/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
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You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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*==LICENSE==*/
#ifndef _plNotifyMsg_h_
#define _plNotifyMsg_h_

#include "plMessage.h"
#include "hsResMgr.h"
#include "pnModifier/plSingleModifier.h"
#include "hsUtils.h"
#include "hsGeometry3.h"


//
//  repeatable Event data in Notify message
//
// Updated 4.13.2002 mcn - Unions are all well and good, but only work on simple data types, and since
// plKey now isn't so simple...

class proEventData
{
public:
    // keep this enum synchronized with the list at the top of PlasmaTypes.py
    enum eventType
    {
        kCollision=1,
        kPicked =2,
        kControlKey=3,
        kVariable=4,
        kFacing=5,
        kContained=6,
        kActivate=7,
        kCallback=8,
        kResponderState=9,
        kMultiStage=10,
        kSpawned=11,
        kClickDrag=12,
        kCoop=13,
        kOfferLinkingBook=14,
        kBook=15,
        kClimbingBlockerHit=16,
        kNone
    };

    proEventData( Int32 evtType = kNone ) : fEventType( evtType )
    {
    }
    virtual ~proEventData() {}

    enum dataType
    {
        kNumber=1,
        kKey,
        kNotta
    };

    // what the multstage event types are for multistage.fEvent
    enum multiStageEventType
    {
        kEnterStage=1,
        kBeginingOfLoop,
        kAdvanceNextStage,
        kRegressPrevStage,
        kNothing
    };

    Int32 fEventType;       // what type of event (evenType enum)

    static proEventData* ICreateEventDataType(Int32 type);

    static proEventData* Read(hsStream* stream, hsResMgr* mgr);
    void Write(hsStream* stream, hsResMgr* mgr);

    static proEventData* ReadVersion(hsStream* s, hsResMgr* mgr);
    void WriteVersion(hsStream* s, hsResMgr* mgr);

protected:
    virtual void IInit() {}
    virtual void IDestruct() {}
    virtual void IRead(hsStream* stream, hsResMgr* mgr) {}
    virtual void IWrite(hsStream* stream, hsResMgr* mgr) {}

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr) {}
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr) {}
};

// The following macro makes it easy (or easier) to define new event data types
#define proEventType(type) class pro##type##EventData : public proEventData { public: pro##type##EventData() : proEventData( k##type ) {IInit();} virtual ~pro##type##EventData(){IDestruct();}

proEventType(Collision)
    hsBool  fEnter;     // entering? (false is exit)
    plKey   fHitter;    // collision hitter (other probably player)
    plKey   fHittee;    // collision hittee (probably us)

protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};

proEventType(Picked)
    plKey   fPicker;    // who picked it (problably player)
    plKey   fPicked;    // object that was picked
    hsBool  fEnabled;   // pick (true) or un-pick (false)
    hsPoint3 fHitPoint; // where on the picked object that it was picked on

protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};

proEventType(Spawned)
    plKey   fSpawner;   // who spawned it (typicall plNPCSpawnMod)
    plKey   fSpawnee;   // what was spawned (typically a scene object with an armature mod)

protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};

proEventType(ControlKey)
    Int32   fControlKey;    // what control key was hit
    hsBool  fDown;          // was the key going down (false if going up)

protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};

proEventType(Variable)
    char*   fName;          // name of variable
    Int32   fDataType;      // type of data

    // Can't be a union, sadly, but it isn't that much of a waste of space...
    hsScalar    fNumber;    // if its a number
    plKey       fKey;       // if its a plKey (pointer to something)


protected:
    virtual void IInit();
    virtual void IDestruct();
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};

proEventType(Facing)
    plKey       fFacer; // what was facing
    plKey       fFacee; // what was being faced
    hsScalar    dot;     // the dot prod of their view vectors
    hsBool      enabled; // Now meets facing requirement (true) or no longer meets requirement (false)

protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};

proEventType(Contained)
    plKey   fContained; // who's inside of 
    plKey   fContainer; // this containing volume
    hsBool  fEntering;  // entering volume (true) or exiting (false)

protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};

proEventType(Activate)
    hsBool fActive;     // Whether or not to use the data in this field
    hsBool fActivate;   // the data

protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};      

proEventType(Callback)
    Int32   fEventType;  // enumerated in plEventCallbackMsg.h

protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};

proEventType(ResponderState)
    Int32   fState;     // what state the responder should be switched to before triggering

protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};

proEventType(MultiStage)
    Int32   fStage; 
    Int32   fEvent;
    plKey   fAvatar;    // who was running the stage

protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};

proEventType(Coop)
    UInt32  fID;        // player ID of the initiator
    UInt16  fSerial;    // serial number for the initiator
protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};


proEventType(ClickDrag)
    plKey picker; // always the local avatar in this case
    plKey picked;
    hsScalar animPos; // 0.0 to 1.0 animation percentage
};

proEventType(OfferLinkingBook)
    plKey offerer; // the avatar offering the linking book to you
    int targetAge; // the age the book is for - taken from konstant list of age buttons in xLinkingBookPopupGUI.py
    int offeree; // who we are offering the book to
protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};

proEventType(Book)
    UInt32  fEvent;     // The type of event. See pfJournalBook.h for enumsu
    UInt32  fLinkID;    // The link ID of the image clicked, if an image link event, otherwise unused
protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};

proEventType(ClimbingBlockerHit)
    plKey   fBlockerKey;    // collision hittee (probably us)

protected:
    virtual void IRead(hsStream* stream, hsResMgr* mgr);
    virtual void IWrite(hsStream* stream, hsResMgr* mgr);

    virtual void IReadVersion(hsStream* s, hsResMgr* mgr);
    virtual void IWriteVersion(hsStream* s, hsResMgr* mgr);
};


/////////////////////////////////////////////////////////////////////////////
//
//  MESSAGE    : plNotifyMsg
//  PARAMETERS : none
//
//  PURPOSE    : This is the message that notifies someone (either a responder or activator)
//             : that some event or transition of state has happened
//
//
class plNotifyMsg : public plMessage
{
protected:
    virtual void IInit();

public:
    plNotifyMsg() { IInit(); }
    plNotifyMsg(const plKey &s, const plKey &r);
    ~plNotifyMsg();

    CLASSNAME_REGISTER( plNotifyMsg );
    GETINTERFACE_ANY( plNotifyMsg, plMessage );

    // data area
    enum notificationType
    {
        kActivator=0,
        kVarNotification,
        kNotifySelf,

        kResponderFF,           // Fast forward
        kResponderChangeState,  // Change state without triggering
    };
    Int32       fType;              // what type of notification
    hsScalar    fState;             // state of the notifier 0.0=false, 1.0=true
    Int32       fID;                // special ID mostly for responder State transitions
    hsTArray<proEventData*> fEvents;// list of events with data

    void SetType(notificationType type) { fType = type; }
    void SetState(hsScalar state) { fState = state; }

    // event records for the notify message
    void AddEvent( proEventData* ed);
    void AddCollisionEvent( hsBool enter, const plKey &other, const plKey &self, hsBool onlyOneCollision=true );
    void AddPickEvent( const plKey &other, const plKey& self, hsBool enabled, hsPoint3 hitPoint );
    void AddControlKeyEvent( Int32 key, hsBool down );
    void AddVariableEvent( const char* name, hsScalar number );
    void AddVariableEvent( const char *name, const plKey &key);
    void AddFacingEvent( const plKey &other, const plKey &self, hsScalar dot, hsBool enabled);
    void AddContainerEvent( const plKey &container, const plKey &contained, hsBool entering);
    void AddActivateEvent( hsBool activate );
    void AddCallbackEvent( Int32 event );
    void AddResponderStateEvent( Int32 state );
    void AddMultiStageEvent( Int32 stage, Int32 event, const plKey& avatar );
    void AddCoopEvent(UInt32 id, UInt16 serial);
    void AddSpawnedEvent (const plKey &spawner, const plKey &spawned);
    void AddClickDragEvent(const plKey& dragger, const plKey& dragee, hsScalar animPos);
    void AddOfferBookEvent(const plKey& offerer, int targetAge, int offeree);
    void AddBookEvent( UInt32 event, UInt32 linkID = 0 );
    void AddHitClimbingBlockerEvent(const plKey &blocker);
    proEventData* FindEventRecord( Int32 eventtype );
    Int32 GetEventCount() { return fEvents.Count(); }
    proEventData* GetEventRecord(Int32 i) { return fEvents[i]; }
    void ClearEvents();

    // Searches the event records for an event triggered by an avatar, and returns that key
    plKey GetAvatarKey();

    // IO 
    void Read(hsStream* stream, hsResMgr* mgr);
    void Write(hsStream* stream, hsResMgr* mgr);
    
    void ReadVersion(hsStream* s, hsResMgr* mgr);
    void WriteVersion(hsStream* s, hsResMgr* mgr);
};



#endif // _plNotifyMsg_h_