/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef plAGMasterSDLModifier_inc
#define plAGMasterSDLModifier_inc

#include "plModifier/plAnimTimeConvertSDLModifier.h"

//
// This modifier is responsible for sending and recving 
// an object's animation state
//
class plAGMasterMod;
class plSceneObject;
class plStateDataRecord;

class plAGMasterSDLModifier : public plAnimTimeConvertSDLModifier
{
protected:
	// var labels 
	struct AGMasterVarNames
	{
		static char	kStrAtcs[];		// animTimeConverts
		static char	kStrBlends[];
	};

	plAGMasterMod* IGetObjectsAGMasterMod(plSceneObject* obj);
	
	void IPutBlends(plStateDataRecord* state, plAGMasterMod* objAGMaster);
	void ISetCurrentBlends(const plStateDataRecord* state, plAGMasterMod* objAGMaster);

	void IPutCurrentStateIn(plStateDataRecord* dstState);
	void ISetCurrentStateFrom(const plStateDataRecord* srcState);

	UInt32 IApplyModFlags(UInt32 sendFlags);

public:
	CLASSNAME_REGISTER( plAGMasterSDLModifier);
	GETINTERFACE_ANY( plAGMasterSDLModifier, plAnimTimeConvertSDLModifier);

	plAGMasterSDLModifier() {}
	~plAGMasterSDLModifier() {}
		
	const char* GetSDLName() const { return kSDLAGMaster; }
};

#endif	// plAGMasterSDLModifier_inc