#===============================================
# Changing an SDL record? Be sure to leave the 
# legacy record intact and make changes in
# a new copy of the record. - eap
#===============================================

#
# State Description Language for sounds
#

STATEDESC SoundState
{
	VERSION 1
	VAR FLOAT		desiredVolume[1]	DEFAULT=0		# 0 to 1
	VAR TIME		time[1]				DEFAULT=0		# time sound was started
	VAR BOOL		playing[1]			DEFAULT=false	# is it playing
}

#
# Describes the sound state for a sceneObject
# TOPLEVEL
#
STATEDESC Sound
{
	VERSION 1
	VAR $SoundState		sounds[]	# List of soundStates on a sceneObject
}