/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp * ***/ #define USES_GAME_BLUESPIRAL #include "../Pch.h" #pragma hdrstop /***************************************************************************** * * Local types * ***/ struct IBlueSpiral { pfGmBlueSpiral * gameCli; IBlueSpiral (pfGmBlueSpiral * gameCli); // pfGameCli event notification handlers void Recv (GameMsgHeader * msg, void * param); void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg); void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg); void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg); void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg); // BlueSpiral network message handlers void RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param); void RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param); void RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param); void RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param); void RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param); }; /***************************************************************************** * * Factory functions * ***/ //============================================================================ static pfGameCli * BlueSpiralFactory ( unsigned gameId, plKey receiver ) { return NEWZERO(pfGmBlueSpiral)(gameId, receiver); } //============================================================================ AUTO_INIT_FUNC(RegisterBlueSpiralFactory) { static GameTypeReg reg = { BlueSpiralFactory, kGameTypeId_BlueSpiral, L"BlueSpiral" }; GameMgrRegisterGameType(reg); } /***************************************************************************** * * IBlueSpiral * ***/ //============================================================================ IBlueSpiral::IBlueSpiral (pfGmBlueSpiral * gameCli) : gameCli(gameCli) { } //============================================================================ void IBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IBlueSpiral::RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param) { REF(param); pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IBlueSpiral::RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param) { REF(param); pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IBlueSpiral::RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param) { REF(param); pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IBlueSpiral::RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param) { REF(param); pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } //============================================================================ void IBlueSpiral::RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param) { REF(param); pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); gameCliMsg->Set(gameCli, msg); gameCliMsg->Send(gameCli->GetReceiver()); } /***************************************************************************** * * pfGmBlueSpiral * ***/ //============================================================================ pfGmBlueSpiral::pfGmBlueSpiral ( unsigned gameId, plKey receiver ) : pfGameCli(gameId, receiver) { internal = NEWZERO(IBlueSpiral)(this); } //============================================================================ pfGmBlueSpiral::~pfGmBlueSpiral () { DEL(internal); } //============================================================================ void pfGmBlueSpiral::Recv (GameMsgHeader * msg, void * param) { #define DISPATCH(a) case kSrv2Cli_BlueSpiral_##a: { \ const Srv2Cli_BlueSpiral_##a & m = *(const Srv2Cli_BlueSpiral_##a *)msg; \ internal->Recv##a(m, param); \ } \ break; // switch (msg->messageId) { DISPATCH(ClothOrder); DISPATCH(SuccessfulHit); DISPATCH(GameWon); DISPATCH(GameOver); DISPATCH(GameStarted); DEFAULT_FATAL(msg->messageId); } #undef DISPATCH } //============================================================================ void pfGmBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { internal->OnPlayerJoined(msg); } //============================================================================ void pfGmBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { internal->OnPlayerLeft(msg); } //============================================================================ void pfGmBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { internal->OnInviteFailed(msg); } //============================================================================ void pfGmBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { internal->OnOwnerChange(msg); } //============================================================================ void pfGmBlueSpiral::StartGame () { Cli2Srv_BlueSpiral_StartGame msg; msg.messageId = kCli2Srv_BlueSpiral_StartGame; msg.messageBytes = sizeof(msg); msg.recvGameId = GetGameId(); // send to GameSrv on server msg.transId = 0; GameMgrSend(&msg); } //============================================================================ void pfGmBlueSpiral::HitCloth (int clothNum) { Cli2Srv_BlueSpiral_HitCloth msg; msg.messageId = kCli2Srv_BlueSpiral_HitCloth; msg.messageBytes = sizeof(msg); msg.recvGameId = GetGameId(); // send to GameSrv on server msg.transId = 0; msg.clothNum = clothNum; GameMgrSend(&msg); }