include_directories("../../Plasma/CoreLib") if(WIN32) include_directories(${DirectX_INCLUDE_DIR}) endif(WIN32) set(plShaderAssembler_SOURCES main.cpp ) add_executable(plShaderAssembler ${plShaderAssembler_SOURCES}) target_link_libraries(plShaderAssembler ${DirectX_LIBRARIES}) target_link_libraries(plShaderAssembler CoreLib) source_group("Source Files" FILES ${plShaderAssembler_SOURCES})