/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // plPlates - Header file for the plates and plPlateManager // // // ////////////////////////////////////////////////////////////////////////////// #ifndef _plPlates_h #define _plPlates_h #include "HeadSpin.h" #include #include "hsColorRGBA.h" #include "hsTemplates.h" #include "hsMatrix44.h" //// plPlate Class Definition //////////////////////////////////////////////// // plPlate is the actual plate object that represents one plate on the // screen. It has a transform matrix (which includes position, scale and // rotation), a material, a depth value and a color that is applied to all // four corners. All plates are parallelograms. class plPlateManager; class hsGMaterial; class plMipmap; class plBitmap; class plPlate { friend class plPlateManager; protected: hsMatrix44 fXformMatrix; hsGMaterial *fMaterial; plMipmap *fMipmap; float fDepth, fOpacity; uint32_t fFlags; char fTitle[ 64 ]; plPlate *fNext; plPlate **fPrevPtr; plPlate **fOwningHandle; static uint32_t fMagicUniqueKeyInt; plPlate( plPlate** owningHandle ); virtual ~plPlate(); void ILink( plPlate **back ); void IUnlink( void ) { hsAssert( fPrevPtr, "Plate not in list" ); if( fNext ) fNext->fPrevPtr = fPrevPtr; *fPrevPtr = fNext; fNext = nil; fPrevPtr = nil; } void ISetResourceAlphas(uint32_t colorKey); public: enum { kFlagVisible = 0x00000001, kFlagLocalMaterial = 0x00000002, kFlagIsAGraph = 0x00000004 }; /// Basic properties void SetTransform( hsMatrix44 &matrix, bool reSort = true ); void SetMaterial( hsGMaterial *material ); void SetTexture(plBitmap *texture); // Creates a new single layer material to use the texture. void SetTitle( const char *title ) { if( title != nil ) strncpy( fTitle, title, sizeof( fTitle ) ); else fTitle[ 0 ] = 0; } hsGMaterial *GetMaterial( void ) { return fMaterial; } hsMatrix44 &GetTransform( void ) { return fXformMatrix; } const char *GetTitle( void ) { return fTitle; } uint32_t GetFlags( void ) { return fFlags; } const plMipmap *GetMipmap( void ) { return fMipmap; } void SetVisible( bool vis ) { if( vis ) fFlags |= kFlagVisible; else fFlags &= ~kFlagVisible; } bool IsVisible( void ); void SetOpacity( float opacity = 1.f ); plPlate *GetNext( void ) { return fNext; } /// Helper functions void SetDepth( float depth) { fDepth = depth; } void SetPosition( float x, float y, float z = -1.0f ); void SetSize( float width, float height, bool adjustByAspectRatio = false ); plMipmap *CreateMaterial( uint32_t width, uint32_t height, bool withAlpha, plMipmap* texture = NULL ); void CreateFromResource( const char *resName ); void ReloadFromResource( const char *resName ); }; //// plGraphPlate Class Definition /////////////////////////////////////////// // A derivation of plPlate that maintains a procedural texture which displays // a scrolling graph of data. class plGraphPlate : public plPlate { protected: uint32_t fBGHexColor, fAxesHexColor, fGraphHexColor; std::vector fDataHexColors; uint32_t fMin, fMax, fLabelMin, fLabelMax; std::vector fLastValues; std::vector fLabelText; uint32_t IMakePow2( uint32_t value ); void IDrawNumber( uint32_t number, uint32_t *dataPtr, uint32_t stride, uint32_t color ); void IDrawDigit( char digit, uint32_t *dataPtr, uint32_t stride, uint32_t color ); public: plGraphPlate( plPlate **owningHandle ); virtual ~plGraphPlate(); void SetDataRange( uint32_t min, uint32_t max, uint32_t width ); void SetDataLabels( uint32_t min, uint32_t max ); void SetLabelText(const char *text1, const char *text2 = nil, const char *text3 = nil, const char *text4 = nil ); void SetLabelText( const std::vector & text ); void ClearData( void ); void AddData( int32_t value, int32_t value2 = -1, int32_t value3 = -1, int32_t value4 = -1 ); void AddData( std::vector values ); void SetColors( uint32_t bgHexColor = 0x80000000, uint32_t axesHexColor = 0xffffffff, uint32_t dataHexColor = 0xff00ff00, uint32_t graphHexColor = 0x80ff0000 ); void SetDataColors( uint32_t hexColor1 = 0xff00ff00, uint32_t hexColor2 = 0xff0000ff, uint32_t hexColor3 = 0xffffff00, uint32_t hexColor4 = 0xffff00ff ); void SetDataColors( const std::vector & hexColors ); const char *GetLabelText( int i ) { return fLabelText[ i ].c_str(); } uint32_t GetDataColor( int i ) { return fDataHexColors[ i ]; } uint32_t GetNumLabels() { return fLabelText.size(); } uint32_t GetNumColors() { return fDataHexColors.size(); } }; //// plPlateManager Class Definition ///////////////////////////////////////// // This class handles all the plates--it keeps track of all the plates, // creates and destroys them, and draws them when the pipeline tells it to. class plPipeline; class plPlateManager { friend class plPlate; private: static plPlateManager *fInstance; protected: plPlate *fPlates; plPipeline *fOwner; bool fCreatedSucessfully; plPlateManager( plPipeline *pipe ) { fInstance = this; fPlates = nil; fOwner = pipe; fCreatedSucessfully = true; } virtual void IDrawToDevice( plPipeline *pipe ) = 0; void IResortPlate( plPlate *plate, bool fromCurrent ); public: virtual ~plPlateManager(); static plPlateManager &Instance( void ) { return *fInstance; } static bool InstanceValid( void ) { return fInstance != nil; } void CreatePlate( plPlate **handle ); void CreatePlate( plPlate **handle, float width, float height ); void CreatePlate( plPlate **handle, float x, float y, float width, float height ); void CreateGraphPlate( plGraphPlate **handle ); void DestroyPlate( plPlate *plate ); void SetPlateScreenPos( plPlate *plate, uint32_t x, uint32_t y ); void SetPlatePixelSize( plPlate *plate, uint32_t pWidth, uint32_t pHeight ); uint32_t GetPipeWidth( void ); uint32_t GetPipeHeight( void ); void DrawToDevice( plPipeline *pipe ); bool IsValid( void ) { return fCreatedSucessfully; } }; // Sets the hInstance that we load our resources from. A SceneViewer hack. void SetHInstance(void *instance); #endif //_plPlates_h