/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . 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You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // plAnimStealthNode - Stealthy hidden INode that represents a single // // segment's worth of animation info for a material. // // Stored as an INode so they can be "selected" // // by components as targets of animation messages. // // // ////////////////////////////////////////////////////////////////////////////// #ifndef _plAnimStealthNode_h #define _plAnimStealthNode_h #include "MaxComponent/plAnimObjInterface.h" #include "MaxComponent/plMaxAnimUtils.h" extern TCHAR *GetString(int id); extern HINSTANCE hInstance; #define ANIMSTEALTH_CLASSID Class_ID(0xd0272f8, 0x750349c9) #define REFMSG_NOTETRACK_ADDED REFMSG_USER + 1 class plAnimTimeConvert; class plErrorMsg; class plKey; class plMaxNode; class INode; class NoteTrack; class plPassMtlBase; //// Class Def /////////////////////////////////////////////////////////////// class plAnimStealthNode : public HelperObject, public plAnimObjInterface { protected: ClassDesc2 *fClassDesc; IParamBlock2 *fParamBlock; plPassMtlBase *fParentMtl; static ParamBlockDesc2 sAnimStealthPB; bool fPreppedForConvert; SegmentMap *fCachedSegMap; SegmentSpec *IGetSegmentSpec( void ) const; public: // Some IDs enum { kBlockPB = 0 }; enum Refs { kRefParamBlock, kRefParentMtl }; // ParamBlock IDs enum ParamBlockIDs { kPBAutoStart, // Start the Animation on load (V2) kPBLoop, // Start Looping at Begin Location kPBName, // Name of the notetrack animation to play kPBLoopName, // Name of the notetrack specified loop kPBEaseInType, kPBEaseOutType, kPBEaseInLength, kPBEaseOutLength, kPBEaseInMin, kPBEaseInMax, kPBEaseOutMin, kPBEaseOutMax }; plAnimStealthNode( BOOL loading ); virtual ~plAnimStealthNode(); void DeleteThis() { delete this; } INode *GetINode( void ); plPassMtlBase *GetParentMtl( void ); void SetParentMtl( plPassMtlBase *parent ); void SetNodeName( const char *parentName ); // Create the dialog for this object and place it inside the given dialog, centering it in the given control if any bool CreateAndEmbedDlg( IParamMap2 *parentMap, IMtlParams *parentParams, HWND frameCtrl = nil ); // Release said dialog void ReleaseDlg( void ); // Switch underlying objects in the dialog (to avoid unnecessary deletion/recreations) void SwitchDlg( plAnimStealthNode *toSwitchTo ); // Get the actual window handle of the currently active dialog displaying us HWND GetWinDlg( void ) const; // Interesting functions plString GetSegmentName( void ) const; void SetSegment( const char *name ); // nil for "entire animation" // Conversion from stealth's INode to the actual object static bool CanConvertToStealth( INode *objNode ); static plAnimStealthNode *ConvertToStealth( INode *objNode ); /////////////////////////////////////////////////////////////////////////////////////// // Required Max functions // TCHAR* GetObjectName() { return (TCHAR*)fClassDesc->ClassName(); } void InitNodeName(TSTR& s) { s = fClassDesc->InternalName(); } void GetClassName(TSTR& s) { s = fClassDesc->ClassName(); } Class_ID ClassID() { return ANIMSTEALTH_CLASSID; } RefTargetHandle Clone(RemapDir &remap); int NumRefs(); RefTargetHandle GetReference(int i); void SetReference(int i, RefTargetHandle rtarg); RefResult NotifyRefChanged(Interval changeInt,RefTargetHandle hTarget, PartID& partID, RefMessage message); // allow retreival of our paramblock from other plug-ins // and the max core int NumParamBlocks(); IParamBlock2* GetParamBlock(int i); IParamBlock2* GetParamBlockByID(BlockID id); // We override because we don't want to be able to animate this sucker int NumSubs() { return 0; } Animatable *SubAnim( int i ) { return nil; } TSTR SubAnimName( int i ) { return fClassDesc->ClassName(); } // plug-in mouse creation callback CreateMouseCallBack* GetCreateMouseCallBack(); void BeginEditParams(IObjParam *ip, ULONG flags, Animatable *prev); void EndEditParams(IObjParam *ip, ULONG flags, Animatable *next); // void SelectionSetChanged(Interface *ip, IUtil *iu); void BuildMesh(TimeValue t); void FreeCaches(); void GetLocalBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box); void GetWorldBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box); int Display(TimeValue t, INode *node, ViewExp *vpt, int flags); int HitTest(TimeValue t, INode *node, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt); ObjectState Eval(TimeValue t) { return ObjectState(this); } IOResult Save(ISave* isave); IOResult Load(ILoad* iload); int CanConvertToType( Class_ID obtype ) { return ( obtype == ANIMSTEALTH_CLASSID ) ? 1 : 0; } const char *GetCategory() { return fClassDesc->Category(); } /// Parameter access bool GetAutoStart( void ) const; void SetAutoStart( bool b ); bool GetLoop( void ) const; plString GetLoopName( void ) const; void SetLoop( bool b, const plString &name ); uint8_t GetEaseInType( void ) const; float GetEaseInLength( void ) const; float GetEaseInMin( void ) const; float GetEaseInMax( void ) const; void SetEaseIn( uint8_t type, float length, float min, float max ); uint8_t GetEaseOutType( void ) const; float GetEaseOutLength( void ) const; float GetEaseOutMin( void ) const; float GetEaseOutMax( void ) const; void SetEaseOut( uint8_t type, float length, float min, float max ); // Conversion stuff void GetAllStopPoints( hsTArray &out ); float GetSegStart( void ) const; float GetSegEnd( void ) const; void GetLoopPoints( float &start, float &end ) const; void StuffToTimeConvert( plAnimTimeConvert &convert, float maxLength ); // plAnimObjInterface functions virtual void PickTargetNode( IParamBlock2 *destPB, ParamID destParamID, ParamID typeID ); virtual bool IsNodeRestricted( void ) { return true; } virtual plString GetIfaceSegmentName( bool allowNil ); virtual bool GetKeyList( INode *restrictedNode, hsTArray &outKeys ); virtual bool MightRequireSeparateMaterial( void ) { return true; } // Convert time, called on the setupProps pass for each material applied to a node in the scene virtual bool SetupProperties( plMaxNode *node, plErrorMsg *pErrMsg ); virtual bool ConvertDeInit( plMaxNode *node, plErrorMsg *pErrMsg ); // Returns true if the parent material is applied to any node in the scene, false otherwise bool IsParentUsedInScene( void ); }; //// Accessor for Parent's ParamBlock //////////////////////////////////////// class plStealthNodeAccessor : public PBAccessor { protected: void ISetParent( ReferenceTarget *target, plPassMtlBase *parent ); void IHandleSet( PB2Value &v, ReferenceMaker *owner, ParamID id, int tabIndex, TimeValue t ); public: plStealthNodeAccessor() { } static plStealthNodeAccessor &GetInstance( void ); virtual void Set( PB2Value &v, ReferenceMaker *owner, ParamID id, int tabIndex, TimeValue t ); virtual void TabChanged( tab_changes changeCode, Tab *tab, ReferenceMaker *owner, ParamID id, int tabIndex, int count ); }; #endif //_plAnimStealthNode_h