/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "plSDLModifierMsg.h"
#include "plSDL/plSDL.h"    // ugh.

plSDLModifierMsg::plSDLModifierMsg(const char* sdlName, Action a) : 
    fSDLName(nil),
    fAction(a),
    fState(nil),
    fPlayerID(0),
    fManageStateMem(false),
    fFlags(0)
{ 
    SetSDLName(sdlName);
    SetBCastFlag(plMessage::kPropagateToModifiers);
}

plSDLModifierMsg::~plSDLModifierMsg()
{
    if ( fManageStateMem )
        delete fState;
    delete [] fSDLName;
}