/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
//                                                                           //
//  plBitmap Class Header                                                    //
//  Base bitmap class for all the types of bitmaps (mipmaps, cubic envmaps,  //
//  etc.                                                                     //
//  Cyan, Inc.                                                               //
//                                                                           //
//// Version History //////////////////////////////////////////////////////////
//                                                                           //
//  6.7.2001 mcn - Created.                                                  //
//                                                                           //
///////////////////////////////////////////////////////////////////////////////

#ifndef _plBitmap_h
#define _plBitmap_h

#include "pnKeyedObject/hsKeyedObject.h"

class hsResMgr;
class plFilterMask;
class hsGDeviceRef;

//// Class Definition /////////////////////////////////////////////////////////

class plBitmap : public hsKeyedObject
{
    public:

        //// Public Flags ////

        enum {
            kNoSpace,
            kDirectSpace,
            kGraySpace,
            kIndexSpace
        };

        enum Flags {
            kNoFlag             = 0x0000,
            kAlphaChannelFlag   = 0x0001,
            kAlphaBitFlag       = 0x0002,
            kBumpEnvMap         = 0x0004,
            kForce32Bit         = 0x0008,
            kDontThrowAwayImage = 0x0010,   // We can delete the image, but the pipeline can't
            kForceOneMipLevel   = 0x0020,
            kNoMaxSize          = 0x0040,
            kIntensityMap       = 0x0080,
            kHalfSize           = 0x0100,
            kUserOwnsBitmap     = 0x0200,
            kForceRewrite       = 0x0400,
            kForceNonCompressed = 0x0800,
            // For renderTargets:
            kIsTexture          = 0x1000,
            kIsOffscreen        = 0x2000,
            kMainScreen         = 0x0000,   // Exclusive, i.e. no renderTarget flags
            kIsProjected        = 0x4000,
            kIsOrtho            = 0x8000
        };

        //// Public Data /////

        enum        // Compression format
        {
            kUncompressed       = 0x0,
            kDirectXCompression = 0x1,
            kJPEGCompression    = 0x2
        };

        struct DirectXInfo
        {
            enum    // Compression type
            {
                kError          = 0x0,
                kDXT1           = 0x1,
                //kDXT2         = 0x2,
                //kDXT3         = 0x3,
                //kDXT4         = 0x4,
                kDXT5           = 0x5
            };

            UInt8       fCompressionType;   
            UInt8       fBlockSize;             // In bytes
        };

        struct UncompressedInfo
        {
            enum
            {
                kRGB8888 = 0x00,    /// 32-bit 8888 ARGB format
                kRGB4444 = 0x01,    /// 16-bit 4444 ARGB format
                kRGB1555 = 0x02,    /// 16-bit 555 RGB format w/ alpha bit
                kInten8    = 0x03,  /// 8-bit intensity channel (monochrome)
                kAInten88  = 0x04   /// 8-bit intensity channel w/ 8-bit alpha
            };

            UInt8   fType;
        };

        //// Public Data /////

        UInt8       fCompressionType;
        union 
        {
            DirectXInfo         fDirectXInfo;
            UncompressedInfo    fUncompressedInfo;
        };


        //// Public Members ////

        plBitmap();
        virtual ~plBitmap();

        CLASSNAME_REGISTER( plBitmap );
        GETINTERFACE_ANY( plBitmap, hsKeyedObject );

        // Get the total size in bytes
        virtual UInt32  GetTotalSize( void ) const = 0;

        // Read and write
        virtual void    Read( hsStream *s, hsResMgr *mgr ) { hsKeyedObject::Read( s, mgr ); this->Read( s ); }
        virtual void    Write( hsStream *s, hsResMgr *mgr ) { hsKeyedObject::Write( s, mgr ); this->Write( s ); }

        UInt16          GetFlags( void ) const { return fFlags; }
        void            SetFlags( UInt16 flags ) { fFlags = flags; }

        UInt8           GetPixelSize( void ) const { return fPixelSize; }

        hsBool          IsCompressed( void ) const { return ( fCompressionType == kDirectXCompression ); }

        virtual void            MakeDirty();
        virtual hsGDeviceRef    *GetDeviceRef( void ) const { return fDeviceRef; }
        virtual void            SetDeviceRef( hsGDeviceRef *const devRef );

        static void     SetGlobalLevelChopCount( UInt8 count ) { fGlobalNumLevelsToChop = count; }
        static UInt8    GetGlobalLevelChopCount() { return fGlobalNumLevelsToChop; }

        // Compares and sets the modified time for the source texture
        bool IsSameModifiedTime(UInt32 lowTime, UInt32 highTime);
        void SetModifiedTime(UInt32 lowTime, UInt32 highTime);

    protected:

        //// Protected Members ////

        UInt8           fPixelSize; // 1, 2, 4, 8, 16, (24), 32, 64
        UInt8           fSpace;     // no, direct, gray, index
        UInt16          fFlags;     // alphachannel | alphabit

        mutable hsGDeviceRef    *fDeviceRef;

        static UInt8            fGlobalNumLevelsToChop;

        // The modification time of the source texture.
        // Used to determine if we can reuse an already converted copy.
        UInt32 fLowModifiedTime;
        UInt32 fHighModifiedTime;

        virtual UInt32  Read( hsStream *s );
        virtual UInt32  Write( hsStream *s );
};

#endif // _plBitmap_h