/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef _pySceneObject_h_
#define _pySceneObject_h_

//////////////////////////////////////////////////////////////////////
//
// pySceneObject   - a wrapper class to provide interface to modifier
//                   attached to a SceneObject
//
//////////////////////////////////////////////////////////////////////

#include "pyKey.h"
#include "cyDraw.h"
#include "cyPhysics.h"
#include "cyAvatar.h"
#include "cyParticleSys.h"

#include "hsStlUtils.h"

#include <Python.h>
#include "pyGlueHelpers.h"


class pySceneObject
{
private:
    hsTArray<plKey>     fSceneObjects;
    plKey               fSenderKey;     // the holder of the who (the modifier) we are
    plKey               fPyMod;         // pyKey that points to modifier
    
    hsBool          fNetForce;

    virtual void IAddObjKeyToAll(plKey key);
    virtual void ISetAllSenderKeys();

protected:
    pySceneObject();
    pySceneObject(pyKey& objkey, pyKey& selfkey);
    pySceneObject(plKey objkey,pyKey& selfkey);
    pySceneObject(plKey objkey);

public:
    ~pySceneObject() {Py_XDECREF(fDraw); Py_XDECREF(fPhysics); Py_XDECREF(fAvatar); Py_XDECREF(fParticle);}

    // required functions for PyObject interoperability
    PYTHON_CLASS_NEW_FRIEND(ptSceneobject);
    static PyObject *New(plKey objKey, PyObject *selfKeyObj);
    static PyObject *New(plKey objKey, pyKey &selfKey);
    static PyObject *New(plKey objKey, plKey selfkey);
    static PyObject *New(plKey objKey);
    PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pySceneObject object
    PYTHON_CLASS_CONVERT_FROM_DEFINITION(pySceneObject); // converts a PyObject to a pySceneObject (throws error if not correct type)

    static void AddPlasmaClasses(PyObject *m);

    // override the equals to operator
    hsBool operator==(const pySceneObject &sobj) const;
    hsBool operator!=(const pySceneObject &sobj) const { return !(sobj == *this);   }

    PyObject*               fDraw; // cyDraw
    PyObject*               fPhysics; // cyPhysics
    PyObject*               fAvatar; // cyAvatar
    PyObject*               fParticle; // cyParticleSys

    // getter and setters
    virtual void addObjKey(plKey key);
    virtual void addObjPyKey(pyKey& objkey);
    virtual plKey getObjKey();
    virtual PyObject* getObjPyKey(); // pyKey

    virtual void setSenderKey(plKey key);
    virtual void setPyMod(pyKey& pymod);
    virtual void setPyMod(plKey& key);

    virtual void SetNetForce(hsBool state);

    virtual PyObject* findObj(const char* name); // pySceneObject

    virtual const char* GetName();
    virtual std::vector<PyObject*> GetResponders(); // pyKey list
    virtual std::vector<PyObject*> GetPythonMods(); // pyKey list
    //
    // deteremine if this object (or the first object in the list)
    // ...is locally owned
    virtual hsBool IsLocallyOwned();
    
    //
    // get the local to world matrix
    virtual PyObject* GetLocalToWorld();

    //
    // get the local to world matrix
    virtual PyObject* GetWorldToLocal();

    //
    // get the local to world matrix
    virtual PyObject* GetLocalToParent();

    //
    // get the local to world matrix
    virtual PyObject* GetParentToLocal();

    //
    // set the local to world matrix
    virtual void SetTransform(pyMatrix44& l2w, pyMatrix44& w2l);

    //
    // find the position of this object (if there are more than one, just the first one)
    virtual PyObject* GetWorldPosition(); // pyPoint3

    //
    // find the view vector for this object (if there are more than one, just the first one)
    virtual PyObject* GetViewVector(); // pyVector3

    //
    // find the up vector for this object (if there are more than one, just the first one)
    virtual PyObject* GetUpVector(); // pyVector3

    //
    // find the up vector for this object (if there are more than one, just the first one)
    virtual PyObject* GetRightVector(); // pyVector3

    //
    // deteremine if this object (or any of the object attached)
    // ...is an avatar, of any type
    virtual hsBool IsAvatar();

    virtual PyObject* GetAvatarVelocity(); // pyVector3

    //
    // deteremine if this object (or the first object in the list)
    // ...is a human avatar
    virtual hsBool IsHumanAvatar();

    //
    // switch to / from this camera (if it is a camera)
    //
    void PushCamera(pyKey& avKey);
    void PushCameraCut(pyKey& avKey);
    void PopCamera(pyKey& avKey);
    void PushCutsceneCamera(hsBool cut,pyKey& avKey);
    void PopCutsceneCamera(pyKey& avKey);

    void Animate();
    
    // return responder state (if responder modifier found)
    Int8 GetResponderState();
    
    // some animation commands for s.o.'s w/ multiple animations attached

    void RewindAnim(const char* animName);
    void PlayAnim(const char* animName);
    void StopAnim(const char* animName);

    void RunResponder(int state);
    void FFResponder(int state);
    
    void SetSoundFilename(int index, const char* filename, bool isCompressed);
    int GetSoundObjectIndex(const char* sndObj);

    // hack for garrison
    void VolumeSensorIgnoreExtraEnters(bool ignore);
};

#endif // _pySceneObject_h_