/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h * ***/ #ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_MARKER_PNGMMARKER_H #error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h included more than once" #endif #define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_MARKER_PNGMMARKER_H /***************************************************************************** * * Marker * ***/ enum EMarkerInitResult { kMarkerInitSuccess, kMarkerInitError, kNumMarkerInitResults }; enum EMarkerGameType { kMarkerGameQuest, kMarkerGameCGZ, // this is a quest game, but differentiating between the two on the client side makes some things easier kMarkerGameCapture, kMarkerGameCaptureAndHold, kNumMarkerGameTypes }; //============================================================================ // Game type id //============================================================================ const Uuid kGameTypeId_Marker = Uuid(L"000b2c39-0319-4be1-b06c-7a105b160fcf"); //============================================================================ // Network message ids //============================================================================ // Cli2Srv message ids enum { kCli2Srv_Marker_StartGame = kCli2Srv_NumGameMsgIds, kCli2Srv_Marker_PauseGame, kCli2Srv_Marker_ResetGame, kCli2Srv_Marker_ChangeGameName, kCli2Srv_Marker_ChangeTimeLimit, kCli2Srv_Marker_DeleteGame, kCli2Srv_Marker_AddMarker, kCli2Srv_Marker_DeleteMarker, kCli2Srv_Marker_ChangeMarkerName, kCli2Srv_Marker_CaptureMarker, }; // Srv2Cli message ids enum { kSrv2Cli_Marker_TemplateCreated = kSrv2Cli_NumGameMsgIds, kSrv2Cli_Marker_TeamAssigned, kSrv2Cli_Marker_GameType, kSrv2Cli_Marker_GameStarted, kSrv2Cli_Marker_GamePaused, kSrv2Cli_Marker_GameReset, kSrv2Cli_Marker_GameOver, kSrv2Cli_Marker_GameNameChanged, kSrv2Cli_Marker_TimeLimitChanged, kSrv2Cli_Marker_GameDeleted, kSrv2Cli_Marker_MarkerAdded, kSrv2Cli_Marker_MarkerDeleted, kSrv2Cli_Marker_MarkerNameChanged, kSrv2Cli_Marker_MarkerCaptured, }; //============================================================================ // Begin networked data structures #include //============================================================================ //======================================================================== // Message parameters //======================================================================== struct Marker_CreateParam { byte gameType; // member of EMarkerGameType wchar gameName[256]; dword timeLimit; wchar templateID[80]; // empty if creating a new game, guid if a quest game and we need to grab the data from the state server }; //======================================================================== // Tic-Tac-Toe message structures //======================================================================== // Cli2Srv struct Cli2Srv_Marker_StartGame : GameMsgHeader { // nothing }; struct Cli2Srv_Marker_PauseGame : GameMsgHeader { // nothing }; struct Cli2Srv_Marker_ResetGame : GameMsgHeader { // nothing }; struct Cli2Srv_Marker_ChangeGameName : GameMsgHeader { wchar gameName[256]; }; struct Cli2Srv_Marker_ChangeTimeLimit : GameMsgHeader { dword timeLimit; }; struct Cli2Srv_Marker_DeleteGame : GameMsgHeader { // nothing }; struct Cli2Srv_Marker_AddMarker : GameMsgHeader { double x; double y; double z; wchar name[256]; wchar age[80]; }; struct Cli2Srv_Marker_DeleteMarker : GameMsgHeader { dword markerID; }; struct Cli2Srv_Marker_ChangeMarkerName : GameMsgHeader { dword markerID; wchar markerName[256]; }; struct Cli2Srv_Marker_CaptureMarker : GameMsgHeader { dword markerID; }; // Srv2Cli struct Srv2Cli_Marker_TemplateCreated : GameMsgHeader { wchar templateID[80]; }; struct Srv2Cli_Marker_TeamAssigned : GameMsgHeader { byte teamNumber; // 1 or 2 }; struct Srv2Cli_Marker_GameType : GameMsgHeader { byte gameType; // member of EMarkerGameType }; struct Srv2Cli_Marker_GameStarted : GameMsgHeader { // nothing }; struct Srv2Cli_Marker_GamePaused : GameMsgHeader { dword timeLeft; // 0 if quest game, since they don't have a timer }; struct Srv2Cli_Marker_GameReset : GameMsgHeader { // nothing }; struct Srv2Cli_Marker_GameOver : GameMsgHeader { // nothing }; struct Srv2Cli_Marker_GameNameChanged : GameMsgHeader { wchar newName[256]; }; struct Srv2Cli_Marker_TimeLimitChanged : GameMsgHeader { dword newTimeLimit; }; struct Srv2Cli_Marker_GameDeleted : GameMsgHeader { bool failed; // did the delete fail? }; struct Srv2Cli_Marker_MarkerAdded : GameMsgHeader { double x; double y; double z; dword markerID; wchar name[256]; wchar age[80]; }; struct Srv2Cli_Marker_MarkerDeleted : GameMsgHeader { dword markerID; }; struct Srv2Cli_Marker_MarkerNameChanged : GameMsgHeader { dword markerID; wchar newName[256]; }; struct Srv2Cli_Marker_MarkerCaptured : GameMsgHeader { dword markerID; byte team; // 0 for no team, or for quest games }; //============================================================================ // End networked data structures #include //============================================================================