/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef __HSCONTROLCONVERTER_H #define __HSCONTROLCONVERTER_H #include "plInterp/hsKeys.h" class Animatable; class plCompoundController; class Control; class plController; class hsConverterUtils; class plErrorMsg; class Interface; struct hsKeyFrame; class plLeafController; class Matrix3; class plMaxNode; class IParamBlock2; class plSceneObject; class StdUVGen; enum ControllerType { ctrlTypeUnknown, ctrlTypeFloat, ctrlTypePoint3, ctrlTypePosition, ctrlTypeRotation, ctrlTypeRotationX, ctrlTypeRotationY, ctrlTypeRotationZ, ctrlTypeScale, ctrlTypeTransform, ctrlTypeEase, ctrlTypeMult, ctrlTypeVert, // CS Biped ctrlTypeHoriz, // CS Biped ctrlTypeTurn, // CS Biped ctrlTypeRollAngle, }; class hsControlConverter { private: hsControlConverter(); public: ~hsControlConverter() { }; static hsControlConverter& Instance(); void Init(plErrorMsg* msg); void DeInit(); // Used to pick correct controller by lights/materials bool GetControllerByName(Animatable* anim, TSTR &name, Control* &ctl); Control *GetControllerByID(IParamBlock2 *pblock, int paramID); ///////////////////////////////////////////////////////////////////////// // // Controller convert functions: // // All convert functions must call ISetSegRange(start, end) at the beginning. // (ISetSegRange(-1, -1) will give you the entire anim.) plLeafController* MakeMatrix44Controller(StdUVGen* uvGen, const char* nodeName); plLeafController* MakeMatrix44Controller(Control* prsControl); plLeafController* MakeScalarController(Control* control, plMaxNode* node, float start = -1, float end = -1); plController* MakeColorController(Control* control, plMaxNode* node, float start = -1, float end = -1); plController* MakePosController(Control* control, plMaxNode* node, float start = -1, float end = -1); plController* MakeScaleController(Control* control, plMaxNode* node, float start = -1, float end = -1); plController* MakeRotController(Control* control, plMaxNode* node, bool camRot = false, float start = -1, float end = -1); plCompoundController* MakeTransformController(Control* control, plMaxNode* node, float start = -1, float end = -1); // This last one was in tempAnim.cpp on its own for some time, apparently created // as an initial attempt to get anims working in Max. It's still used, so I don't want // to nuke it, but it made sense to move it here. plController* ConvertTMAnim(plSceneObject *obj, plMaxNode *node, hsAffineParts *parts, float start = -1, float end = -1); // // ////////////////////////////////////////////////////////////////////////// void Matrix3ToHsMatrix44(Matrix3* m3, hsMatrix44* hsM); Matrix3 StdUVGenToMatrix3(StdUVGen* uvGen); bool StdUVGenToHsMatrix44(hsMatrix44* hsMat, StdUVGen* uvGen, bool preserveOffset=false); void MaxSampleAngles(const char* nodeName, Control* ctl, Tab& kTimes, float maxRads); void ScalePositionController(plController* ctl, float scale); void ReduceKeys(Control *control, float threshold); bool HasKeyTimes(Control* ctl); uint8_t GetKeyType(Control* ctl, bool rotQuat = false); plMaxNode* GetXformParent(plMaxNode* node); bool ForceWorldSpace(plMaxNode* node); bool ForceOrigin(plMaxNode* node); bool ForceLocal(plMaxNode* node); bool IsAnimated(plMaxNode* node); bool OwnsMaterialCopy(plMaxNode* node); bool HasFrameEvents(plMaxNode *node); void CompositeKeyTimes(Control* ctl, Tab &time); int GetTicksPerFrame() { return fTicksPerFrame; } int GetFrameRate() { return fFrameRate; } int GetTicksPerSec() { return fTicksPerSec; } int GetStartFrame() { return fStartFrame; } int GetEndFrame() { return fEndFrame; } int GetNumFrames() { return fNumFrames; } float GetAnimLength() { return fAnimLength; } private: void ISetSegRange(float start, float end); void IConvertSubTransform(Control *control, char *ctlName, plMaxNode *node, plCompoundController *tmc, float start, float end); plLeafController* ICreateSimpleRotController(plMaxNode* node, Control* control, bool camRot = false); plLeafController* ICreateSimpleScaleController(plMaxNode* node, Control* control); plLeafController* ICreateQuatController(plMaxNode* node, Control* control, bool rotation = true, bool camRot = false); plLeafController* ICreateScaleValueController(plMaxNode* node, Control* control); plLeafController* ICreateScalarController(plMaxNode* node, Control* control); plLeafController* ICreateSimplePosController(plMaxNode* node, Control* control); void IEnableEaseCurves(Animatable* control, bool enable); void IGetControlSampleTimes(Control* control, int iLo, int iHi, Tab& kTimes, float maxRads); int IAddPartsKeys(Control* control, hsTArray * kfArray, plMaxNode* node); int32_t ICreateHSInterpKey(Control* control, IKey* mKey, TimeValue keyTime, hsKeyFrame* baseKey, plMaxNode* node=nil, bool rotQuat = false); int32_t IGetRangeCoverKeyIndices(char* nodeName, Control* cont, int32_t &start, int32_t &end); ControllerType IGetControlType(TSTR ctrlName); bool IIsKeyTimeInRange(TimeValue time); bool IIsKeyInRange(IKey* key); void IGetUnEasedLocalTM(plMaxNode* node, Control* control, hsMatrix44* out, TimeValue time); Matrix3 IFlipY(); bool ISkinNode(plMaxNode* node); void ISetForceLocal(bool f) { fForceLocal=f; } bool IGetEditableMeshKeyTimes( plMaxNode *node, Tab × ); bool IGetGeomKeyTimes( plMaxNode *node, Tab × ); void IGetGeomKeyTimesRecur( Animatable *anim, Tab × ); bool IGetSubAnimByName( Animatable *anim, TSTR &name, Animatable *&subAnim ); void IExportAnimatedCameraFOV(plMaxNode* node, hsTArray * kfArray); Interface* fInterface; hsConverterUtils& fConverterUtils; plErrorMsg * fErrorMsg; int32_t fTicksPerFrame; int32_t fFrameRate; int32_t fTicksPerSec; int32_t fStartFrame; int32_t fEndFrame; int32_t fNumFrames; float fAnimLength; bool fWarned; bool fForceLocal; TimeValue fSegStart; TimeValue fSegEnd; }; #endif