/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
/*****************************************************************************
*
*   $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h
*   
***/

#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_TICTACTOE_PFGMTICTACTOE_H
#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_TICTACTOE_PFGMTICTACTOE_H


/*****************************************************************************
*
*   pfGmTicTacToe interface
*
***/
class pfGmTicTacToe : public pfGameCli {

    // Encapsulate all implementation details such as member fields
    // in an opaque friend class, in this case that's ITicTacToe.
    friend struct ITicTacToe;
    struct ITicTacToe * internal;

    //========================================================================
    // Required subclass methods
    //--------------------------
    void Recv           (GameMsgHeader * msg, void * param);
    void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
    void OnPlayerLeft   (const Srv2Cli_Game_PlayerLeft & msg);
    void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
    void OnOwnerChange  (const Srv2Cli_Game_OwnerChange & msg);
    //========================================================================

public:
    #pragma warning(push, 0)
    // These macros produce warnings on W4
    CLASSNAME_REGISTER(pfGmTicTacToe);
    GETINTERFACE_ANY(pfGmTicTacToe, pfGameCli);
    #pragma warning(pop)
    
    pfGmTicTacToe (unsigned gameId, plKey receiver);
    ~pfGmTicTacToe ();
    
    //========================================================================
    // Game methods
    //-------------
    void MakeMove   (unsigned row, unsigned col);
    void ShowBoard  ();
    //========================================================================
};