataRecList*) const;
void GetDirtyDataRecords(ConstDataRecList*) const;
plVarDescriptor* GetVarDescriptor() { return fVarDescriptor; }
plSDVarDescriptor* GetSDVarDescriptor() { return fVarDescriptor->GetAsSDVarDescriptor(); }
const plVarDescriptor* GetVarDescriptor() const { return fVarDescriptor; }
const plSDVarDescriptor* GetSDVarDescriptor() const { return fVarDescriptor->GetAsSDVarDescriptor(); }
void FlagNewerState(const plSDStateVariable&, bool respectAlwaysNew);
void FlagAlwaysNewState();
void DumpToObjectDebugger(bool dirtyOnly, int level) const;
void DumpToStream(hsStream* stream, bool dirtyOnly, int level) const;
// IO
bool ReadData(hsStream* s, float timeConvert, UInt32 readOptions);
bool WriteData(hsStream* s, float timeConvert, UInt32 writeOptions) const;
};
//
// Contains the actual data contents and points to its associated descriptor
//
class plNetMsgSDLState;
class plStateDataRecord : public plCreatable
{
public:
typedef std::vector SimpleVarsList;
typedef std::vector SDVarsList;
enum Flags
{
kVolatile = 0x1
};
protected:
typedef std::vector VarsList;
const plStateDescriptor* fDescriptor;
plUoid fAssocObject; // optional
VarsList fVarsList; // list of variables
VarsList fSDVarsList; // list of nested data records
UInt32 fFlags;
static const UInt8 kIOVersion; // I/O Version
void IDeleteVarsList(VarsList& vars);
void IInitDescriptor(const char* name, int version); // or plSDL::kLatestVersion
void IInitDescriptor(const plStateDescriptor* sd);
void IReadHeader(hsStream* s);
void IWriteHeader(hsStream* s) const;
bool IConvertVar(plSimpleStateVariable* fromVar, plSimpleStateVariable* toVar, bool force);
plStateVariable* IFindVar(const VarsList& vars, const char* name) const;
int IGetNumUsedVars(const VarsList& vars) const;
int IGetUsedVars(const VarsList& varsOut, VarsList *varsIn) const; // build a list of vars that have data
bool IHasUsedVars(const VarsList& vars) const;
int IGetNumDirtyVars(const VarsList& vars) const;
int IGetDirtyVars(const VarsList& varsOut, VarsList *varsIn) const; // build a list of vars that are dirty
bool IHasDirtyVars(const VarsList& vars) const;
public:
CLASSNAME_REGISTER( plStateDataRecord );
GETINTERFACE_ANY( plStateDataRecord, plCreatable);
plStateDataRecord(const char* sdName, int version=plSDL::kLatestVersion);
plStateDataRecord(plStateDescriptor* sd);
plStateDataRecord(const plStateDataRecord &other, UInt32 writeOptions=0 ):fFlags(0) { CopyFrom(other, writeOptions); }
plStateDataRecord():fFlags(0) {}
~plStateDataRecord();
bool ConvertTo(plStateDescriptor* other, bool force=false );
bool operator==(const plStateDataRecord &other) const; // assumes matching state descriptors
UInt32 GetFlags() const { return fFlags; }
void SetFlags(UInt32 f) { fFlags =f; }
plSimpleStateVariable* FindVar(const char* name) const { return (plSimpleStateVariable*)IFindVar(fVarsList, name); }
plSDStateVariable* FindSDVar(const char* name) const { return (plSDStateVariable*)IFindVar(fSDVarsList, name); }
plStateDataRecord& operator=(const plStateDataRecord& other) { CopyFrom(other); }
void CopyFrom(const plStateDataRecord& other, UInt32 writeOptions=0);
void UpdateFrom(const plStateDataRecord& other, UInt32 writeOptions=0);
void SetFromDefaults(bool timeStampNow);
void TimeStampDirtyVars();
int GetNumVars() const { return fVarsList.size(); }
plSimpleStateVariable* GetVar(int i) const { return (plSimpleStateVariable*)fVarsList[i]; }
int GetNumSDVars() const { return fSDVarsList.size(); }
plSDStateVariable* GetSDVar(int i) const { return (plSDStateVariable*)fSDVarsList[i]; }
// Used vars
bool IsUsed() const { return (HasUsedVars() || HasUsedSDVars()); }
int GetNumUsedVars() const { return IGetNumUsedVars(fVarsList); }
int GetUsedVars(SimpleVarsList *vars) const { return IGetUsedVars(fVarsList, (VarsList*)vars); } // build a list of vars that have data
bool HasUsedVars() const { return IHasUsedVars(fVarsList); }
int GetNumUsedSDVars() const { return IGetNumUsedVars(fSDVarsList); }
int GetUsedSDVars(SDVarsList *vars) const { return IGetUsedVars(fSDVarsList, (VarsList*)vars); } // build a list of SD vars that have data
bool HasUsedSDVars() const { return IHasUsedVars(fSDVarsList); }
// Dirty Vars
bool IsDirty() const { return (HasDirtyVars() || HasDirtySDVars()); }
int GetNumDirtyVars() const { return IGetNumDirtyVars(fVarsList); }
int GetDirtyVars(SimpleVarsList *vars) const { return IGetDirtyVars(fVarsList, (VarsList*)vars); } // build a list of vars that are dirty
bool HasDirtyVars() const { return IHasDirtyVars(fVarsList); }
int GetNumDirtySDVars() const { return IGetNumDirtyVars(fSDVarsList); }
int GetDirtySDVars(SDVarsList *vars) const { return IGetDirtyVars(fSDVarsList, (VarsList*)vars); }; // build a list of Sdvars that are dirty
bool HasDirtySDVars() const { return IHasDirtyVars(fSDVarsList); }
const plStateDescriptor* GetDescriptor() const { return fDescriptor; }
void SetDescriptor(const char* sdName, int version);
plNetMsgSDLState* PrepNetMsg(float timeConvert, UInt32 writeOptions) const; // create/prep a net msg with this data
void SetAssocObject(const plUoid& u) { fAssocObject=u; } // optional
plUoid* GetAssocObject() { return &fAssocObject; } // optional
const plUoid* GetAssocObject() const { return &fAssocObject; } // optional
// utils
void FlagDifferentState(const plStateDataRecord& other); // mark items which differ from 'other' as dirty
void FlagNewerState(const plStateDataRecord& other, bool respectAlwaysNew=false); // mark items which are newer than 'other' as dirty
void FlagAlwaysNewState(); // mark 'alwaysNew' items as dirty
void DumpToObjectDebugger(const char* msg, bool dirtyOnly=false, int level=0) const;
void DumpToStream(hsStream* stream, const char* msg, bool dirtyOnly=false, int level=0) const;
// IO
bool Read(hsStream* s, float timeConvert, UInt32 readOptions=0);
void Write(hsStream* s, float timeConvert, UInt32 writeOptions=0) const;
static bool ReadStreamHeader(hsStream* s, char** name, int* version, plUoid* objUoid=nil);
void WriteStreamHeader(hsStream* s, plUoid* objUoid=nil) const;
};
//
// Simple SDL parser
//
class plSDLMgr;
class plSDLParser
{
private:
bool IReadDescriptors() const;
bool ILoadSDLFile(const char* fileName) const;
bool IParseVarDesc(const char* fileName, hsStream* stream, char token[], plStateDescriptor*& curDesc,
plVarDescriptor*& curVar) const;
bool IParseStateDesc(const char* fileName, hsStream* stream, char token[], plStateDescriptor*& curDesc) const;
void DebugMsg(const char* fmt, ...) const;
void DebugMsgV(const char* fmt, va_list args) const;
public:
bool Parse() const; // reads sdl folder, creates descriptor list
};
//
// Holds, loads and unloads all state descriptors from sdl files.
// Singleton.
//
class plNetApp;
class plSDLMgr
{
friend class plSDLParser;
private:
std::string fSDLDir;
plSDL::DescriptorList fDescriptors;
plNetApp* fNetApp;
UInt32 fBehaviorFlags;
void IDeleteDescriptors(plSDL::DescriptorList* dl);
public:
plSDLMgr();
~plSDLMgr();
static plSDLMgr* GetInstance();
plStateDescriptor* FindDescriptor(const char* name, int version, const plSDL::DescriptorList * dl=nil) const; // version or kLatestVersion
const plSDL::DescriptorList * GetDescriptors( void ) const { return &fDescriptors;}
void SetSDLDir(const char* s) { fSDLDir=s; }
const char* GetSDLDir() const { return fSDLDir.c_str(); }
void SetNetApp(plNetApp* a) { fNetApp=a; }
plNetApp* GetNetApp() const { return fNetApp; }
bool Init( UInt32 behaviorFlags=0 ); // parse sdl folder
void DeInit();
UInt32 GetBehaviorFlags() const { return fBehaviorFlags; }
void SetBehaviorFlags(UInt32 v) { fBehaviorFlags=v; }
bool AllowTimeStamping() const { return ! ( fBehaviorFlags&plSDL::kDisallowTimeStamping ); }
// I/O - return # of bytes read/written
int Write(hsStream* s, const plSDL::DescriptorList* dl=nil); // write descriptors to a stream
int Read(hsStream* s, plSDL::DescriptorList* dl=nil); // read descriptors into provided list (use legacyList if nil)
};
#endif // PL_SDL_inc