/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#ifndef SceneViewer_h_inc
#define SceneViewer_h_inc

#include "hsWindows.h"

// The dialog for setting up and starting the SceneViewer.  Controls starting the client
// and SceneSync; SceneSync controls the updates though.
class SceneViewer
{
protected:
    bool fUpdate;
    int fUpdateFreq;    // Update rate (ms), -1 for no update
    bool fLoadOld;      // Load old data if possible
    bool fReleaseExe;   // True for release exe, false for debug
    bool fRunning;      // Do we think the client is currently running (not sure since the
                        // client can terminate without us knowing).
    HWND fhDlg;         // Handle to the setup dialog

    SceneViewer();

    static BOOL CALLBACK ForwardDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
    BOOL DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);

    void IEnableSetupControls(bool enable);

    bool IToggleRunning();
    bool ISetRunning(bool running);

public:
    ~SceneViewer();
    static SceneViewer &Instance();

    void Show();
};

#endif // SceneViewer_h_inc