/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plControlEventCodes_inc #define plControlEventCodes_inc // list of all controls that could potentially // be mapped to a key, a mouse button, etc // NOTE: // NOTE: // NOTE: PLEASE READ BEFORE MODIFYING THIS FILE!!!!!!!!!!!!!!!!!!! // NOTE: // NOTE: // Please put new control key events at the end of this enum (just before END_CONTROLS). // This way the corresponding Python constants will match more often // and cause much less stress on game play programmers who's telescopes stop working // Thanks! enum ControlEventCode { // button controls B_CONTROL_ACTION = 0, B_CONTROL_ACTION_MOUSE, B_CONTROL_JUMP, B_CONTROL_MOVE_FORWARD, B_CONTROL_MOVE_BACKWARD, B_CONTROL_STRAFE_LEFT, B_CONTROL_STRAFE_RIGHT, B_CONTROL_MOVE_UP, B_CONTROL_MOVE_DOWN, B_CONTROL_ROTATE_LEFT, B_CONTROL_ROTATE_RIGHT, B_CONTROL_ROTATE_UP, B_CONTROL_ROTATE_DOWN, B_CONTROL_MODIFIER_FAST, B_CONTROL_ALWAYS_RUN, // This is no longer a bindable key. It is hard-coded to caps-lock B_CONTROL_EQUIP, B_CONTROL_DROP, B_CONTROL_TURN_TO, B_TOGGLE_DRIVE_MODE, B_CAMERA_MOVE_FORWARD, B_CAMERA_MOVE_BACKWARD, B_CAMERA_MOVE_UP, B_CAMERA_MOVE_DOWN, B_CAMERA_MOVE_LEFT, B_CAMERA_MOVE_RIGHT, B_CAMERA_PAN_UP, B_CAMERA_PAN_DOWN, B_CAMERA_PAN_LEFT, B_CAMERA_PAN_RIGHT, B_CAMERA_MOVE_FAST, B_CAMERA_ROTATE_RIGHT, B_CAMERA_ROTATE_LEFT, B_CAMERA_ROTATE_UP, B_CAMERA_ROTATE_DOWN, B_CAMERA_RECENTER, B_CAMERA_DRIVE_SPEED_UP, B_CAMERA_DRIVE_SPEED_DOWN, B_CAMERA_ZOOM_IN, B_CAMERA_ZOOM_OUT, B_SET_CONSOLE_MODE, B_CONTROL_CONSOLE_COMMAND, B_CONTROL_TOGGLE_PHYSICAL, B_CONTROL_PICK, // axis controls A_CONTROL_MOVE, A_CONTROL_TURN, A_CONTROL_MOUSE_X, A_CONTROL_MOUSE_Y, // special controls S_SET_CURSOR_UP, S_SET_CURSOR_DOWN, S_SET_CURSOR_RIGHT, S_SET_CURSOR_LEFT, S_SET_CURSOR_POISED, S_SET_CURSOR_HIDDEN, S_SET_CURSOR_UNHIDDEN, S_SET_CURSOR_ARROW, S_SEARCH_FOR_PICKABLE, S_INCREASE_MIC_VOL, S_DECREASE_MIC_VOL, S_PUSH_TO_TALK, S_SET_THIRD_PERSON_MODE, S_SET_FIRST_PERSON_MODE, S_SET_WALK_MODE, S_SET_FREELOOK, S_SET_CONSOLE_SINGLE, S_SET_CONSOLE_HIDDEN, // Inventory controls dead__B_CONTROL_SET_EQUIPED_STATE, dead__B_CONTROL_SCROLL_UP_LIST, dead__B_CONTROL_SCROLL_DOWN_LIST, dead__B_CONTROL_SET_INVENTORY_ACTIVE, dead__B_CONTROL_SET_INVENTORY_DISACTIVE, dead__B_CONTROL_REMOVE_INV_OBJECT, dead__B_CONTROL_ENABLE_OBJECT, // Avatar emote controls B_CONTROL_EMOTE, B_CONTROL_EXIT_MODE, // new controls key events B_CONTROL_DIVE, B_CAMERA_PAN_TO_CURSOR, B_CONTROL_OPEN_KI, B_CONTROL_OPEN_BOOK, B_CONTROL_EXIT_GUI_MODE, B_CONTROL_MODIFIER_STRAFE, B_CONTROL_CAMERA_WALK_PAN, S_SET_BASIC_MODE, // Opposite of walk mode B_CONTROL_IGNORE_AVATARS, //anti-griefing thing B_CONTROL_LADDER_INVERTED, // used by ladders to invert forward/backward B_CONTROL_CONSUMABLE_JUMP, // used to limit the avatar to one jump per keypress S_SET_WALK_BACK_MODE, S_SET_WALK_BACK_LB_MODE, S_SET_CURSOR_UPWARD, S_SET_LADDER_CONTROL, S_CLEAR_LADDER_CONTROL, END_CONTROLS }; #endif // plControlEventCodes_inc