/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // plSpanTypes Class Functions // // // //// Version History ///////////////////////////////////////////////////////// // // // 5.3.2001 mcn - Created. // // // ////////////////////////////////////////////////////////////////////////////// #include "HeadSpin.h" #include "plSpanTypes.h" #include "hsStream.h" #include "pnKeyedObject/plKey.h" #include "plPipeline/plGBufferGroup.h" #include "plPipeline/hsGDeviceRef.h" #include "plGLight/plLightInfo.h" #include "plDrawable.h" #include "plAuxSpan.h" #include "plAccessSnapShot.h" ///////////////////////////////////////////////////////////////////////////// //// plSpan Functions //////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //// Read //////////////////////////////////////////////////////////////////// void plSpan::Read( hsStream *stream ) { fSubType = (uint16_t)(stream->ReadLE32()); fFogEnvironment = nil; fMaterialIdx = stream->ReadLE32(); fLocalToWorld.Read( stream ); fWorldToLocal.Read( stream ); fProps = stream->ReadLE32(); fLocalBounds.Read( stream ); fWorldBounds.Read( stream ); fNumMatrices = (uint8_t)(stream->ReadLE32()); fBaseMatrix = stream->ReadLE32(); fLocalUVWChans = stream->ReadLE16(); fMaxBoneIdx = stream->ReadLE16(); fPenBoneIdx = stream->ReadLE16(); fMinDist = stream->ReadLEScalar(); fMaxDist = stream->ReadLEScalar(); if( fProps & kWaterHeight ) fWaterHeight = stream->ReadLEScalar(); #ifdef HS_DEBUGGING fOwnerKey = nil; #endif } //// Write /////////////////////////////////////////////////////////////////// void plSpan::Write( hsStream *stream ) { stream->WriteLE32(fSubType); stream->WriteLE32( fMaterialIdx ); fLocalToWorld.Write( stream ); fWorldToLocal.Write( stream ); stream->WriteLE32( fProps ); fLocalBounds.Write( stream ); fWorldBounds.Write( stream ); stream->WriteLE32( fNumMatrices ); stream->WriteLE32( fBaseMatrix ); stream->WriteLE16( fLocalUVWChans ); stream->WriteLE16( fMaxBoneIdx ); stream->WriteLE16( fPenBoneIdx ); stream->WriteLEScalar( fMinDist ); stream->WriteLEScalar( fMaxDist ); if( fProps & kWaterHeight ) stream->WriteLEScalar(fWaterHeight); } void plSpan::RemoveAuxSpan(plAuxSpan* aux) { int i = fAuxSpans.Find(aux); int newCount = fAuxSpans.GetCount()-1; if( i < newCount ) { fAuxSpans[i] = fAuxSpans[fAuxSpans.GetCount()-1]; } fAuxSpans.SetCount(newCount); } void plSpan::AddAuxSpan(plAuxSpan* aux) { fAuxSpans.Append(aux); } // AddPermaLight //////////////////////////////////////////////////////////////// // PermaLights are permanently assigned to a set of spans. There's no checking // for in range or anything, they are just on. void plSpan::AddPermaLight(plLightInfo* li, bool proj) { if( li ) { hsTArray& lights = proj ? fPermaProjs : fPermaLights; int idx = lights.Find(li); if( lights.kMissingIndex == idx ) lights.Append(li); if( lights.GetCount() ) fProps |= proj ? kPropHasPermaProjs : kPropHasPermaLights; } } void plSpan::RemovePermaLight(plLightInfo* li, bool proj) { hsTArray& lights = proj ? fPermaProjs : fPermaLights; int idx = lights.Find(li); if( lights.kMissingIndex != idx ) { lights.Remove(idx); if( !lights.GetCount() ) fProps &= ~(proj ? kPropHasPermaProjs : kPropHasPermaLights); } } //// AddLight //////////////////////////////////////////////////////////////// // Smart function for maintaining the sorted list of lights for a plSpan. void plSpan::AddLight( plLightInfo *li, float strength, float scale, bool proj ) const { hsTArray& lights = proj ? fProjectors : fLights; hsTArray& strengths = proj ? fProjStrengths : fLightStrengths; hsTArray& scales = proj ? fProjScales : fLightScales; int i; for( i = 0; i < lights.GetCount(); i++ ) { if( strengths[ i ] < strength ) break; } lights.Insert(i, li); strengths.Insert(i, strength); scales.Insert(i, float(uint32_t(scale * 127.9f)) / 127.f); } void plSpan::ClearLights() const { fLights.SetCount(0); fLightStrengths.SetCount(0); fLightScales.SetCount(0); fProjectors.SetCount(0); fProjStrengths.SetCount(0); fProjScales.SetCount(0); int i; for( i = 0; i < fPermaLights.GetCount(); i++ ) { if( !(fPermaLights[i]->IsIdle() || fPermaLights[i]->GetProperty(plLightInfo::kLPShadowOnly)) ) { fLights.Append(fPermaLights[i]); fLightStrengths.Append(2.f); fLightScales.Append(1.f); } } for( i = 0; i < fPermaProjs.GetCount(); i++ ) { if( !(fPermaProjs[i]->IsIdle() || fPermaProjs[i]->GetProperty(plLightInfo::kLPShadowOnly)) ) { fProjectors.Append(fPermaProjs[i]); fProjStrengths.Append(2.f); fProjScales.Append(1.f); } } fShadowSlaveBits.Clear(); } //// CanMergeInto //////////////////////////////////////////////////////////// bool plSpan::CanMergeInto( plSpan *other ) { if( fTypeMask ^ other->fTypeMask ) { return false; } // Make sure lighting equations match if( ( ( fProps ^ other->fProps ) & kLiteMask ) != 0 ) { return false; } if( fNumMatrices != other->fNumMatrices ) return false; if( fBaseMatrix != other->fBaseMatrix ) return false; if( fMaterialIdx != other->fMaterialIdx ) { return false; } if( fFogEnvironment != other->fFogEnvironment ) return false; // Don't bother checking for having exactly the same matrix elements. // Either they are both ident, or they are inequal. if( fLocalToWorld != other->fLocalToWorld ) // if( !(fLocalToWorld.fFlags & other->fLocalToWorld.fFlags & hsMatrix44::kIsIdent) ) { return false; } if( fLights.GetCount() != other->fLights.GetCount() ) return false; if( fProjectors.GetCount() != other->fProjectors.GetCount() ) return false; if( fLights.GetCount() ) { if( !HSMemory::EqualBlocks(fLights.AcquireArray(), other->fLights.AcquireArray(), fLights.GetCount() * sizeof(plLightInfo*)) ) return false; if( !HSMemory::EqualBlocks(fLightScales.AcquireArray(), other->fLightScales.AcquireArray(), fLights.GetCount() * sizeof(float)) ) return false; } if( fProjectors.GetCount() ) { if( !HSMemory::EqualBlocks(fProjectors.AcquireArray(), other->fProjectors.AcquireArray(), fProjectors.GetCount() * sizeof(plLightInfo*)) ) return false; if( !HSMemory::EqualBlocks(fProjScales.AcquireArray(), other->fProjScales.AcquireArray(), fProjectors.GetCount() * sizeof(float)) ) return false; } if( fShadowSlaveBits != other->fShadowSlaveBits ) return false; if( fSubType ^ other->fSubType ) return false; return true; } //// MergeInto /////////////////////////////////////////////////////////////// void plSpan::MergeInto( plSpan *other ) { int i; for( i = 0; i < GetNumAuxSpans(); i++ ) other->fAuxSpans.Append(GetAuxSpan(i)); } //// Constructor & Destructor //////////////////////////////////////////////// plSpan::plSpan() { fTypeMask = kSpan; fSubType = plDrawable::kSubNormal; fMaterialIdx = (uint32_t)-1; fFogEnvironment = nil; fProps = 0; fSnapShot = nil; ClearLights(); fVisSet.SetBit(0); fNumMatrices = 0; fBaseMatrix = 0; fLocalUVWChans = 0; fMaxBoneIdx = 0; fPenBoneIdx = 0; fMinDist = fMaxDist = -1.f; fWaterHeight = 0; #ifdef HS_DEBUGGING fOwnerKey = nil; #endif } void plSpan::Destroy() { if( fSnapShot ) { fSnapShot->Destroy(); delete fSnapShot; } int i; for( i = 0; i < fAuxSpans.GetCount(); i++ ) fAuxSpans[i]->fDrawable = nil; } ////////////////////////////////////////////////////////////////////////////// //// plVertexSpan Functions ////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// plVertexSpan::plVertexSpan() { fTypeMask |= kVertexSpan; fGroupIdx = (uint32_t)-1; fVBufferIdx = (uint32_t)-1; fCellIdx = (uint32_t)-1; fCellOffset = (uint32_t)-1; } void plVertexSpan::Read( hsStream* stream ) { plSpan:: Read( stream ); fGroupIdx = stream->ReadLE32(); fVBufferIdx = stream->ReadLE32(); fCellIdx = stream->ReadLE32(); fCellOffset = stream->ReadLE32(); fVStartIdx = stream->ReadLE32(); fVLength = stream->ReadLE32(); } void plVertexSpan::Write( hsStream* stream ) { plSpan::Write( stream ); stream->WriteLE32( fGroupIdx ); stream->WriteLE32( fVBufferIdx ); stream->WriteLE32( fCellIdx ); stream->WriteLE32( fCellOffset ); stream->WriteLE32( fVStartIdx ); stream->WriteLE32( fVLength ); } bool plVertexSpan::CanMergeInto( plSpan *other ) { if( !plSpan::CanMergeInto( other ) ) return false; plVertexSpan *otherSpan = (plVertexSpan*)other; if( fGroupIdx != otherSpan->fGroupIdx || fVBufferIdx != otherSpan->fVBufferIdx || fCellIdx != otherSpan->fCellIdx ) { return false; } return true; } void plVertexSpan::MergeInto( plSpan *other ) { plSpan::MergeInto( other ); plVertexSpan* otherIce = (plVertexSpan*)other; int min, max; min = fVStartIdx; max = min + fVLength - 1; if( otherIce->fVStartIdx < min ) min = otherIce->fVStartIdx; if( otherIce->fVStartIdx + otherIce->fVLength - 1 > max ) max = otherIce->fVStartIdx + otherIce->fVLength - 1; otherIce->fVStartIdx = min; otherIce->fVLength = max - min + 1; } ////////////////////////////////////////////////////////////////////////////// //// plIcicle Functions ////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //// Read //////////////////////////////////////////////////////////////////// void plIcicle::Read( hsStream *stream ) { plVertexSpan::Read( stream ); fIBufferIdx = stream->ReadLE32(); fIPackedIdx = fIStartIdx = stream->ReadLE32(); fILength = stream->ReadLE32(); if( fProps & kPropFacesSortable ) { /// Read in sorting data int i; fSortData = new plGBufferTriangle[ fILength / 3 ]; for( i = 0; i < fILength / 3; i++ ) fSortData[ i ].Read( stream ); } else fSortData = nil; } //// Write /////////////////////////////////////////////////////////////////// void plIcicle::Write( hsStream *stream ) { plVertexSpan::Write( stream ); stream->WriteLE32( fIBufferIdx ); stream->WriteLE32( fIStartIdx ); stream->WriteLE32( fILength ); if( fProps & kPropFacesSortable ) { /// Write out sorting data int i; for( i = 0; i < fILength / 3; i++ ) fSortData[ i ].Write( stream ); } } //// Destroy ///////////////////////////////////////////////////////////////// void plIcicle::Destroy( void ) { plSpan::Destroy(); delete [] fSortData; fSortData = nil; } //// CanMergeInto //////////////////////////////////////////////////////////// bool plIcicle::CanMergeInto( plSpan *other ) { if( !plVertexSpan::CanMergeInto( other ) ) return false; plIcicle *otherIce = (plIcicle *)other; if( fIBufferIdx != otherIce->fIBufferIdx ) return false; if( (fNumMatrices != otherIce->fNumMatrices) ||(fBaseMatrix != otherIce->fBaseMatrix) ) return false; if( fIPackedIdx != otherIce->fIPackedIdx + otherIce->fILength ) { return false; } return true; } //// MergeInto /////////////////////////////////////////////////////////////// void plIcicle::MergeInto( plSpan *other ) { plVertexSpan::MergeInto( other ); plIcicle *otherIce = (plIcicle *)other; otherIce->fILength += fILength; } //// Constructor/Destructor ////////////////////////////////////////////////// plIcicle::plIcicle() { fTypeMask |= kIcicleSpan; fSortData = nil; } ////////////////////////////////////////////////////////////////////////////// //// plParticleSpan Functions //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //// Constructor ///////////////////////////////////////////////////////////// plParticleSpan::plParticleSpan() : plIcicle() { fTypeMask |= kParticleSpan; fProps |= kPropProjAsVtx; fSource = nil; fSortCount = 0; } //// CanMergeInto //////////////////////////////////////////////////////////// bool plParticleSpan::CanMergeInto( plSpan *other ) { return plIcicle::CanMergeInto( other ); } //// MergeInto /////////////////////////////////////////////////////////////// void plParticleSpan::MergeInto( plSpan *other ) { plIcicle::MergeInto( other ); } //// Destroy ///////////////////////////////////////////////////////////////// void plParticleSpan::Destroy( void ) { plIcicle::Destroy(); fSource = nil; if( fParentSet != nil ) { fParentSet->fRefCount--; if( fParentSet->fRefCount == 0 ) delete fParentSet; } } ////////////////////////////////////////////////////////////////////////////// //// plParticleSet Functions ///////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //// Constructor ///////////////////////////////////////////////////////////// plParticleSet::plParticleSet() { } //// Destructor ////////////////////////////////////////////////////////////// plParticleSet::~plParticleSet() { fVLength = 0; // Flag as empty }