/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp * ***/ #define USES_GAME_VARSYNC #include "../Pch.h" #pragma hdrstop /***************************************************************************** * * Local types * ***/ struct IVarSync { pfGmVarSync * gameCli; IVarSync (pfGmVarSync * gameCli); // pfGameCli event notification handlers void Recv (GameMsgHeader * msg, void * param); void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg); void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg); void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg); void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg); // VarSync network message handlers void RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param); void RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param); void RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param); void RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param); void RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param); }; /***************************************************************************** * * Factory functions * ***/ //============================================================================ static pfGameCli * VarSyncFactory ( unsigned gameId, plKey receiver ) { return NEWZERO(pfGmVarSync)(gameId, receiver); } //============================================================================ AUTO_INIT_FUNC(RegisterVarSyncFactory) { static GameTypeReg reg = { VarSyncFactory, kGameTypeId_VarSync, L"VarSync" }; GameMgrRegisterGameType(reg); } /***************************************************************************** * * IVarSync * ***/ //============================================================================ IVarSync::IVarSync (pfGmVarSync * gameCli) : gameCli(gameCli) { } //============================================================================ void IVarSync::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IVarSync::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IVarSync::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IVarSync::RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param) { REF(param); pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IVarSync::RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param) { REF(param); pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IVarSync::RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param) { REF(param); pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IVarSync::RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param) { REF(param); pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IVarSync::RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param) { REF(param); pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } /***************************************************************************** * * pfGmVarSync * ***/ //============================================================================ pfGmVarSync::pfGmVarSync ( unsigned gameId, plKey receiver ) : pfGameCli(gameId, receiver) { internal = NEWZERO(IVarSync)(this); } //============================================================================ pfGmVarSync::~pfGmVarSync () { DEL(internal); } //============================================================================ void pfGmVarSync::Recv (GameMsgHeader * msg, void * param) { #define DISPATCH(a) case kSrv2Cli_VarSync_##a: { \ const Srv2Cli_VarSync_##a & m = *(const Srv2Cli_VarSync_##a *)msg; \ internal->Recv##a(m, param); \ } \ break; // switch (msg->messageId) { DISPATCH(StringVarChanged); DISPATCH(NumericVarChanged); DISPATCH(AllVarsSent); DISPATCH(StringVarCreated); DISPATCH(NumericVarCreated); DEFAULT_FATAL(msg->messageId); } #undef DISPATCH } //============================================================================ void pfGmVarSync::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { internal->OnPlayerJoined(msg); } //============================================================================ void pfGmVarSync::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { internal->OnPlayerLeft(msg); } //============================================================================ void pfGmVarSync::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { internal->OnInviteFailed(msg); } //============================================================================ void pfGmVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { internal->OnOwnerChange(msg); } //============================================================================ void pfGmVarSync::SetStringVar (unsigned long id, const wchar* val) { Cli2Srv_VarSync_SetStringVar msg; msg.messageId = kCli2Srv_VarSync_SetStringVar; msg.messageBytes = sizeof(msg); msg.recvGameId = GetGameId(); // send to GameSrv on server msg.transId = 0; msg.varID = id; StrCopy(msg.varValue, val, arrsize(msg.varValue)); GameMgrSend(&msg); } //============================================================================ void pfGmVarSync::SetNumericVar (unsigned long id, double val) { Cli2Srv_VarSync_SetNumericVar msg; msg.messageId = kCli2Srv_VarSync_SetNumericVar; msg.messageBytes = sizeof(msg); msg.recvGameId = GetGameId(); // send to GameSrv on server msg.transId = 0; msg.varID = id; msg.varValue = val; GameMgrSend(&msg); } //============================================================================ void pfGmVarSync::RequestAllVars () { Cli2Srv_VarSync_RequestAllVars msg; msg.messageId = kCli2Srv_VarSync_RequestAllVars; msg.messageBytes = sizeof(msg); msg.recvGameId = GetGameId(); // send to GameSrv on server msg.transId = 0; GameMgrSend(&msg); } //============================================================================ void pfGmVarSync::CreateStringVar (const wchar* name, const wchar* val) { Cli2Srv_VarSync_CreateStringVar msg; msg.messageId = kCli2Srv_VarSync_CreateStringVar; msg.messageBytes = sizeof(msg); msg.recvGameId = GetGameId(); // send to GameSrv on server msg.transId = 0; StrCopy(msg.varName, name, arrsize(msg.varName)); StrCopy(msg.varValue, val, arrsize(msg.varValue)); GameMgrSend(&msg); } //============================================================================ void pfGmVarSync::CreateNumericVar (const wchar* name, double val) { Cli2Srv_VarSync_CreateNumericVar msg; msg.messageId = kCli2Srv_VarSync_CreateNumericVar; msg.messageBytes = sizeof(msg); msg.recvGameId = GetGameId(); // send to GameSrv on server msg.transId = 0; StrCopy(msg.varName, name, arrsize(msg.varName)); msg.varValue = val; GameMgrSend(&msg); }