/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "HeadSpin.h"
#include "GlobalUtility.h"

#include "hsResMgr.h"
#include "plMaxNode.h"
#include "../MaxSceneViewer/SceneSync.h"

#include "../MaxComponent/ComponentDummies.h"
#include "plActionTableMgr.h"
#include "plMaxMenu.h"
#include "../MaxComponent/plComponentBase.h"
#include "../MaxSceneViewer/plMaxFileData.h"
#include "../pfPython/cyPythonInterface.h"
#include "../MaxPlasmaMtls/Layers/plPlasmaMAXLayer.h"

#include "plMaxCFGFile.h"
#include "../pfLocalizationMgr/pfLocalizationMgr.h"

extern plActionTableMgr theActionTableMgr;
extern HINSTANCE hInstance;

/*===========================================================================*\
 |	Class Descriptor
\*===========================================================================*/

static PlasmaMax gPlasmaMax;

class PlasmaMaxClassDesc : public ClassDesc
{
public:
	int 			IsPublic()				{ return TRUE; }
	void*			Create(BOOL loading)	{ return &gPlasmaMax; }
	const TCHAR*	ClassName()				{ return _T("PlasmaMax"); }
	SClass_ID		SuperClassID()			{ return GUP_CLASS_ID; }
	Class_ID 		ClassID()				{ return PLASMA_MAX_CLASSID; }
	const TCHAR* 	Category()				{ return _T("");  }

	//  ************************* action table
	//  The following 2 lines are added for action tables and menu work
	int NumActionTables() { return theActionTableMgr.NumActionTables(); }
	ActionTable* GetActionTable(int i) { return theActionTableMgr.GetActionTable(i); }
};

static PlasmaMaxClassDesc PlasmaMaxCD;
ClassDesc* GetGUPDesc() { return &PlasmaMaxCD; }

//////////////////////////////////////////

// This function is from the console.  This dummy version is here so that plNetLinkingMgr will build.
plKey FindSceneObjectByName(const char* name, const char* ageName, char* statusStr, bool subString)
{
	return nil;
}


/*===========================================================================*\
 |	Global Utility interface (start/stop/control)
\*===========================================================================*/
PlasmaMax::PlasmaMax()
{
}

void DoAllRecur(PMaxNodeFunc p, plMaxNode *node)
{
	(node->*p)(nil, nil);
	
	for (int i = 0; i < node->NumberOfChildren(); i++)
	{
		plMaxNode *child = (plMaxNode*)node->GetChildNode(i);
		DoAllRecur(p, child);
	}
}

//#include "../MaxComponent/plComponentBase.h"


#include "../MaxExport/plExportErrorMsg.h"
#include "../MaxExport/plExportDlg.h"

static void NotifyProc(void *param, NotifyInfo *info)
{
	if (info->intcode == NOTIFY_FILE_POST_OPEN)
	{
		plMaxNode *pNode = (plMaxNode*)GetCOREInterface()->GetRootNode();
		DoAllRecur(plMaxNode::ClearData, pNode);
	}
	else if (info->intcode == NOTIFY_SYSTEM_STARTUP)
	{
		int type;
		float scale;
		GetMasterUnitInfo(&type, &scale);
		if (type != UNITS_FEET || scale != 1.f)
		{
			hsMessageBoxWithOwner(GetCOREInterface()->GetMAXHWnd(),
				"Please set your system units to 1 unit = 1 foot.\n\n"
				"Customize -> Units Setup... -> System Unit Setup",
				"Plasma Units Error", hsMessageBoxNormal);
		}
		plExportDlg::Instance().StartAutoExport();
	}
}

// Activate and Stay Resident
// The GUPRESULT_KEEP tells MAX that we want to remain loaded in the system
// Check the SDK Help File for other returns, to change the behavior
DWORD PlasmaMax::Start()
{
	// Make sure component code isn't thrown away by the linker
	DummyCodeIncludeFunc();					//Anim Comps
	DummyCodeIncludeFuncActive();			//Activators
	DummyCodeIncludeFuncResponder();		//Responders
	DummyCodeIncludeFuncAudio();			//Audio Files
	DummyCodeIncludeAvatarFunc();			//Avatar Comp
	DummyCodeIncludeFuncTypes();			//Type (Portal, StartPoint, etc..)
	DummyCodeIncludeFuncMisc();				//Misc (Room, PageInfo, Interesting, etc..)
	DummyCodeIncludeFuncPhys();				//Phys Comps
	DummyCodeIncludeFuncParticles();		//Particle Comps
	DummyCodeIncludeFuncSmooth();			//Smooth Comp
	DummyCodeIncludeFuncSeekPoint();		//Avatar SeekPoint Comp
	DummyCodeIncludeFuncClickable();		//Clickable Comp
	DummyCodeIncludeFuncSingleSht();		//OneShot Comp
	DummyCodeIncludeFuncAGComp();
	DummyCodeIncludeFuncClickDrag();		//Click-Draggable comp
	DummyCodeIncludeFuncInventStuff();		//Inventory Object comp
	DummyCodeIncludeFuncVolumeGadget();		// inside/enter/exit phys volume activator
//	DummyCodeIncludeFuncActivatorGadget();	// activator activator
	DummyCodeIncludeFuncImpactGadget();		// collision activator
	DummyCodeIncludeFuncSoftVolume();		// Soft Volumes
	DummyCodeIncludeFuncPhysConst();		// Phys Constraints
	DummyCodeIncludeFuncCameras();			// new camera code
	DummyCodeIncludePythonFileFunc();
	DummyCodeIncludeFuncDistrib();		// Geometry distribution functions
	DummyCodeIncludeFuncExcludeRegion();
	DummyCodeIncludeFuncCluster();		// Geometry clustering functions
	DummyCodeIncludeFuncGUI();				// User Interface components
	DummyCodeIncludeFuncIgnore();		// Things to ignore completely or partially
	DummyCodeIncludeFuncBlow();		// Procedural wind modifier
	DummyCodeIncludeFuncWater();		// All things wet.
	DummyCodeIncludeFuncLightMap();	// LightMap
	DummyCodeIncludeFuncXImposter();	// Like a billboard, but exier.
	DummyCodeIncludeFuncRepComp();		// Different representations
	DummyCodeIncludeFuncLineFollow();	// Things that follow a line
	DummyCodeIncludeFuncMorph();		// Like putty in my hands
	DummyCodeIncludeFuncLODFade();		// Alpha blending lod transition
	DummyCodeIncludeFuncBehaviors();	// Av Behaviors, like Sitting
	DummyCodeIncludeFuncNavigablesRegion();
	DummyCodeIncludeFuncTemplate();
	DummyCodeIncludeFuncClothing();
	DummyCodeIncludeFuncMultistageBeh();
	DummyCodeIncludeFuncAnimDetector();
	DummyCodeIncludeFuncShadow(); // Components controlling shadow generation.
	DummyCodeIncludeFuncFootstepSound();
	DummyCodeIncludeFuncFootPrint(); // dynamic decals
	DummyCodeIncludFuncNPCSpawn();
	DummyCodeIncludeFuncClimbTrigger();
	DummyCodeIncludeFuncObjectFlocker();
	DummyCodeIncludeFuncGrassShader();
	
	// Register the SceneViewer with Max
	SceneSync::Instance();

	plComponentShow::Init();

	plCreateMenu();

	RegisterNotification(NotifyProc, 0, NOTIFY_FILE_POST_OPEN);

	RegisterNotification(NotifyProc, 0, NOTIFY_SYSTEM_STARTUP);

	InitMaxFileData();

	// Setup the localization mgr
	std::string clientPath = plMaxConfig::GetClientPath(false, true);
	clientPath += "dat";
	pfLocalizationMgr::Initialize(clientPath);

	return GUPRESULT_KEEP;
}

void PlasmaMax::Stop()
{
	UnRegisterNotification(NotifyProc, 0, NOTIFY_FILE_POST_OPEN);

	pfLocalizationMgr::Shutdown();

	PythonInterface::WeAreInShutdown();
	PythonInterface::finiPython();	
	hsgResMgr::Shutdown();
}

#include "plMtlCollector.h"
#include "../../AssetMan/PublicInterface/AssManBaseTypes.h"

void TextureSet(Texmap* texmap, int iBmp, UInt64 assetId)
{
	plPlasmaMAXLayer* layer = plPlasmaMAXLayer::GetPlasmaMAXLayer(texmap);
	if (layer)
	{
		int numBitmaps = layer->GetNumBitmaps();
		if (iBmp < numBitmaps)
			layer->SetBitmapAssetId(jvUniqueId(assetId), iBmp);
	}
}

DWORD PlasmaMax::Control(DWORD parameter)
{
	if (parameter == kGetTextures)
	{
		TexSet texmaps;
		plMtlCollector::GetMtls(nil, &texmaps);

		std::vector<TexInfo> texInfo;

		TexSet::iterator texIt = texmaps.begin();
		for (; texIt != texmaps.end(); texIt++)
		{
			Texmap* texmap = (*texIt);
			plPlasmaMAXLayer* layer = plPlasmaMAXLayer::GetPlasmaMAXLayer(texmap);
			if (layer)
			{
				int numBitmaps = layer->GetNumBitmaps();
				for (int iBmp = 0; iBmp < numBitmaps; iBmp++)
				{
					// UPDATE: If someone merges in a material from another AssetMan
					// controled scene the texture ID will already be set, when it
					// shouldn't be.  Because of that, we redo all the texture ID's
					// every time.
					// - Colin
	//				if (assetId.IsEmpty())
					{
						char fileName[MAX_PATH];
						if (layer->GetBitmapFileName(fileName, sizeof(fileName), iBmp))
						{
							int texIdx = texInfo.size();
							texInfo.resize(texIdx+1);
							texInfo[texIdx].texmap	= texmap;
							texInfo[texIdx].iBmp	= iBmp;
							texInfo[texIdx].texName	= fileName;
						}
					}
				}
			}
		}

		jvArray<TexInfo>* textures = TRACKED_NEW jvArray<TexInfo>(texInfo.size());
		for (int i = 0; i < texInfo.size(); i++)
			(*textures)[i] = texInfo[i];

		return DWORD(textures);
	}
	else if (parameter == kGetTextureSetFunc)
	{
		return DWORD(&TextureSet);
	}

	return 0;
}