/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "pyHeekGame.h"

///////////////////////////////////////////////////////////////////////////////
//
// Base Heek game client class
//

pyHeekGame::pyHeekGame(): pyGameCli() {}

pyHeekGame::pyHeekGame(pfGameCli* client): pyGameCli(client)
{
    if (client && (client->GetGameTypeId() != kGameTypeId_Heek))
        gameClient = nil; // wrong type, just clear it out
}

bool pyHeekGame::IsHeekGame(std::wstring guid)
{
    Uuid gameUuid(guid.c_str());
    return gameUuid == kGameTypeId_Heek;
}

void pyHeekGame::JoinCommonHeekGame(pyKey& callbackKey, unsigned gameID)
{
    pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_Heek, gameID, 0, NULL);
}

void pyHeekGame::PlayGame(int position, UInt32 points, std::wstring name)
{
    if (gameClient)
    {
        pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
        heek->PlayGame((unsigned)position, (dword)points, name.c_str());
    }
}

void pyHeekGame::LeaveGame()
{
    if (gameClient)
    {
        pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
        heek->LeaveGame();
    }
}

void pyHeekGame::Choose(int choice)
{
    if (gameClient)
    {
        pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
        heek->Choose((EHeekChoice)choice);
    }
}

void pyHeekGame::SequenceFinished(int seq)
{
    if (gameClient)
    {
        pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
        heek->SequenceFinished((EHeekSeqFinished)seq);
    }
}