/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "plVirtualCamNeu.h" #include "plCameraModifier.h" #include "plCameraBrain.h" #include "plPipeline.h" #include "pfCameraProxy.h" #include "plgDispatch.h" #include "../pnKeyedObject/plKey.h" #include "../pnKeyedObject/plFixedKey.h" #include "hsMatrix44.h" #include "../pnSceneObject/plSceneObject.h" #include "hsResMgr.h" #include "hsTimer.h" #include "../plAudio/plAudioSystem.h" #include "../plInputCore/plInputDevice.h" #include "../plInputCore/plInputManager.h" #include "../pnInputCore/plKeyDef.h" #include "../plScene/plSceneNode.h" #include "../plMessage/plAvatarMsg.h" #include "../pnMessage/plWarpMsg.h" #include "../pnMessage/plCameraMsg.h" #include "../pnMessage/plEnableMsg.h" #include "../pnMessage/plTimeMsg.h" #include "../pnMessage/plObjRefMsg.h" #include "../pnMessage/plCmdIfaceModMsg.h" #include "../pnMessage/plPlayerPageMsg.h" #include "../plMessage/plInputEventMsg.h" #include "../pnSceneObject/plCoordinateInterface.h" #include "../plDrawable/plDrawableGenerator.h" #include "../plScene/plSceneNode.h" #include "../plInputCore/plDebugInputInterface.h" #include "../plInputCore/plAvatarInputInterface.h" #include "../plMessage/plInputIfaceMgrMsg.h" #include "../plStatusLog/plStatusLog.h" #include "../plPipeline/plPlates.h" #include "../plGImage/plMipmap.h" #include "../plSurface/plLayer.h" #include "../plSurface/hsGMaterial.h" #include "../pnNetCommon/plNetApp.h" #include "../plNetClient/plNetClientMgr.h" #include "../plAvatar/plAvBrainHuman.h" #include "../plAvatar/plAvatarMgr.h" #include "hsGeometry3.h" #include "hsConfig.h" #include "hsQuat.h" hsScalar plVirtualCam1::fFOVw = 45.0f; hsScalar plVirtualCam1::fFOVh = 33.75f; hsScalar plVirtualCam1::fHither = 0.3f; hsScalar plVirtualCam1::fYon = 500.0f; hsBool plVirtualCam1::printFOV = false; hsBool plVirtualCam1::fUseAccelOverride = 1; hsBool plVirtualCam1::freeze = 0; //hsScalar plVirtualCam1::fAccel = 5.0f; //hsScalar plVirtualCam1::fDecel = 5.0f; //hsScalar plVirtualCam1::fVel = 10.0f; hsScalar plVirtualCam1::fAccel = 50.0f; hsScalar plVirtualCam1::fDecel = 50.0f; hsScalar plVirtualCam1::fVel = 100.0f; hsScalar plVirtualCam1::fPanResponseTime = 3.0f; hsScalar plVirtualCam1::fFallTimerDelay = 0.25f; hsBool plVirtualCam1::alwaysCutForColin = false; hsBool plVirtualCam1::WalkPan3rdPerson = false; hsBool plVirtualCam1::StayInFirstPersonForever = false; float plVirtualCam1::fAspectRatio = 4.f/3.f; // #define STATUS_LOG #ifdef STATUS_LOG static plStatusLog *camLog = nil; #endif // static functions void plVirtualCam1::AddMsgToLog(const char* msg) { #ifdef STATUS_LOG if (camLog) camLog->AddLine(msg); #endif } hsBool plVirtualCam1::IsCurrentCamera(const plCameraModifier1* mod) { if (plVirtualCam1::Instance()) { if (plVirtualCam1::Instance()->InTransition()) return(plVirtualCam1::Instance()->GetTransitionCamera() == mod); return (plVirtualCam1::Instance()->GetCurrentCamera() == mod); } return false; } plVirtualCam1* plVirtualCam1::fInstance = nil; void plVirtualCam1::Deactivate() { } plVirtualCam1::plVirtualCam1() { fFlags.Clear(); fPythonOverride = nil; fFirstPersonOverride = nil; fThirdPersonCam = nil; fTransPos = POS_TRANS_OFF; fPrevCam = nil; fTransitionCamera = TRACKED_NEW plCameraModifier1; fTransitionCamera->RegisterAs(kTransitionCamera_KEY); // set initial view position fOutputPos.Set(100,100,100); fOutputPOA.Set(0,0,0); fEffectPlate = nil; fFreezeCounter = 0; fFadeCounter = 0; fX = fY = 0.5f; fXPanLimit = 0; fZPanLimit = 0; fRetainedFY = 0.5f; // create built-in drive mode camera fCameraDriveInterface = plDebugInputInterface::GetInstance(); hsRefCnt_SafeRef( fCameraDriveInterface ); fDriveCamera = TRACKED_NEW plCameraModifier1; plCameraBrain1* pDriveBrain = TRACKED_NEW plCameraBrain1_Drive(fDriveCamera); PushCamera(fDriveCamera); fForceCutOnce=false; // static accessor hack plVirtualCam1::fInstance = this; #ifdef STATUS_LOG if (!camLog) camLog = plStatusLogMgr::GetInstance().CreateStatusLog(40, "Camera.log", plStatusLog::kFilledBackground | plStatusLog::kDeleteForMe | plStatusLog::kAlignToTop); // camLog = plStatusLogMgr::GetInstance().CreateStatusLog(40, "Camera", plStatusLog::kFilledBackground | plStatusLog::kDeleteForMe | plStatusLog::kDontWriteFile | plStatusLog::kAlignToTop); #endif ICreatePlate(); foutLog = nil; #ifndef PLASMA_EXTERNAL_RELEASE // only open log file if logging is on if ( !plStatusLog::fLoggingOff ) { wchar fileAndPath[MAX_PATH]; PathGetLogDirectory(fileAndPath, arrsize(fileAndPath)); PathAddFilename(fileAndPath, fileAndPath, L"camLog.txt", arrsize(fileAndPath)); foutLog = _wfopen( fileAndPath, L"wt" ); } #endif SetFlags(kFirstPersonEnabled); } plVirtualCam1::~plVirtualCam1() { if(fTransitionCamera->GetBrain()) { delete(fTransitionCamera->GetBrain()); } fTransitionCamera->UnRegisterAs(kTransitionCamera_KEY); delete(fDriveCamera->GetBrain()); delete(fDriveCamera); hsRefCnt_SafeUnRef( fCameraDriveInterface ); if(fThirdPersonCam) { delete(fThirdPersonCam->GetBrain()); fThirdPersonCam->UnRegisterAs(kBuiltIn3rdPersonCamera_KEY); } plUoid U(kDefaultCameraMod1_KEY); plKey pKey = hsgResMgr::ResMgr()->FindKey(U); if (pKey) { delete((plCameraModifier1*)pKey->GetObjectPtr())->GetBrain(); pKey->GetObjectPtr()->UnRegisterAs(kDefaultCameraMod1_KEY); } if (fEffectPlate) plPlateManager::Instance().DestroyPlate(fEffectPlate); } // for saving camera stack plCameraModifier1* plVirtualCam1::GetCameraNumber(int camNumber) { return (fCameraStack[camNumber]); } // for rebuilding camera stack void plVirtualCam1::RebuildStack(const plKey& key) { if (fCameraStack.Count() == 1) { plUoid U(kDefaultCameraMod1_KEY); plKey pKey = hsgResMgr::ResMgr()->FindKey(U); if (pKey) { if (fCameraStack[0]->GetKey() == pKey) fCameraStack.SetCountAndZero(0); } } plSceneObject* pObj = plSceneObject::ConvertNoRef(key->GetObjectPtr()); if (pObj) { plCameraModifier1* pMod = (plCameraModifier1*)pObj->GetModifierByType(plCameraModifier1::Index()); if (pMod) AddCameraToStack(pMod); else PushThirdPerson(); } else { plCameraModifier1* pMod = plCameraModifier1::ConvertNoRef(key->GetObjectPtr()); if (pMod) AddCameraToStack(pMod); else PushThirdPerson(); } if (!HasFlags(kFirstPersonAtLinkOut)) { plEnableMsg* pMsg = TRACKED_NEW plEnableMsg; pMsg->SetSender(GetKey()); pMsg->SetCmd(plEnableMsg::kEnable); pMsg->AddType(plEnableMsg::kDrawable); pMsg->SetBCastFlag(plMessage::kPropagateToModifiers); pMsg->AddReceiver(plNetClientMgr::GetInstance()->GetLocalPlayerKey()); plgDispatch::MsgSend(pMsg); } fForceCutOnce=true; } // hack for console command to force offset void plVirtualCam1::SetOffset(float x, float y, float z) { plCameraModifier1* pCam = plVirtualCam1::Instance()->GetCurrentCamera(); if (!pCam) return; hsVector3 pt(x,y,z); if (plCameraBrain1_Avatar::ConvertNoRef(pCam->GetBrain())) ((plCameraBrain1_Avatar*)(pCam->GetBrain()))->SetOffset(pt); } // static function void plVirtualCam1::SetFOV(hsScalar w, hsScalar h) { static float fourXthree = (4.f/3.f); fFOVh = h; if (fAspectRatio == fourXthree) fFOVw = w; else { float scale = fAspectRatio / fourXthree; fFOVw = (hsScalar)(2 * hsScalarRadToDeg(atan(scale * tan(hsScalarDegToRad(w/2))))); } plVirtualCam1::Instance()->SetFlags(plVirtualCam1::kSetFOV); } // static function void plVirtualCam1::SetFOV(plCameraModifier1* pCam) { if (plVirtualCam1::Instance()->GetCurrentCamera() != pCam) return; SetFOV(pCam->GetFOVw(), pCam->GetFOVh()); } void plVirtualCam1::Refresh() { plPipeline* pipe = plVirtualCam1::Instance()->fPipe; SetAspectRatio((float)pipe->Width() / (float)pipe->Height()); } void plVirtualCam1::SetAspectRatio(float ratio) { fAspectRatio = ratio; // resize the FOV accordingly plCameraModifier1* pCam = plVirtualCam1::Instance()->GetCurrentCamera(); hsAssert(pCam, "CameraModifier1 shouldn't be nullptr?"); if (pCam) SetFOV(pCam->GetFOVw(), pCam->GetFOVh()); } // static function void plVirtualCam1::SetDepth(hsScalar h, hsScalar y) { return; fHither = h; fYon = y; if (! plVirtualCam1::Instance()->fPipe) return; plVirtualCam1::Instance()->fPipe->SetDepth(fHither, fYon); plVirtualCam1::Instance()->fPipe->RefreshMatrices(); #ifdef STATUS_LOG camLog->AddLineF("Hither, Yon changed to %f %f", fHither, fYon); #endif } // force drive mode from console void plVirtualCam1::Drive() { if (GetCurrentCamera() == fDriveCamera) { fCameraDriveInterface->SetEnabled( false ); PopCamera(fDriveCamera); #ifdef STATUS_LOG camLog->AddLineF("Camera Drive Mode Disabled"); #endif } else { // set it to the current camera position - fDriveCamera->GetBrain()->SetGoal(GetCurrentCamera()->GetTargetPos()); fDriveCamera->GetBrain()->SetPOAGoal(GetCurrentCamera()->GetTargetPOA()); fDriveCamera->SetTargetPos(GetCurrentCamera()->GetTargetPos()); fDriveCamera->SetTargetPOA(GetCurrentCamera()->GetTargetPOA()); PushCamera(fDriveCamera); // push the interface on fCameraDriveInterface->SetEnabled( true ); #ifdef STATUS_LOG camLog->AddLineF("Camera Drive Mode Enabled"); #endif } } void plVirtualCam1::SetPipeline(plPipeline* p) { fPipe = p; SetFOV(plVirtualCam1::fFOVw, plVirtualCam1::fFOVh); SetRender(false); } void plVirtualCam1::Reset(hsBool bRender) { if (fPythonOverride) fPythonOverride = nil; if (fFirstPersonOverride) fFirstPersonOverride = nil; fCamerasLoaded.SetCountAndZero(0); fCameraStack.SetCountAndZero(0); fCameraStack.Append(fDriveCamera); plUoid U(kDefaultCameraMod1_KEY); plKey pKey = hsgResMgr::ResMgr()->FindKey(U); if (pKey) PushCamera((plCameraModifier1*)pKey->GetObjectPtr()); //fCameraStack.Append((plCameraModifier1*)pKey->GetObjectPtr()); if (fThirdPersonCam) PushCamera(fThirdPersonCam); SetRender(bRender); fX = fY = 0.5f; fRetainedFY = 0.5f; ClearFlags(kAvatarWalking); ClearFlags(kUnPanCamera); ClearFlags(kInterpPanLimits); ClearFlags(kResponderForced3rd); ClearFlags(kScriptsDisabled1st); ClearFlags(kFalling); ClearFlags(kFirstPersonEnabled); #ifdef STATUS_LOG camLog->AddLineF("Virtual Camera Reset"); #endif } void plVirtualCam1::ClearStack() { fCameraStack.SetCountAndZero(0); plUoid U(kDefaultCameraMod1_KEY); plKey pKey = hsgResMgr::ResMgr()->FindKey(U); if (pKey) PushCamera((plCameraModifier1*)pKey->GetObjectPtr()); #ifdef STATUS_LOG camLog->AddLineF("Camera Stack Cleared"); #endif } plCameraModifier1* plVirtualCam1::GetCurrentCamera() { if (GetCurrentStackCamera() == fDriveCamera) return fDriveCamera; if (fPythonOverride) return (fPythonOverride); if (fFirstPersonOverride) return(fFirstPersonOverride); if (fTransPos == POS_TRANS_FOLLOW) return(fTransitionCamera); if (fCameraStack.Count()) return fCameraStack[fCameraStack.Count() - 1]; else return nil; } hsBool plVirtualCam1::Is1stPersonCamera() { if (GetCurrentStackCamera() == fDriveCamera) return false; if (fPythonOverride) return false; if (fFirstPersonOverride) return true; else return false; } plCameraModifier1* plVirtualCam1::GetCurrentStackCamera() { if (fCameraStack.Count()) return fCameraStack[fCameraStack.Count() - 1]; else return nil; } void plVirtualCam1::ICreatePlate() { int x, y; fEffectPlate = nil; // +0.01 to deal with the half-pixel antialiasing stuff plPlateManager::Instance().CreatePlate( &fEffectPlate, 0, 0, 2.01, 2.01 ); // hack for now--create a black layer that we will animate the opacity on plMipmap *ourMip = fEffectPlate->CreateMaterial( 16, 16, true ); for( y = 0; y < ourMip->GetHeight(); y++ ) { UInt32 *pixels = ourMip->GetAddr32( 0, y ); for( x = 0; x < ourMip->GetWidth(); x++ ) pixels[ x ] = 0xff000000; } if( fEffectPlate == nil ) ICreatePlate(); fEffectPlate->SetVisible( false ); } void plVirtualCam1::SetCutNextTrans() { SetFlags(kCutNextTrans); SetRender(true); #ifdef STATUS_LOG camLog->AddLineF("Set Camera to cut on next transition"); #endif } void plVirtualCam1::SetCutNext() { plCameraModifier1* cam = GetCurrentCamera(); if (cam && cam->GetBrain()) { cam->GetBrain()->SetFlags(plCameraBrain1::kCutPosOnce); cam->GetBrain()->SetFlags(plCameraBrain1::kCutPOAOnce); } SetFlags(kCutNextTrans); SetRender(true); #ifdef STATUS_LOG camLog->AddLineF("Set Camera to cut on next frame"); #endif } void plVirtualCam1::SetRender(hsBool render) { fFlags.SetBit(kRender,render); if (render) { #ifdef STATUS_LOG camLog->AddLineF("Virtual Camera Render Updates Enabled"); if (fEffectPlate) fEffectPlate->SetVisible(false); #endif } else { #ifdef STATUS_LOG camLog->AddLineF("Virtual Camera Render Updates Disabled"); if (fEffectPlate) fEffectPlate->SetVisible(true); #endif } } // hack, hack, hack hsBool plVirtualCam1::RestoreFromName(const char* name) { for(int i = 0; i < fCamerasLoaded.Count(); i++) { if (strcmp(name, fCamerasLoaded[i]->GetKeyName()) == 0) { RebuildStack(fCamerasLoaded[i]->GetKey()); return true; } } return false; } void plVirtualCam1::Next() { } void plVirtualCam1::Prev() { } void plVirtualCam1::PushThirdPerson() { if (fThirdPersonCam) { #ifdef STATUS_LOG camLog->AddLineF("Restore failed, forcing built-in 3rd person camera"); #endif ClearStack(); SetCutNextTrans(); PushCamera(fThirdPersonCam); return; } #ifdef STATUS_LOG camLog->AddLineF("Restore failed, 3rd person camera not available for switch: attempting to force 1st person"); #endif FirstPersonOverride(); } // // Make adjustments to camera position based on // user input - NOTE this is for mouse-cursor based adjustment // void plVirtualCam1::StartInterpPanLimits() { plCameraBrain1* pBrain = 0; if (fPythonOverride && fPythonOverride->GetBrain()) pBrain = fPythonOverride->GetBrain(); if (pBrain == 0 && GetCurrentStackCamera() && GetCurrentStackCamera()->GetBrain()) pBrain = GetCurrentStackCamera()->GetBrain(); if (pBrain) { if (pBrain->GetXPanLimit() == fXPanLimit && pBrain->GetZPanLimit() == fZPanLimit ) { ClearFlags(kInterpPanLimits); return; } fXPanLimitGoal = pBrain->GetXPanLimit(); fZPanLimitGoal = pBrain->GetZPanLimit(); fXPanInterpRate = fXPanLimitGoal - fXPanLimit; fZPanInterpRate = fZPanLimitGoal - fZPanLimit; SetFlags(kInterpPanLimits); fInterpPanLimitTime = hsTimer::GetSysSeconds() + 1.0f; } } void plVirtualCam1::InterpPanLimits() { if (fXPanLimitGoal == fXPanLimit && fZPanLimitGoal == fZPanLimit) { ClearFlags(kInterpPanLimits); return; } fXPanLimit += fXPanInterpRate * hsTimer::GetDelSysSeconds(); fZPanLimit += fZPanInterpRate * hsTimer::GetDelSysSeconds(); if ((fZPanInterpRate > 0 && fZPanLimit >= fZPanLimitGoal) || (fZPanInterpRate < 0 && fZPanLimit <= fZPanLimitGoal) ) { fZPanLimit = fZPanLimitGoal; fZPanInterpRate = 0; } if ((fXPanInterpRate > 0 && fXPanLimit >= fXPanLimitGoal) || (fXPanInterpRate < 0 && fXPanLimit <= fXPanLimitGoal) ) { fXPanLimit = fXPanLimitGoal; fXPanInterpRate = 0; } if (fXPanInterpRate == 0) fXPanLimit = fXPanLimitGoal; if (fZPanInterpRate == 0) fZPanLimit = fZPanLimitGoal; } void plVirtualCam1::StartUnPan() { if (!HasFlags(kUnPanCamera)) { SetFlags(kUnPanCamera); if (HasFlags(kFalling)) { fUnPanEndTime = hsTimer::GetSysSeconds() + 0.5; fXUnPanRate = (0.5f - fX) / 0.5f; fZUnPanRate = (0.5f - fY) / 0.5f; } else { fUnPanEndTime = hsTimer::GetSysSeconds() + fPanResponseTime; fXUnPanRate = (0.5f - fX) / fPanResponseTime; fZUnPanRate = (0.5f - fY) / fPanResponseTime; } } } void plVirtualCam1::UnPanIfNeeded() { if (HasFlags(kUnPanCamera)) { if (fX == 0.5f && fY == 0.5f) { ClearFlags(kUnPanCamera); return; } fX += fXUnPanRate * hsTimer::GetDelSysSeconds(); fY += fZUnPanRate * hsTimer::GetDelSysSeconds(); if ((fXUnPanRate > 0 && fX >= 0.5f) || (fXUnPanRate < 0 && fX <= 0.5f)) { fX = 0.5f; fXUnPanRate = 0; } if ((fZUnPanRate > 0 && fY >= 0.5f) || (fZUnPanRate < 0 && fY <= 0.5f)) { fY = 0.5f; fZUnPanRate = 0; } } } void plVirtualCam1::AdjustForInput() { if (!fFirstPersonOverride) { if (HasFlags(kInterpPanLimits)) InterpPanLimits(); UnPanIfNeeded(); hsScalar panSpeed = 0.5f; double secs = hsTimer::GetDelSysSeconds(); if (HasMovementFlag(B_CAMERA_PAN_UP)) fY -= (hsScalar)(panSpeed * secs); if (HasMovementFlag(B_CAMERA_PAN_DOWN)) fY += (hsScalar)(panSpeed * secs); if (HasMovementFlag(B_CAMERA_PAN_LEFT)) fX -= (hsScalar)(panSpeed * secs); if (HasMovementFlag(B_CAMERA_PAN_RIGHT)) fX += (hsScalar)(panSpeed * secs); } if ((fY == 0.5f && fX == 0.5f) && fFirstPersonOverride == nil) return; if (fY > 1.0f) fY = 1.0f; if (fY < 0.0f) fY = 0.0f; if (fX > 1.0f) fX = 1.0f; if (fX < 0.0f) fX = 0.0f; if ((fXPanLimit == 0.0f && fZPanLimit == 0.0f) && fFirstPersonOverride == nil) return; hsMatrix44 m; hsVector3 v1(fOutputPOA - fOutputPos); hsVector3 v2(0,0,1); v1.Normalize(); hsVector3 up = (v2 % v1) % v1; m.Make(&fOutputPos, &fOutputPOA, &up); // scale maximum angle by % mouse input hsScalar scaledX; if (fFirstPersonOverride) scaledX = 3.14159; else scaledX = (hsScalar)(3.14159 - (fXPanLimit * ( (fX - 0.5f) / 0.5f))); hsScalar scaledZ; if (fFirstPersonOverride) scaledZ = (hsScalar)(3.14159 - (0.872f * ( (fY - 0.5f) / 0.5f))); else scaledZ = (hsScalar)(3.14159 - (fZPanLimit * ( (fY - 0.5f) / 0.5f))); hsMatrix44 mX; hsMatrix44 mZ; hsVector3 right = m.GetAxis(hsMatrix44::kRight); up = m.GetAxis(hsMatrix44::kUp); up *= -1; hsQuat qX(scaledX, &up); hsQuat qZ(scaledZ, &right); qX.MakeMatrix(&mX); qZ.MakeMatrix(&mZ); m = mX * m; m = mZ * m; hsVector3 view = m.GetAxis(hsMatrix44::kView); fOutputPOA = fOutputPos + (view * 15); } void plVirtualCam1::IUpdate() { if (!HasFlags(kRender)) return; if (fDriveCamera) fDriveCamera->Update(); if (fPythonOverride) fPythonOverride->Update(); if (fFirstPersonOverride) fFirstPersonOverride->Update(); if (fTransitionCamera) fTransitionCamera->Update(); RunTransition(); for (int i=0; i < fCameraStack.Count(); i++) { hsBool update = true; for (int j=i+1; jGetBrain()) { fCameraStack[i]->GetBrain()->SetFlags(plCameraBrain1::kCutPos); fCameraStack[i]->GetBrain()->SetFlags(plCameraBrain1::kCutPOA); } if(fForceCutOnce) { fCameraStack[i]->GetBrain()->SetFlags(plCameraBrain1::kCutPosOnce); fCameraStack[i]->GetBrain()->SetFlags(plCameraBrain1::kCutPOAOnce); } fCameraStack[i]->Update(); } } if(fForceCutOnce)fForceCutOnce=false; Output(); } void plVirtualCam1::Output() { if (fFreezeCounter) { fFreezeCounter-=1; GetCurrentCamera()->GetBrain()->SetFlags(plCameraBrain1::kCutPOAOnce); GetCurrentCamera()->GetBrain()->SetFlags(plCameraBrain1::kCutPosOnce); return; } if (fFadeCounter) { fFadeCounter-=1; if (fFadeCounter == 0 && fFirstPersonOverride == nil) { plEnableMsg* pMsg = TRACKED_NEW plEnableMsg; pMsg->SetSender(GetKey()); pMsg->SetCmd(plEnableMsg::kEnable); pMsg->AddType(plEnableMsg::kDrawable); pMsg->SetBCastFlag(plMessage::kPropagateToModifiers); pMsg->AddReceiver(plNetClientMgr::GetInstance()->GetLocalPlayerKey()); plgDispatch::MsgSend(pMsg); } } hsMatrix44 targetMatrix; hsMatrix44 inverse; if (GetCurrentCamera()) { fOutputPos = GetCurrentCamera()->GetTargetPos(); fOutputPOA = GetCurrentCamera()->GetTargetPOA(); AdjustForInput(); } else { return; } // construct output matrix hsVector3 abUp(0,0,1); hsVector3 view(fOutputPos - fOutputPOA); view.Normalize(); // Now passing in Up for up parameter to MakeCamera. Negates sense of up. mf_flip_up - mf hsVector3 up = (view % abUp) % view; if (GetCurrentCamera()->IsAnimated()) up = -GetCurrentCamera()->GetTarget()->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView); fOutputUp = up; targetMatrix.MakeCamera(&fOutputPos,&fOutputPOA, &up); targetMatrix.GetInverse(&inverse); fPipe->SetWorldToCamera( targetMatrix, inverse ); if (HasFlags(kSetFOV)) // are we changing the field of view? { ClearFlags(kSetFOV); fPipe->SetFOV(fFOVw,fFOVh); fPipe->RefreshMatrices(); if (foutLog) { fprintf(foutLog, "****************************************************************\n"); fprintf(foutLog, "FOV changed to %f %f\n",fFOVh, fFOVw); fprintf(foutLog, "****************************************************************\n"); } } /* if (foutLog) { fprintf(foutLog, "output pos %f %f %f\n", fOutputPos.fX,fOutputPos.fY,fOutputPos.fZ); fprintf(foutLog, "output poa %f %f %f\n", fOutputPOA.fX,fOutputPOA.fY,fOutputPOA.fZ); fprintf(foutLog, "\n"); } */ } void plVirtualCam1::Init() { plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); plgDispatch::Dispatch()->RegisterForExactType(plCameraMsg::Index(), GetKey()); plgDispatch::Dispatch()->RegisterForExactType(plMouseEventMsg::Index(), GetKey()); plgDispatch::Dispatch()->RegisterForExactType(plIfaceFadeAvatarMsg::Index(), GetKey()); plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey()); // register for control messages plCmdIfaceModMsg* pModMsg = TRACKED_NEW plCmdIfaceModMsg; pModMsg->SetBCastFlag(plMessage::kBCastByExactType); pModMsg->SetSender(GetKey()); pModMsg->SetCmd(plCmdIfaceModMsg::kAdd); plgDispatch::MsgSend(pModMsg); } // // toggle between player-enforced 1st person mode and back // void plVirtualCam1::FirstPersonOverride() { if (!HasFlags(kRender)) return; if (fFirstPersonOverride) { fFirstPersonOverride->Pop(); GetCurrentStackCamera()->Push(!HasFlags(kAvatarWalking)); GetCurrentStackCamera()->GetBrain()->SetFlags(plCameraBrain1::kCutPosOnce); GetCurrentStackCamera()->GetBrain()->SetFlags(plCameraBrain1::kCutPOAOnce); fFirstPersonOverride = nil; #ifdef STATUS_LOG camLog->AddLineF("Built-In First Person Camera Disabled"); #endif SetFOV(GetCurrentStackCamera()); GetCurrentStackCamera()->Push(!HasFlags(kAvatarWalking)); plAvatarInputInterface::GetInstance()->CameraInThirdPerson(true); FreezeOutput(2); UnFadeAvatarIn(1); fRetainedFY = fY; fX = fY = 0.5f; } else if (HasFlags(kFirstPersonEnabled)) { // plCameraBrain1* pBrain = nil; // if (GetCurrentStackCamera() && GetCurrentStackCamera()->GetBrain()) // { // pBrain = plCameraBrain1_FirstPerson::ConvertNoRef(GetCurrentStackCamera()->GetBrain()); // if (pBrain) // already in 1st person mode, don't use override // return; // } plUoid U(kDefaultCameraMod1_KEY); plKey pKey = hsgResMgr::ResMgr()->FindKey(U); if (pKey) { fFirstPersonOverride = (plCameraModifier1*)pKey->GetObjectPtr(); GetCurrentStackCamera()->Pop(); fFirstPersonOverride->Push(!HasFlags(kAvatarWalking)); SetFOV(fFirstPersonOverride); plAvatarInputInterface::GetInstance()->CameraInThirdPerson(false); // no need to keep transitioning if we are currently... if (fTransPos == POS_TRANS_FOLLOW) FinishTransition(); fY = fRetainedFY; #ifdef STATUS_LOG camLog->AddLineF("Built-In First Person Camera Enabled"); #endif } } } hsBool plVirtualCam1::MsgReceive(plMessage* msg) { plPlayerPageMsg* pPMsg = plPlayerPageMsg::ConvertNoRef(msg); if (pPMsg) { if (!pPMsg->fUnload && pPMsg->fPlayer == plNetClientMgr::GetInstance()->GetLocalPlayerKey()) { /*if (HasFlags(kRegisteredForBehaviors)) return true;*/ // not reliable anymore since we have a dummy avatar in the startup age plSceneObject* avSO = plSceneObject::ConvertNoRef(plNetClientMgr::GetInstance()->GetLocalPlayer()); if (avSO) { plArmatureMod* avMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); if (avMod) { avMod->RegisterForBehaviorNotify(GetKey()); // SetFlags(kRegisteredForBehaviors); // not reliable anymore since we have a dummy avatar in the startup age } } } return true; } plAvatarBehaviorNotifyMsg *behNotifymsg = plAvatarBehaviorNotifyMsg::ConvertNoRef(msg); if (behNotifymsg) { if (behNotifymsg->fType == plHBehavior::kBehaviorTypeLinkIn && behNotifymsg->state == true) { if (!HasFlags(kScriptsForced3rd) && !HasFlags(kScriptsDisabled1st)) SetFlags(kFirstPersonEnabled); if (HasFlags(kFirstPersonUserSelected)) { ClearFlags(kFirstPersonAtLinkOut); ClearFlags(kScriptsForced3rd); if (!HasFlags(kScriptsForced3rd)) { FirstPersonOverride(); //SetFlags(kJustLinkedIn); } else plAvatarInputInterface::GetInstance()->CameraInThirdPerson(true); } else if (fFirstPersonOverride == nil) { plAvatarInputInterface::GetInstance()->CameraInThirdPerson(true); } } else if (behNotifymsg->fType == plHBehavior::kBehaviorTypeLinkOut && behNotifymsg->state == true) { ClearFlags(kFirstPersonEnabled); if (fFirstPersonOverride || HasFlags(kResponderForced3rd)) SetFlags(kFirstPersonAtLinkOut); } return true; } plControlEventMsg* pCtrlMsg = plControlEventMsg::ConvertNoRef(msg); if (pCtrlMsg) { SetMovementFlag(pCtrlMsg->GetControlCode(), pCtrlMsg->ControlActivated()); if (pCtrlMsg->GetControlCode() == S_SET_FREELOOK && pCtrlMsg->ControlActivated()) ClearFlags(kUnPanCamera); if (pCtrlMsg->GetControlCode() == B_CONTROL_MOVE_FORWARD || pCtrlMsg->GetControlCode() == B_CONTROL_MOVE_BACKWARD || pCtrlMsg->GetControlCode() == B_CONTROL_ROTATE_RIGHT || pCtrlMsg->GetControlCode() == B_CONTROL_ROTATE_LEFT ) { if (!HasMovementFlag(S_SET_FREELOOK)) StartUnPan(); } if (pCtrlMsg->GetControlCode() == B_CONTROL_MOVE_FORWARD || pCtrlMsg->GetControlCode() == B_CONTROL_MOVE_BACKWARD) { fFlags.SetBit(kAvatarWalking, pCtrlMsg->ControlActivated()); } else if (pCtrlMsg->GetControlCode() == S_SET_FIRST_PERSON_MODE && pCtrlMsg->ControlActivated()) { if (HasFlags(kFirstPersonEnabled)) { if (HasFlags(kFirstPersonUserSelected)) ClearFlags(kFirstPersonUserSelected); else SetFlags(kFirstPersonUserSelected); } FirstPersonOverride(); return true; } else if (pCtrlMsg->GetControlCode() == B_CAMERA_RECENTER && pCtrlMsg->ControlActivated()) { fX = fY = fRetainedFY = 0.5f; } if (pCtrlMsg->GetControlCode() == B_TOGGLE_DRIVE_MODE && pCtrlMsg->ControlActivated()) Drive(); else { if (fPythonOverride) fPythonOverride->MsgReceive(msg); else if (fFirstPersonOverride) fFirstPersonOverride->MsgReceive(msg); GetCurrentStackCamera()->MsgReceive(msg); } return true; } plMouseEventMsg* pMouseMsg = plMouseEventMsg::ConvertNoRef(msg); if( pMouseMsg ) { if (!HasFlags(kFalling)) { hsScalar dX = pMouseMsg->GetDX(); hsScalar dY = pMouseMsg->GetDY(); if (plMouseDevice::GetInverted()) { dX *= -1.f; dY *= -1.f; } if (HasMovementFlag(S_SET_FREELOOK)) { if (pMouseMsg->GetDX() < 0.4 && pMouseMsg->GetDX() > -0.4) { fX -= dX; } if (pMouseMsg->GetDY() < 0.4 && pMouseMsg->GetDY() > -0.4) { fY -= dY; } } if ((HasMovementFlag(B_CONTROL_CAMERA_WALK_PAN)) && (fFirstPersonOverride || WalkPan3rdPerson == true)) { if (pMouseMsg->GetDY() < 0.4 && pMouseMsg->GetDY() > -0.4) { fY -= dY; } } } fDriveCamera->MsgReceive(msg); return true; } plWarpMsg* pWarpMsg = plWarpMsg::ConvertNoRef(msg); if (pWarpMsg) { SetCutNextTrans(); return true; } plCameraMsg* pCam = plCameraMsg::ConvertNoRef(msg); if (pCam) { if (pCam->Cmd(plCameraMsg::kResetPanning)) { fX = fY = fRetainedFY = 0.5f; return true; } else if (pCam->Cmd(plCameraMsg::kUpdateCameras)) { IUpdate(); return true; } else if (pCam->Cmd(plCameraMsg::kResetOnEnter)) { // don't send this message to the virtual camera! Reset(false); // this only happens when the player links into the world return true; } else if (pCam->Cmd(plCameraMsg::kResetOnExit)) { /* Kind of an ugly hack, but it works. The avatar is being loaded/unloaded when the player enters/leaves the age, and the following Reset starts a camera transition which may reference the avatar's sceneobject and crash the client when the next update happens. With the kCutNextTrans flag set it doesn't bother with the transition so there isn't any reading of invalid memory. */ SetFlags(kCutNextTrans); // don't send this message to the virtual camera! Reset(false); // this only happens when the player links out of the world return true; } else if (pCam->Cmd(plCameraMsg::kCreateNewDefaultCam)) { if (pCam->GetSubject() == plNetClientMgr::GetInstance()->GetLocalPlayer()) CreateDefaultCamera(pCam->GetSubject()); return true; } else if (pCam->Cmd(plCameraMsg::kPythonOverridePop)) { if (pCam->GetTriggerer() && pCam->GetTriggerer() != plNetClientApp::GetInstance()->GetLocalPlayerKey()) return true; { if (fPythonOverride) { fPythonOverride->Pop(); FinishTransition(); if (plCameraBrain1_FirstPerson::ConvertNoRef(fPythonOverride->GetBrain()) && !fFirstPersonOverride) { FreezeOutput(2); UnFadeAvatarIn(1); } GetCurrentStackCamera()->GetBrain()->SetFlags(plCameraBrain1::kCutPosOnce); GetCurrentStackCamera()->GetBrain()->SetFlags(plCameraBrain1::kCutPOAOnce); fX = fY = 0.5f; } fPythonOverride = nil; SetFlags(kFirstPersonEnabled); #ifdef STATUS_LOG camLog->AddLineF("Override Python Camera Disabled"); #endif if (fFirstPersonOverride) { SetFOV(fFirstPersonOverride); fFirstPersonOverride->Push(!HasFlags(kAvatarWalking)); } else { SetFOV(GetCurrentStackCamera()); GetCurrentStackCamera()->Push(!HasFlags(kAvatarWalking)); } StartInterpPanLimits(); if (fFirstPersonOverride) plAvatarInputInterface::GetInstance()->CameraInThirdPerson(false); if (foutLog) { fprintf(foutLog, "********************************************\n"); fprintf(foutLog, "popped python camera\n"); fprintf(foutLog, "********************************************\n"); } } } else if (pCam->Cmd(plCameraMsg::kPythonOverridePush) || pCam->Cmd(plCameraMsg::kPythonOverridePushCut)) { if (pCam->GetTriggerer() && pCam->GetTriggerer() != plNetClientApp::GetInstance()->GetLocalPlayerKey()) return true; { plCameraModifier1* pCamMod = plCameraModifier1::ConvertNoRef(pCam->GetNewCam()->GetObjectPtr()); if (pCamMod) { if (fPythonOverride) { fPythonOverride->Pop(); if (plCameraBrain1_FirstPerson::ConvertNoRef(fPythonOverride->GetBrain())) { FreezeOutput(2); UnFadeAvatarIn(1); } #ifdef STATUS_LOG camLog->AddLineF("Override Python Camera Popped because new one coming in"); #endif } fPythonOverride = pCamMod; #ifdef STATUS_LOG camLog->AddLineF("Override Python Camera Pushing onto stack"); #endif if (foutLog) { fprintf(foutLog, "********************************************\n"); fprintf(foutLog, "changed to new camera\n"); fprintf(foutLog, "********************************************\n"); } if (fFirstPersonOverride) plAvatarInputInterface::GetInstance()->CameraInThirdPerson(true); fPythonOverride->Push(!HasFlags(kAvatarWalking)); CamTrans* pTrans = TRACKED_NEW CamTrans(fPythonOverride->GetKey()); if (pCam->Cmd(plCameraMsg::kPythonOverridePushCut)) pTrans->fCutPOA = pTrans->fCutPos = true; StartTransition(pTrans); delete(pTrans); SetFOV(fPythonOverride); ClearFlags(kFirstPersonEnabled); } } } else if ( pCam->Cmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable)) { if (!pCam->HasBCastFlag(plMessage::kNetNonLocal)) { // make sure it was locally sent if (pCam->GetActivated()) { SetFlags(kFirstPersonEnabled); ClearFlags(kScriptsDisabled1st); if (HasFlags(kScriptsForced3rd)) { ClearFlags(kScriptsForced3rd); FirstPersonOverride(); } } else { ClearFlags(kFirstPersonEnabled); SetFlags(kScriptsDisabled1st); } } } else if ( pCam->Cmd(plCameraMsg::kPythonUndoFirstPerson)) { if (!pCam->HasBCastFlag(plMessage::kNetNonLocal)) { // make sure it was locally sent if (HasFlags(kFirstPersonAtLinkOut)) { SetFlags(kScriptsForced3rd); } else if (fFirstPersonOverride) { SetFlags(kScriptsForced3rd); FirstPersonOverride(); #ifdef STATUS_LOG camLog->AddLineF("Forcing 3rd Person from scripts"); #endif SetFOV(GetCurrentStackCamera()); } } } else if ( pCam->Cmd(plCameraMsg::kResponderSetThirdPerson)) { if (plVirtualCam1::StayInFirstPersonForever) return true; if (HasFlags(kJustLinkedIn)) { ClearFlags(kJustLinkedIn); plCameraTargetFadeMsg* pMsg = TRACKED_NEW plCameraTargetFadeMsg; pMsg->SetFadeOut(true); pMsg->SetSubjectKey(plNetClientMgr::GetInstance()->GetLocalPlayerKey()); pMsg->SetBCastFlag(plMessage::kBCastByExactType); pMsg->SetBCastFlag(plMessage::kNetPropagate, FALSE); pMsg->AddReceiver(plNetClientMgr::GetInstance()->GetLocalPlayerKey()); plgDispatch::MsgSend(pMsg); return true; } if (HasFlags(kScriptsForced3rd)) return true; if (fFirstPersonOverride) { SetFlags(kResponderForced3rd); FirstPersonOverride(); #ifdef STATUS_LOG camLog->AddLineF("Forcing 3rd Person from code"); #endif SetFOV(GetCurrentStackCamera()); } ClearFlags(kFirstPersonEnabled); #ifdef STATUS_LOG camLog->AddLineF("1st person override disabled"); #endif } else if ( pCam->Cmd(plCameraMsg::kResponderUndoThirdPerson)) { if (HasFlags(kScriptsForced3rd) || HasFlags(kScriptsDisabled1st)) return true; SetFlags(kFirstPersonEnabled); #ifdef STATUS_LOG camLog->AddLineF("1st person override enabled"); #endif if (HasFlags(kResponderForced3rd)) { FirstPersonOverride(); ClearFlags(kResponderForced3rd); #ifdef STATUS_LOG camLog->AddLineF("Restoring 1st Person from code"); #endif } } else if (pCam->Cmd(plCameraMsg::kRegionPushCamera)) { if (HasFlags(kRegionIgnore)) return true; if (pCam->GetTriggerer() && pCam->GetTriggerer() != plNetClientApp::GetInstance()->GetLocalPlayerKey()) return true; { hsBool bDef = pCam->Cmd(plCameraMsg::kSetAsPrimary); plKey pCamKey = pCam->GetNewCam(); if (pCamKey) { plCameraModifier1* pCamMod = plCameraModifier1::ConvertNoRef(pCamKey->GetObjectPtr()); if (!pCamMod) { plSceneObject* pObj = plSceneObject::ConvertNoRef( pCamKey->GetObjectPtr() ); if (!pObj) return true; for (int i = 0; i < pObj->GetNumModifiers(); i++) { plKey pModKey = pObj->GetModifier(i)->GetKey(); pCamMod = plCameraModifier1::ConvertNoRef( pModKey->GetObjectPtr() ); if ( pCamMod ) break; } } if (!pCamMod) return true; if (pCam->Cmd(plCameraMsg::kEntering) || pCam->Cmd(plCameraMsg::kResponderTrigger)) PushCamera(pCamMod, bDef); else PopCamera(pCamMod); if (pCam->Cmd(plCameraMsg::kCut)) SetFlags(kCutNextTrans); } } } else if (pCam->Cmd(plCameraMsg::kRefreshFOV)) { Refresh(); } } plGenRefMsg* pRefMsg = plGenRefMsg::ConvertNoRef(msg); if (pRefMsg ) { if( pRefMsg->GetContext() & (plRefMsg::kOnDestroy | plRefMsg::kOnRemove) ) { // unfortunately we cannot rely on the ref message to point at a valid camera // (the pointer will match our stack, but it might not be pointing at a valid // chunk of memory). Therefore, we cannot use the ConvertNoRef() call, and we // cannot call PopCamera. We simply have to settle for removing it from our // array. Since this message indicates it was destroyed anyway, this should be // ok. plCameraModifier1* pMod = (plCameraModifier1*)(pRefMsg->GetRef()); // we go in reverse so that removes don't mess up our index for (int i = fCameraStack.Count() - 1; i >= 0; --i) { if (fCameraStack[i] == pMod) fCameraStack.Remove(i); } } return true; } return hsKeyedObject::MsgReceive(msg); } void plVirtualCam1::CreateDefaultCamera(plSceneObject* subject) { // If a default cam already exists, we just want to replace the subject (unless it's the same) plUoid U(kDefaultCameraMod1_KEY); plKey pKey = hsgResMgr::ResMgr()->FindKey(U); if (pKey) { plCameraModifier1* mod = plCameraModifier1::ConvertNoRef(pKey->GetObjectPtr()); if (mod->GetSubject() == subject) return; plGenRefMsg* msg = TRACKED_NEW plGenRefMsg(mod->GetKey(), plRefMsg::kOnReplace, 0, plCameraBrain1::kSubject ); msg->SetOldRef(mod->GetSubject()); hsgResMgr::ResMgr()->AddViaNotify(subject->GetKey(), msg, plRefFlags::kPassiveRef); } else { plCameraModifier1* pMod = TRACKED_NEW plCameraModifier1; plCameraBrain1_FirstPerson* pBrain = TRACKED_NEW plCameraBrain1_FirstPerson(pMod); pMod->RegisterAs( kDefaultCameraMod1_KEY ); //pBrain->SetSubject(subject); plGenRefMsg* msg = TRACKED_NEW plGenRefMsg(pMod->GetKey(), plRefMsg::kOnCreate, 0, plCameraBrain1::kSubject ); // SceneObject hsgResMgr::ResMgr()->AddViaNotify(subject->GetKey(), msg, plRefFlags::kPassiveRef); plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), pMod->GetKey()); plgDispatch::Dispatch()->RegisterForExactType(plCameraMsg::Index(), pMod->GetKey()); pMod->SetFOVw(90.0f); pMod->SetFOVh(66.7f); // set up the brain and to be first-person hsVector3 pt(0,0.0f,5.5); pBrain->SetOffset(pt); pt.Set(0,-10,5.5); pBrain->SetPOAOffset(pt); pBrain->SetZPanLimit(0.872f); //radians, == 50 degrees as Decreed By Rand! pBrain->SetXPanLimit(0.872f); pBrain->SetFlags(plCameraBrain1::kCutPOA); pBrain->SetFlags(plCameraBrain1::kCutPos); PushCamera(pMod); } // now deal with the third person camera // If a default 3rd person cam already exists, we just want to replace the subject (unless it's the same) plUoid Ux(kBuiltIn3rdPersonCamera_KEY); plKey pKeyx = hsgResMgr::ResMgr()->FindKey(Ux); if (pKeyx) { plCameraModifier1* mod = plCameraModifier1::ConvertNoRef(pKeyx->GetObjectPtr()); if (mod->GetSubject() == subject) return; plGenRefMsg* msg = TRACKED_NEW plGenRefMsg(mod->GetKey(), plRefMsg::kOnReplace, 0, plCameraBrain1::kSubject ); msg->SetOldRef(mod->GetSubject()); hsgResMgr::ResMgr()->AddViaNotify(subject->GetKey(), msg, plRefFlags::kPassiveRef); } else { plCameraModifier1* pModx = TRACKED_NEW plCameraModifier1; plCameraBrain1_Avatar* pBrainx = TRACKED_NEW plCameraBrain1_Avatar(pModx); pModx->RegisterAs( kBuiltIn3rdPersonCamera_KEY ); plGenRefMsg* msgx = TRACKED_NEW plGenRefMsg(pModx->GetKey(), plRefMsg::kOnCreate, 0, plCameraBrain1::kSubject ); // SceneObject hsgResMgr::ResMgr()->AddViaNotify(subject->GetKey(), msgx, plRefFlags::kPassiveRef); plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), pModx->GetKey()); plgDispatch::Dispatch()->RegisterForExactType(plCameraMsg::Index(), pModx->GetKey()); pModx->SetFOVw(90.0f); pModx->SetFOVh(66.7f); // set up the brain and to be third-person hsVector3 ptx(0, 15, 10); pBrainx->SetOffset(ptx); ptx.Set(0,0,5.5); pBrainx->SetPOAOffset(ptx); pBrainx->SetZPanLimit(0.872f); pBrainx->SetXPanLimit(0.872f); pBrainx->SetVelocity(20.0f); pBrainx->SetDecel(10.0f); pBrainx->SetAccel(5.0f); pBrainx->SetFlags(plCameraBrain1::kCutPOA); pBrainx->SetFlags(plCameraBrain1::kMaintainLOS); PushCamera(pModx); fThirdPersonCam = pModx; } } void plVirtualCam1::AddCameraToStack(plCameraModifier1* pCam) { fCameraStack.Append(pCam); if (pCam->GetBrain()) { if (HasMovementFlag(B_CONTROL_CAMERA_WALK_PAN)) pCam->GetBrain()->SetMovementFlag(B_CONTROL_CAMERA_WALK_PAN); } if (pCam->GetKey()) hsgResMgr::ResMgr()->AddViaNotify(pCam->GetKey(), TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, 0, kRefCamera), plRefFlags::kPassiveRef); } void plVirtualCam1::PushCamera(plCameraModifier1* pCam, hsBool bDefault) { // pushing the same camera, folks? if (pCam == GetCurrentStackCamera()) { AddCameraToStack(pCam); return; } // make sure that we don't keep adding the default camera if we're already in it if (bDefault && pCam == GetCurrentStackCamera()) return; // look up whatever transition we might have specified CamTrans* pTrans = nil; if (pCam->GetNumTrans()) { for (int i = 0; i < pCam->GetNumTrans(); i++) { if (pCam->GetTrans(i)->fTransTo == GetCurrentStackCamera()->GetKey()) { // if it is specifically for this camera, this is the one to use pTrans = pCam->GetTrans(i); break; } else // if it's generic, assign it but keep looking for a specific one... if (pCam->GetTrans(i)->fTransTo == nil) pTrans = pCam->GetTrans(i); } } // bail out if we are supposed to be ignoring this camera if (pTrans && pTrans->fIgnore) return; // lose the drive camera if that's where we are at if (GetCurrentStackCamera() == fDriveCamera) PopCamera(fDriveCamera); if (plCameraBrain1_Drive::ConvertNoRef(pCam->GetBrain()) || !GetCurrentStackCamera()) { // special camera mode (like drive) just add it if (GetCurrentStackCamera()) GetCurrentStackCamera()->Pop(); pCam->Push(!HasFlags(kAvatarWalking)); AddCameraToStack(pCam); return; } #ifdef STATUS_LOG IHandleCameraStatusLog(pCam, kPush); #endif // are we mouse-looking? if (GetCurrentStackCamera() && GetCurrentStackCamera()->GetBrain() && GetCurrentStackCamera()->GetBrain()->HasMovementFlag(S_SET_FREELOOK)) pCam->GetBrain()->SetMovementFlag(S_SET_FREELOOK); // do anything special upon activating this camera if (GetCurrentStackCamera()) { // is the avatar faded out? if (GetCurrentStackCamera()->GetFaded() &&!fFirstPersonOverride) { if (!pCam->SetFaded(true)) { // new camera doesn't support fading, fade him back in plCameraTargetFadeMsg* pMsg = TRACKED_NEW plCameraTargetFadeMsg; pMsg->SetFadeOut(false); pMsg->SetSubjectKey(GetCurrentStackCamera()->GetBrain()->GetSubject()->GetKey()); pMsg->SetBCastFlag(plMessage::kBCastByExactType); plgDispatch::MsgSend(pMsg); } } else { // check the rare instance that maybe we have fallen down to the bottom of the stack and hit the // built-in first person cam, and are now pushing something on top of it... plUoid U(kDefaultCameraMod1_KEY); plKey pKey = hsgResMgr::ResMgr()->FindKey(U); if ( (pKey && pKey == GetCurrentStackCamera()->GetKey()) || (plCameraBrain1_FirstPerson::ConvertNoRef(GetCurrentStackCamera()->GetBrain())) ) { FreezeOutput(2); UnFadeAvatarIn(1); } } GetCurrentStackCamera()->Pop(); } pCam->Push(!HasFlags(kAvatarWalking)); // handle transition between the cameras // if the player is warping, just cut plUoid U(kDefaultCameraMod1_KEY); plKey pDefKey = hsgResMgr::ResMgr()->FindKey(U); if (HasFlags(kCutNextTrans)) { if (fTransPos == POS_TRANS_FOLLOW) FinishTransition(); if (pCam->GetKey() != pDefKey) ClearFlags(kCutNextTrans); AddCameraToStack(pCam); if (pCam->GetBrain()) { pCam->GetBrain()->SetFlags(plCameraBrain1::kCutPosOnce); pCam->GetBrain()->SetFlags(plCameraBrain1::kCutPOAOnce); } StartInterpPanLimits(); } else if (!fPythonOverride) { // check to see if the new camera has a transition override for the current camera if (!pTrans) { // do a stock transition if (plCameraBrain1_Avatar::ConvertNoRef(GetCurrentStackCamera()->GetBrain()) || plCameraBrain1_Avatar::ConvertNoRef(pCam->GetBrain()) ) { // do a track transition here; fPrevCam = GetCurrentStackCamera(); AddCameraToStack(pCam); pTrans = TRACKED_NEW CamTrans(pCam->GetKey()); StartTransition(pTrans); delete(pTrans); #ifdef STATUS_LOG camLog->AddLineF("Performing stock track transition between %s and %s",fPrevCam->GetKeyName(), pCam->GetKeyName()); #endif } else { // both fixed brains, cut between them AddCameraToStack(pCam); pTrans = TRACKED_NEW CamTrans(pCam->GetKey()); pTrans->fCutPOA = true; pTrans->fCutPos = true; StartTransition(pTrans); delete(pTrans); #ifdef STATUS_LOG camLog->AddLineF("Performing stock cut transition between %s and %s",fPrevCam->GetKeyName(), pCam->GetKeyName()); #endif } } else { // do the specified transition fPrevCam = GetCurrentStackCamera(); AddCameraToStack(pCam); StartTransition(pTrans); #ifdef STATUS_LOG camLog->AddLineF("Performing custom transition between %s and %s",fPrevCam->GetKeyName(), pCam->GetKeyName()); #endif } } else { // just push it on, since we have a python camera present. AddCameraToStack(pCam); #ifdef STATUS_LOG camLog->AddLineF("No transition between %s and %s, python camera is currently displaying",fPrevCam->GetKeyName(), pCam->GetKeyName()); #endif } // make this the default camera if that's what we want... if (fCameraStack.Count() > 0 && bDefault) { fCameraStack.SetCountAndZero(0); AddCameraToStack(pCam); #ifdef STATUS_LOG camLog->AddLineF("Camera %s is now the DEFAULT camera for this age", pCam->GetKeyName()); #endif } SetFOV(GetCurrentStackCamera()); } void plVirtualCam1::PopCamera(plCameraModifier1* pCam) { // sanity / new default camera check if (fCameraStack.Count() <= 1) return; // is it the current camera AND the same camera we would otherwise switch to? if (pCam==GetCurrentStackCamera() && pCam == fCameraStack[fCameraStack.Count() - 2]) { // pop but don't transition to a new camera // or do anything else: fCameraStack.Remove(fCameraStack.Count() - 1); return; } // are we mouse-looking? hsBool mLook = false; if (pCam->GetBrain() && pCam->GetBrain()->HasMovementFlag(S_SET_FREELOOK)) mLook = true; // do anything special upon de-activating this camera pCam->Pop(); if (plCameraBrain1_FirstPerson::ConvertNoRef(pCam->GetBrain())) { FreezeOutput(2); UnFadeAvatarIn(1); } else if (plCameraBrain1_Drive::ConvertNoRef(pCam->GetBrain()) || !GetCurrentStackCamera()) { // special camera mode (like drive) just pop it fCameraStack.Remove(fCameraStack.Count() - 1); GetCurrentStackCamera()->Push(!HasFlags(kAvatarWalking)); return; } if (pCam == GetCurrentStackCamera()) { #ifdef STATUS_LOG IHandleCameraStatusLog(pCam, kPop); #endif // pop and actually transition to a new camera fCameraStack.Remove(fCameraStack.Count() - 1); if (GetCurrentStackCamera()) { // update this camera GetCurrentStackCamera()->Push(!HasFlags(kAvatarWalking)); #ifdef STATUS_LOG IHandleCameraStatusLog(GetCurrentStackCamera(), kReplacement); #endif if (mLook) GetCurrentStackCamera()->GetBrain()->SetMovementFlag(S_SET_FREELOOK); // is the avatar faded out? if (pCam->GetFaded()) { if (!GetCurrentStackCamera()->SetFaded(true)) { // new camera doesn't support fading, fade him back in plCameraTargetFadeMsg* pMsg = TRACKED_NEW plCameraTargetFadeMsg; pMsg->SetFadeOut(false); pMsg->SetSubjectKey(pCam->GetBrain()->GetSubject()->GetKey()); pMsg->SetBCastFlag(plMessage::kBCastByExactType); plgDispatch::MsgSend(pMsg); } } // handle transition between the cameras // check to see if the new camera has a transition override for the current camera CamTrans* pTrans = nil; if (GetCurrentStackCamera()->GetNumTrans()) { for (int i = 0; i < GetCurrentStackCamera()->GetNumTrans(); i++) { if (GetCurrentStackCamera()->GetTrans(i)->fTransTo == pCam->GetKey()) { pTrans = GetCurrentStackCamera()->GetTrans(i); break; } else if (GetCurrentStackCamera()->GetTrans(i)->fTransTo == nil) pTrans = GetCurrentStackCamera()->GetTrans(i); } } if (!pTrans) { // do a stock transition if (plCameraBrain1_Avatar::ConvertNoRef(GetCurrentStackCamera()->GetBrain()) || plCameraBrain1_Avatar::ConvertNoRef(pCam->GetBrain()) ) { // do a track transition here; fPrevCam = pCam; pTrans = TRACKED_NEW CamTrans(GetCurrentStackCamera()->GetKey()); StartTransition(pTrans); delete(pTrans); } else { fPrevCam = pCam; pTrans = TRACKED_NEW CamTrans(GetCurrentStackCamera()->GetKey()); pTrans->fCutPOA = true; pTrans->fCutPos = true; StartTransition(pTrans); delete(pTrans); } } else { // do the specified transition fPrevCam = pCam; StartTransition(pTrans); } } } else { #ifdef STATUS_LOG IHandleCameraStatusLog(pCam, kBackgroundPop); #endif // just remove this from the stack for (int i = 0; i < fCameraStack.Count(); i++) { if (fCameraStack[i] == pCam) { fCameraStack.Remove(i); break; } } } if (!InTransition()) SetFOV(GetCurrentStackCamera()); } void plVirtualCam1::PopAll() { } void plVirtualCam1::StartTransition(CamTrans* transition) { if ((transition->fCutPos && transition->fCutPOA) || GetCurrentStackCamera()->IsAnimated() || alwaysCutForColin ) { if (fTransPos == POS_TRANS_FOLLOW) FinishTransition(); // we want to cut, set new camera to cut to current pos and FOV if (GetCurrentStackCamera()->GetBrain()) { GetCurrentStackCamera()->GetBrain()->SetFlags(plCameraBrain1::kCutPOAOnce); GetCurrentStackCamera()->GetBrain()->SetFlags(plCameraBrain1::kCutPosOnce); fXPanLimit = GetCurrentStackCamera()->GetBrain()->GetXPanLimit(); fZPanLimit = GetCurrentStackCamera()->GetBrain()->GetZPanLimit(); StartInterpPanLimits(); } #ifdef STATUS_LOG camLog->AddLineF("Camera Cut Transition Completed"); #endif return; } if (fFirstPersonOverride) { FinishTransition(); return; } plCameraModifier1* pCam = GetCurrentStackCamera(); plCameraBrain1* pBrain = 0; #ifdef STATUS_LOG if (fPrevCam->GetKey() && pCam->GetKey()) camLog->AddLineF("Starting Camera Transition from %s to %s",fPrevCam->GetKeyName(), pCam->GetKeyName()); #endif if ( (fPythonOverride && plCameraBrain1_Avatar::ConvertNoRef(fPythonOverride->GetBrain())) || (plCameraBrain1_Avatar::ConvertNoRef(pCam->GetBrain()) && !fPythonOverride) ) { plCameraBrain1_Avatar* pAvBrain = TRACKED_NEW plCameraBrain1_Avatar; pAvBrain->SetOffset(((plCameraBrain1_Avatar*)pCam->GetBrain())->GetOffset()); pAvBrain->SetPOAOffset(pCam->GetBrain()->GetPOAOffset()); if (pCam->GetBrain()->HasFlag(plCameraBrain1::kMaintainLOS)) pAvBrain->SetFlags(plCameraBrain1::kMaintainLOS); if (((plCameraBrain1_Avatar*)pCam->GetBrain())->HasFlag(plCameraBrain1::kWorldspacePOA)) pAvBrain->SetFlags(plCameraBrain1::kWorldspacePOA); if (((plCameraBrain1_Avatar*)pCam->GetBrain())->HasFlag(plCameraBrain1::kWorldspacePos)) pAvBrain->SetFlags(plCameraBrain1::kWorldspacePos); // if (plCameraBrain1_Avatar::ConvertNoRef(fPrevCam->GetBrain()) && pCam->GetBrain()->GetPOAOffset() == fPrevCam->GetBrain()->GetPOAOffset()) // { // pAvBrain->SetFlags(plCameraBrain1::kCutPOA); // } pAvBrain->SetSubject(pCam->GetBrain()->GetSubject()); pBrain = pAvBrain; } else { pBrain = TRACKED_NEW plCameraBrain1; } pBrain->SetFlags(plCameraBrain1::kIsTransitionCamera); // set up transition speeds pBrain->SetAccel(transition->fAccel); pBrain->SetDecel(transition->fDecel); pBrain->SetVelocity(transition->fVelocity); // if (!pBrain->HasFlag(plCameraBrain1::kCutPOA)) if (0) { // see if the transition between POA's is going to swing the camera more than 90 degrees hsVector3 curVec(fPrevCam->GetTargetPos() - fPrevCam->GetTargetPOA()); hsVector3 transVec(pCam->GetTargetPOA() - fPrevCam->GetTargetPOA()); curVec.fZ = transVec.fZ = 0; transVec.Normalize(); curVec.Normalize(); hsScalar dot = curVec * transVec; if (dot <= 0.5f || transVec.MagnitudeSquared() != 0.0f) { pBrain->SetPOAAccel(100); pBrain->SetPOADecel(100); pBrain->SetPOAVelocity(200); #ifdef STATUS_LOG camLog->AddLineF("Congradulations you triggered the dont-swing-the-POA-more-than-90-degrees override\n"); camLog->AddLineF("If you don't like this transition then you need to redesign the cameras involved\n"); #endif } else { pBrain->SetPOAAccel(transition->fPOAAccel); pBrain->SetPOADecel(transition->fPOADecel); pBrain->SetPOAVelocity(transition->fPOAVelocity); } } // make sure that the new camera is where it should be pCam->SetTargetPos(pCam->GetBrain()->GetGoal()); pCam->SetTargetPOA(pCam->GetBrain()->GetPOAGoal()); // and the transition is trying to go where it should pBrain->SetGoal(pCam->GetTargetPos()); pBrain->SetPOAGoal(pCam->GetTargetPOA()); // set transition camera parameters if (fTransPos != POS_TRANS_FOLLOW) { fTransitionCamera->SetTargetPos(fPrevCam->GetTargetPos()); fTransitionCamera->SetTargetPOA(fPrevCam->GetTargetPOA()); fTransitionCamera->SetTransform(fPrevCam->GetTargetPOA()); if (fPrevCam->GetInSubworld()) { fTransitionCamera->SetSubworldPos(fPrevCam->GetSubworldPos()); fTransitionCamera->SetSubworldPOA(fPrevCam->GetSubworldPOA()); fTransitionCamera->InSubworld(true); } } else // we're already in transition... { plCameraBrain1* pOldBrain = fTransitionCamera->GetBrain(); // match speeds to the old brain so we don't stop mid-transition pBrain->SetCurrentCamSpeed(pOldBrain->GetCurrentCamSpeed()); pBrain->SetCurrentViewSpeed(pOldBrain->GetCurrentViewSpeed()); delete(pOldBrain); fTransitionCamera->SetBrain(nil); #ifdef STATUS_LOG camLog->AddLineF("Stopping in-progress camera transition"); #endif } if (transition->fCutPos) { pCam->GetBrain()->SetFlags(plCameraBrain1::kCutPosOnce); pBrain->SetFlags(plCameraBrain1::kCutPos); } if (transition->fCutPOA) { pBrain->SetFlags(plCameraBrain1::kCutPOA); pCam->GetBrain()->SetFlags(plCameraBrain1::kCutPOAOnce); } fTransitionCamera->SetBrain(pBrain); pBrain->SetCamera(fTransitionCamera); // deal with FOV - hsScalar diffH = hsABS(pCam->GetFOVh() - fPrevCam->GetFOVh()); if ( diffH ) { double time = 0; hsVector3 dist; // figure out transition time if (transition->fCutPos) dist.Set(&(fTransitionCamera->GetTargetPOA() - pCam->GetTargetPOA())); else dist.Set(&(fTransitionCamera->GetTargetPos() - pCam->GetTargetPos())); time = (dist.Magnitude() / pBrain->GetVelocity()); fTransitionCamera->GetBrain()->SetFOVGoal(pCam->GetFOVw(), pCam->GetFOVh(), time); } StartInterpPanLimits(); fTransPos = POS_TRANS_FOLLOW; } void plVirtualCam1::RunTransition() { if (fTransPos != POS_TRANS_FOLLOW) return; plCameraModifier1* pToCam = fPythonOverride; if (!pToCam) pToCam = GetCurrentStackCamera(); hsVector3 v1(fTransitionCamera->GetTargetPos() - pToCam->GetTargetPos()); hsVector3 v2(fTransitionCamera->GetBrain()->GetPOAGoal() - fTransitionCamera->GetTargetPOA()); if ( v1.MagnitudeSquared() <= 0.0001f && v2.MagnitudeSquared() <= 0.0001f && !fTransitionCamera->GetBrain()->HasFlag(plCameraBrain1::kAnimateFOV)) { FinishTransition(); } else { pToCam->Update(); fTransitionCamera->GetBrain()->SetGoal(pToCam->GetTargetPos()); fTransitionCamera->GetBrain()->SetPOAGoal(pToCam->GetBrain()->GetPOAGoal()); // check for panic velocity plCameraBrain1* pBrain = pToCam->GetBrain(); plCameraBrain1_Avatar* pAvBr = plCameraBrain1_Avatar::ConvertNoRef(pBrain); if (pAvBr) { hsScalar off = pAvBr->GetOffset().MagnitudeSquared(); hsVector3 dist(pToCam->GetTargetPos() - fTransitionCamera->GetTargetPos()); if (dist.MagnitudeSquared() > off) fTransitionCamera->GetBrain()->SetFlags(plCameraBrain1::kPanicVelocity); else fTransitionCamera->GetBrain()->ClearFlags(plCameraBrain1::kPanicVelocity); } } } void plVirtualCam1::FinishTransition() { plCameraBrain1* pBrain = fTransitionCamera->GetBrain(); delete(pBrain); fTransitionCamera->SetBrain(nil); fTransPos = POS_TRANS_OFF; #ifdef STATUS_LOG camLog->AddLineF("Finished Camera Transition"); #endif } void plVirtualCam1::IHandleCameraStatusLog(plCameraModifier1* pMod, int action) { #ifdef STATUS_LOG if (!pMod->GetKey()) return; camLog->AddLineF(".."); plCameraBrain1* pBrain = pMod->GetBrain(); switch(action) { case kPop: camLog->AddLineF("Popped Camera %s from top of stack", pMod->GetKeyName()); break; case kBackgroundPop: camLog->AddLineF("Popped Camera %s from background", pMod->GetKeyName()); break; case kPush: camLog->AddLineF("Pushed Camera %s", pMod->GetKeyName()); break; case kReplacement: camLog->AddLineF("Camera %s replacing popped camera", pMod->GetKeyName()); break; } if (pBrain) { if (plCameraBrain1_Circle::ConvertNoRef(pBrain)) { camLog->AddLineF("Brain type Circle"); } else if (plCameraBrain1_Fixed::ConvertNoRef(pBrain)) { camLog->AddLineF("Brain type Fixed"); camLog->AddLineF("POAOffset %f %f %f", pBrain->GetPOAOffset().fX,pBrain->GetPOAOffset().fY,pBrain->GetPOAOffset().fZ); } else if (plCameraBrain1_FirstPerson::ConvertNoRef(pBrain)) { camLog->AddLineF("Brain type 1st Person"); } else if (plCameraBrain1_Avatar::ConvertNoRef(pBrain)) { camLog->AddLineF("Brain type 3rd Person"); } camLog->AddLineF("FOV %f",pMod->GetFOVw()); camLog->AddLineF(".."); } #endif }