/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plSittingModifier_inc
#define plSittingModifier_inc
/////////////////////////////////////////////////////////////////////////////////////////
//
// INCLUDES
//
/////////////////////////////////////////////////////////////////////////////////////////
#include "../pnModifier/plSingleModifier.h" // base class
#include "../pnKeyedobject/plKey.h" // for the notification keys
#include "hsTemplates.h" // for the array they're kept in
/////////////////////////////////////////////////////////////////////////////////////////
//
// DECLARATIONS
//
/////////////////////////////////////////////////////////////////////////////////////////
class plNotifyMsg;
class plAvBrainGeneric;
class plArmatureMod;
/////////////////////////////////////////////////////////////////////////////////////////
//
// DEFINITIONS
//
/////////////////////////////////////////////////////////////////////////////////////////
class plSittingModifier : public plSingleModifier
{
public:
enum
{
kApproachFront = 0x01,
kApproachLeft = 0x02,
kApproachRight = 0x04,
kApproachRear = 0x08,
kApproachMask = kApproachFront | kApproachLeft | kApproachRight | kApproachRear,
kDisableForward = 0x10,
};
UInt8 fMiscFlags;
plSittingModifier();
plSittingModifier(bool hasFront, bool hasLeft, bool hasRight);
virtual ~plSittingModifier();
CLASSNAME_REGISTER( plSittingModifier );
GETINTERFACE_ANY( plSittingModifier, plSingleModifier );
virtual void Read(hsStream* stream, hsResMgr* mgr);
virtual void Write(hsStream* stream, hsResMgr* mgr);
virtual hsBool MsgReceive(plMessage *msg);
void AddNotifyKey(plKey key) { fNotifyKeys.Append(key); }
virtual void Trigger(const plArmatureMod *avMod, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify);
virtual void UnTrigger();
protected:
/** We've been triggered: go ahead and send the seek and brain tasks to the
triggering avatar. */
hsBool IEmitCommand(plKey playerKey, plMessage *enterCallback, plMessage *exitCallback);
/** Set up generic notification messages which were passed in by the responder /
max authoring stuff. */
void ISetupNotify(plNotifyMsg *notifyMsg, plNotifyMsg *originalNotify);
/** Figure out which approach we should use to the sit target, and add the relevant
stages to the brain. */
plAvBrainGeneric * IBuildSitBrain(plKey avModKey, plKey seekKey,char **pAnimName, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify);
/** Unused. */
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; }
/** An array of keys to objects that are interested in receiving our sit messages. */
hsTArray fNotifyKeys;
/** The chair in question is in use. It will untrigger when the avatar leaves it. */
//hsBool fTriggered;
plKey fTriggeredAvatarKey;
};
#endif plSittingModifier_inc